bait work

This commit is contained in:
Toastie 2025-02-09 22:28:09 +13:00
parent 4b0f00e81f
commit 204f426764
Signed by: toastie_t0ast
GPG key ID: 0861BE54AD481DC7
3 changed files with 56 additions and 2 deletions
src/EllieBot/Modules/Games/Fish

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@ -35,7 +35,7 @@ flowchart TD
B --> D["Complete the set"]:::todo
D --> E[Recognition]:::todo & F[Buff?]:::todo
F --> B
B --> X[Buy bait]:::todo
B --> X[Buy equipment]:::todo
X1[Modify Odds]:::todo --> B
X --> X1
```

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@ -9,4 +9,21 @@ public sealed class UserFishStats
public ulong UserId { get; set; }
public int Skill { get; set; }
public int? Pole { get; set; }
public int? Bait { get; set; }
}
public sealed class FishingPole
{
[Key]
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public long Price { get; set; }
public string Emoji { get; set; } = string.Empty;
}

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@ -14,6 +14,43 @@ public sealed partial class FishConfig : ICloneable<FishConfig>
public List<string> SpotEmojis { get; set; } = new();
public FishChance Chance { get; set; } = new FishChance();
public List<FishBait> Baits { get; set; } = new();
public List<FishingPole> Poles { get; set; } = new();
public List<FishData> Fish { get; set; } = new();
public List<FishData> Trash { get; set; } = new();
}
}
public sealed class FishBait : ICloneable<FishBait>
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public long Price { get; set; }
public string Emoji { get; set; } = string.Empty;
public int StackSize { get; set; } = 100;
public string? OnlyWeather { get; set; }
public string? OnlySpot { get; set; }
public string? OnlyTime { get; set; }
public double FishMulti { get; set; } = 1;
public double TrashMulti { get; set; } = 1;
public double NothingMulti { get; set; } = 1;
public double RareFishMulti { get; set; } = 1;
public double RareTrashMulti { get; set; } = 1;
public double MaxStarMulti { get; set; } = 1;
}
public sealed class FishingPole : ICloneable<FishingPole>
{
public int Id { get; set; }
public string Name { get; set; } = string.Empty;
public long Price { get; set; }
public string Emoji { get; set; } = string.Empty;
public string Img { get; set; } = string.Empty;
public double FishMulti { get; set; } = 1;
public double TrashMulti { get; set; } = 1;
public double NothingMulti { get; set; } = 1;
}