.lcha will now let you override an existing channel template even if you're at the limit (which is 1 right now, will be upped very soon)
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1 changed files with 7 additions and 7 deletions
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@ -119,16 +119,16 @@ public class LiveChannelService(
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/// Adds a new live channel configuration to the specified guild.
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/// </summary>
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/// <param name="guildId">ID of the guild</param>
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/// <param name="channel">Channel to set as live</param>
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/// <param name="channelId">ID of the channel</param>
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/// <param name="template">Template text to use for the channel</param>
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/// <returns>True if successfully added, false otherwise</returns>
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public async Task<bool> AddLiveChannelAsync(ulong guildId, IChannel channel, string template)
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public async Task<bool> AddLiveChannelAsync(ulong guildId, ulong channelId, string template)
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{
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var guildDict = _liveChannels.GetOrAdd(
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guildId,
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_ => new());
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if (guildDict.Count >= MAX_LIVECHANNELS)
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if (!guildDict.ContainsKey(channelId) && guildDict.Count >= MAX_LIVECHANNELS)
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return false;
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await using var uow = db.GetDbContext();
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@ -136,7 +136,7 @@ public class LiveChannelService(
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.InsertOrUpdateAsync(() => new()
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{
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GuildId = guildId,
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ChannelId = channel.Id,
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ChannelId = channelId,
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Template = template
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},
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(_) => new()
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@ -146,18 +146,18 @@ public class LiveChannelService(
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() => new()
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{
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GuildId = guildId,
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ChannelId = channel.Id
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ChannelId = channelId
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});
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// Add to in-memory cache
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var newConfig = new LiveChannelConfig
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{
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GuildId = guildId,
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ChannelId = channel.Id,
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ChannelId = channelId,
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Template = template
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};
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guildDict[channel.Id] = newConfig;
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guildDict[channelId] = newConfig;
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return true;
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}
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