Minor cleanup, fish and xp design files
The design files are not in any standard format, just the way I think it is useful to see them
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src/EllieBot/Modules/Games/Fish
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src/EllieBot/Modules/Games/Fish/DESIGN.md
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src/EllieBot/Modules/Games/Fish/DESIGN.md
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## Fishing
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- Catch different kinds of fish in different locations
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- Fish have
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- Rarity (how hard is it to catch?)
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- Quality (1-4 stars, higher stars less likely)
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- Spot (Where can they be caught)
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- Weather (Which weather conditions can they be caught in)
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- Time (What time of day can they be caught)
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### Todo
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- Sets (sub collections)
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- Profile Badge or achievement?
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- Buff for each completed set?
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- Baits
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- Increase the odds of getting
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- Any Fish
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- Any Trash
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- Fish in weather
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- Fish in location
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- Rare Fish/Trash
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- Quality of the catch
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- Boost fishing speed?
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- Or this could be a separate consumable?
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- Reel in
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- If the fish is rare, or quality is high, require the user to reel it in
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```mermaid
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flowchart TD
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classDef todo fill:#e55
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A[.fish] --> B[Catch Fish]
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B --> C["Show off with .fili"]
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B --> D["Complete the set"]:::todo
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D --> E[Recognition]:::todo & F[Buff?]:::todo
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F --> B
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B --> X[Buy bait]:::todo
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X1[Modify Odds]:::todo --> B
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X --> X1
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```
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