using System.ComponentModel.DataAnnotations; namespace EllieBot.Db.Models; public class Notify { [Key] public int Id { get; set; } public ulong GuildId { get; set; } public ulong? ChannelId { get; set; } public NotifyType Type { get; set; } [MaxLength(10_000)] public string Message { get; set; } = string.Empty; } public enum NotifyType { LevelUp = 0, Protection = 1, Prot = 1, AddRoleReward = 2, RemoveRoleReward = 3, NiceCatch = 4, // BigWin = 4, }