elliebot/src/EllieBot/Modules/Games/Trivia/TriviaGame.cs
2024-06-18 23:51:06 +12:00

219 lines
No EOL
7.1 KiB
C#

using System.Threading.Channels;
using Exception = System.Exception;
namespace EllieBot.Modules.Games.Common.Trivia;
public sealed class TriviaGame
{
private readonly TriviaOptions _opts;
private readonly IQuestionPool _questionPool;
#region Events
public event Func<TriviaGame, TriviaQuestion, Task> OnQuestion = static delegate { return Task.CompletedTask; };
public event Func<TriviaGame, TriviaQuestion, Task> OnHint = static delegate { return Task.CompletedTask; };
public event Func<TriviaGame, Task> OnStats = static delegate { return Task.CompletedTask; };
public event Func<TriviaGame, TriviaUser, TriviaQuestion, bool, Task> OnGuess = static delegate { return Task.CompletedTask; };
public event Func<TriviaGame, TriviaQuestion, Task> OnTimeout = static delegate { return Task.CompletedTask; };
public event Func<TriviaGame, Task> OnEnded = static delegate { return Task.CompletedTask; };
#endregion
private bool _isStopped;
public TriviaQuestion? CurrentQuestion { get; set; }
private readonly ConcurrentDictionary<ulong, int> _users = new ();
private readonly Channel<(TriviaUser User, string Input)> _inputs
= Channel.CreateUnbounded<(TriviaUser, string)>(new UnboundedChannelOptions
{
AllowSynchronousContinuations = true,
SingleReader = true,
SingleWriter = false,
});
public TriviaGame(TriviaOptions options, ILocalDataCache cache)
{
_opts = options;
_questionPool = _opts.IsPokemon
? new PokemonQuestionPool(cache)
: new DefaultQuestionPool(cache);
}
public async Task RunAsync()
{
await GameLoop();
}
private async Task GameLoop()
{
Task TimeOutFactory() => Task.Delay(_opts.QuestionTimer * 1000 / 2);
var errorCount = 0;
var inactivity = 0;
// loop until game is stopped
// each iteration is one round
var firstRun = true;
try
{
while (!_isStopped)
{
if (errorCount >= 5)
{
Log.Warning("Trivia errored 5 times and will quit");
break;
}
// wait for 3 seconds before posting the next question
if (firstRun)
{
firstRun = false;
}
else
{
await Task.Delay(3000);
}
var maybeQuestion = await _questionPool.GetQuestionAsync();
if (maybeQuestion is not { } question)
{
// if question is null (ran out of question, or other bugg ) - stop
break;
}
CurrentQuestion = question;
try
{
// clear out all of the past guesses
while (_inputs.Reader.TryRead(out _))
;
await OnQuestion(this, question);
}
catch (Exception ex)
{
Log.Warning(ex, "Error executing OnQuestion: {Message}", ex.Message);
errorCount++;
continue;
}
// just keep looping through user inputs until someone guesses the answer
// or the timer expires
var halfGuessTimerTask = TimeOutFactory();
var hintSent = false;
var guessed = false;
while (true)
{
using var readCancel = new CancellationTokenSource();
var readTask = _inputs.Reader.ReadAsync(readCancel.Token).AsTask();
// wait for either someone to attempt to guess
// or for timeout
var task = await Task.WhenAny(readTask, halfGuessTimerTask);
// if the task which completed is the timeout task
if (task == halfGuessTimerTask)
{
readCancel.Cancel();
// if hint is already sent, means time expired
// break (end the round)
if (hintSent)
break;
// else, means half time passed, send a hint
hintSent = true;
// start a new countdown of the same length
halfGuessTimerTask = TimeOutFactory();
if (!_opts.NoHint)
{
// send a hint out
await OnHint(this, question);
}
continue;
}
// otherwise, read task is successful, and we're gonna
// get the user input data
var (user, input) = await readTask;
// check the guess
if (question.IsAnswerCorrect(input))
{
// add 1 point to the user
var val = _users.AddOrUpdate(user.Id, 1, (_, points) => ++points);
guessed = true;
// reset inactivity counter
inactivity = 0;
errorCount = 0;
var isWin = false;
// if user won the game, tell the game to stop
if (_opts.WinRequirement != 0 && val >= _opts.WinRequirement)
{
_isStopped = true;
isWin = true;
}
// call onguess
await OnGuess(this, user, question, isWin);
break;
}
}
if (!guessed)
{
await OnTimeout(this, question);
if (_opts.Timeout != 0 && ++inactivity >= _opts.Timeout)
{
Log.Information("Trivia game is stopping due to inactivity");
break;
}
}
}
}
catch (Exception ex)
{
Log.Error(ex, "Fatal error in trivia game: {ErrorMessage}", ex.Message);
}
finally
{
// make sure game is set as ended
_isStopped = true;
_ = OnEnded(this);
}
}
public IReadOnlyList<(ulong User, int points)> GetLeaderboard()
=> _users.Select(x => (x.Key, x.Value)).ToArray();
public ValueTask InputAsync(TriviaUser user, string input)
=> _inputs.Writer.WriteAsync((user, input));
public bool Stop()
{
var isStopped = _isStopped;
_isStopped = true;
return !isStopped;
}
public async ValueTask TriggerStatsAsync()
{
await OnStats(this);
}
public async Task TriggerQuestionAsync()
{
if(CurrentQuestion is TriviaQuestion q)
await OnQuestion(this, q);
}
}