.setgame renamed to .setactivity and now supports custom activities (with no playing in front of the text)
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parent
05c03248c4
commit
2605351f5c
6 changed files with 80 additions and 59 deletions
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@ -58,7 +58,7 @@ public sealed class PlayingRotateService : IEService, IReadyExecutor
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: rotatingStatuses[index++];
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var statusText = await _repService.ReplaceAsync(playingStatus.Status, new (client: _client));
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await _selfService.SetGameAsync(statusText, (ActivityType)playingStatus.Type);
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await _selfService.SetActivityAsync(statusText, (ActivityType)playingStatus.Type);
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}
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catch (Exception ex)
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{
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@ -491,14 +491,25 @@ public partial class Administration
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[Cmd]
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[OwnerOnly]
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public async Task SetGame(ActivityType type, [Leftover] string game = null)
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public async Task SetActivity(ActivityType? type, [Leftover] string game = null)
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{
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// var rep = new ReplacementBuilder().WithDefault(Context).Build();
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var repCtx = new ReplacementContext(ctx);
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await _service.SetGameAsync(game is null ? game : await repSvc.ReplaceAsync(game, repCtx), type);
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await _service.SetActivityAsync(game is null ? game : await repSvc.ReplaceAsync(game, repCtx), type);
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await Response().Confirm(strs.set_game).SendAsync();
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await Response().Confirm(strs.set_activity).SendAsync();
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}
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[Cmd]
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[OwnerOnly]
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public Task SetActivity([Leftover] string game = null)
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=> SetActivity(null, game);
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public class SetActivityOptions
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{
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public ActivityType? Type { get; set; }
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public string Game { get; set; }
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}
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[Cmd]
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@ -85,7 +85,8 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
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{
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await using var uow = _db.GetDbContext();
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autoCommands = uow.Set<AutoCommand>().AsNoTracking()
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autoCommands = uow.Set<AutoCommand>()
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.AsNoTracking()
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.Where(x => x.Interval >= 5)
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.AsEnumerable()
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.GroupBy(x => x.GuildId)
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@ -400,7 +401,10 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
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{
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try
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{
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await _client.SetGameAsync(data.Name, data.Link, data.Type);
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if (data.Type is { } activityType)
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await _client.SetGameAsync(data.Name, data.Link, activityType);
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else
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await _client.SetCustomStatusAsync(data.Name);
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}
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catch (Exception ex)
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{
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@ -408,7 +412,7 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
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}
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});
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public Task SetGameAsync(string game, ActivityType type)
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public Task SetActivityAsync(string game, ActivityType? type)
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=> _pubSub.Pub(_activitySetKey,
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new()
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{
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@ -430,7 +434,7 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
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{
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public string Name { get; init; }
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public string Link { get; init; }
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public ActivityType Type { get; init; }
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public ActivityType? Type { get; init; }
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}
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@ -445,7 +449,12 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
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{
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await using var ctx = _db.GetDbContext();
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var presentDbUsers = await ctx.GetTable<DiscordUser>()
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.Select(x => new { x.UserId, x.Username, x.Discriminator })
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.Select(x => new
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{
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x.UserId,
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x.Username,
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x.Discriminator
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})
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.Where(x => users.Select(y => y.Id).Contains(x.UserId))
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.ToArrayAsyncEF();
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@ -208,7 +208,8 @@ setavatar:
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- setav
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setbanner:
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- setbanner
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setgame:
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setactivity:
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- setactivity
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- setgame
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send:
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- send
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@ -813,12 +813,12 @@ setbanner:
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params:
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- img:
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desc: "The URL of the image file to be displayed as the bot's banner."
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setgame:
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desc: Sets the bots game status to either Playing, Listening, or Watching.
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setactivity:
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desc: Sets the bots game status to a Custom, Playing, Listening, or Watching status.
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ex:
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- Playing with snakes.
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- Watching anime.
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- Listening music.
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- Just chilling
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- Playing with canaries.
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- Listening music
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params:
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- type:
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desc: "The activity type determines whether the bot is engaged in a game, listening to audio, or watching a video."
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@ -195,7 +195,7 @@
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"srvr_banner_too_large": "Specified image is too large! Maximum size is 8MB.",
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"srvr_banner_invalid_url": "Specified url is not valid. Make sure you're specifying a direct image url.",
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"set_channel_name": "New channel name set.",
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"set_game": "New game set!",
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"set_activity": "New activity set!",
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"set_stream": "New stream set!",
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"set_topic": "New channel topic set.",
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"shard_reconnecting": "Shard {0} reconnecting.",
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