.setgame renamed to .setactivity and now supports custom activities (with no playing in front of the text)

This commit is contained in:
Toastie 2024-08-17 22:46:31 +12:00
parent 05c03248c4
commit 2605351f5c
Signed by: toastie_t0ast
GPG key ID: 27F3B6855AFD40A4
6 changed files with 80 additions and 59 deletions

View file

@ -58,7 +58,7 @@ public sealed class PlayingRotateService : IEService, IReadyExecutor
: rotatingStatuses[index++];
var statusText = await _repService.ReplaceAsync(playingStatus.Status, new (client: _client));
await _selfService.SetGameAsync(statusText, (ActivityType)playingStatus.Type);
await _selfService.SetActivityAsync(statusText, (ActivityType)playingStatus.Type);
}
catch (Exception ex)
{

View file

@ -491,14 +491,25 @@ public partial class Administration
[Cmd]
[OwnerOnly]
public async Task SetGame(ActivityType type, [Leftover] string game = null)
public async Task SetActivity(ActivityType? type, [Leftover] string game = null)
{
// var rep = new ReplacementBuilder().WithDefault(Context).Build();
var repCtx = new ReplacementContext(ctx);
await _service.SetGameAsync(game is null ? game : await repSvc.ReplaceAsync(game, repCtx), type);
await _service.SetActivityAsync(game is null ? game : await repSvc.ReplaceAsync(game, repCtx), type);
await Response().Confirm(strs.set_game).SendAsync();
await Response().Confirm(strs.set_activity).SendAsync();
}
[Cmd]
[OwnerOnly]
public Task SetActivity([Leftover] string game = null)
=> SetActivity(null, game);
public class SetActivityOptions
{
public ActivityType? Type { get; set; }
public string Game { get; set; }
}
[Cmd]

View file

@ -85,7 +85,8 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
{
await using var uow = _db.GetDbContext();
autoCommands = uow.Set<AutoCommand>().AsNoTracking()
autoCommands = uow.Set<AutoCommand>()
.AsNoTracking()
.Where(x => x.Interval >= 5)
.AsEnumerable()
.GroupBy(x => x.GuildId)
@ -400,7 +401,10 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
{
try
{
await _client.SetGameAsync(data.Name, data.Link, data.Type);
if (data.Type is { } activityType)
await _client.SetGameAsync(data.Name, data.Link, activityType);
else
await _client.SetCustomStatusAsync(data.Name);
}
catch (Exception ex)
{
@ -408,7 +412,7 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
}
});
public Task SetGameAsync(string game, ActivityType type)
public Task SetActivityAsync(string game, ActivityType? type)
=> _pubSub.Pub(_activitySetKey,
new()
{
@ -430,7 +434,7 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
{
public string Name { get; init; }
public string Link { get; init; }
public ActivityType Type { get; init; }
public ActivityType? Type { get; init; }
}
@ -445,7 +449,12 @@ public sealed class SelfService : IExecNoCommand, IReadyExecutor, IEService
{
await using var ctx = _db.GetDbContext();
var presentDbUsers = await ctx.GetTable<DiscordUser>()
.Select(x => new { x.UserId, x.Username, x.Discriminator })
.Select(x => new
{
x.UserId,
x.Username,
x.Discriminator
})
.Where(x => users.Select(y => y.Id).Contains(x.UserId))
.ToArrayAsyncEF();

View file

@ -208,7 +208,8 @@ setavatar:
- setav
setbanner:
- setbanner
setgame:
setactivity:
- setactivity
- setgame
send:
- send

View file

@ -813,12 +813,12 @@ setbanner:
params:
- img:
desc: "The URL of the image file to be displayed as the bot's banner."
setgame:
desc: Sets the bots game status to either Playing, Listening, or Watching.
setactivity:
desc: Sets the bots game status to a Custom, Playing, Listening, or Watching status.
ex:
- Playing with snakes.
- Watching anime.
- Listening music.
- Just chilling
- Playing with canaries.
- Listening music
params:
- type:
desc: "The activity type determines whether the bot is engaged in a game, listening to audio, or watching a video."

View file

@ -195,7 +195,7 @@
"srvr_banner_too_large": "Specified image is too large! Maximum size is 8MB.",
"srvr_banner_invalid_url": "Specified url is not valid. Make sure you're specifying a direct image url.",
"set_channel_name": "New channel name set.",
"set_game": "New game set!",
"set_activity": "New activity set!",
"set_stream": "New stream set!",
"set_topic": "New channel topic set.",
"shard_reconnecting": "Shard {0} reconnecting.",