Changed .leaveunkeptservers again to only accept startShardId, it will loop through the shards and execute clean on them every 2250 seconds (assuming shards are almost full). Delay is fixed at 1 second as that is the discord ratelimit
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45d9fa08db
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4 changed files with 24 additions and 16 deletions
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@ -8,9 +8,13 @@ public partial class Administration
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public partial class CleanupCommands : CleanupModuleBase
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{
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private readonly ICleanupService _svc;
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private readonly IBotCredsProvider _creds;
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public CleanupCommands(ICleanupService svc)
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=> _svc = svc;
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public CleanupCommands(ICleanupService svc, IBotCredsProvider creds)
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{
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_svc = svc;
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_creds = creds;
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}
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[Cmd]
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[OwnerOnly]
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@ -42,7 +46,7 @@ public partial class Administration
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[Cmd]
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[OwnerOnly]
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public async Task LeaveUnkeptServers(int shardId, int delay = 1000)
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public async Task LeaveUnkeptServers(int startShardId)
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{
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var keptGuildCount = await _svc.GetKeptGuildCount();
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@ -58,7 +62,12 @@ public partial class Administration
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if (!response)
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return;
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await _svc.LeaveUnkeptServers(shardId, delay);
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for (var i = startShardId; i < _creds.GetCreds().TotalShards; i++)
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{
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await _svc.LeaveUnkeptServers(startShardId);
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await Task.Delay(2250 * 1000);
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}
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await ctx.OkAsync();
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}
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}
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@ -12,7 +12,7 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, IEService
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private TypedKey<KeepReport> _cleanupReportKey = new("cleanup:report");
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private TypedKey<bool> _cleanupTriggerKey = new("cleanup:trigger");
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private TypedKey<(int, int)> _keepTriggerKey = new("keep:trigger");
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private TypedKey<int> _keepTriggerKey = new("keep:trigger");
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private readonly IPubSub _pubSub;
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private readonly DiscordSocketClient _client;
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@ -45,10 +45,8 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, IEService
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private bool keepTriggered = false;
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private async ValueTask InternalTriggerKeep((int, int) data)
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private async ValueTask InternalTriggerKeep(int shardId)
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{
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var (shardId, delay) = data;
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if (_client.ShardId != shardId)
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return;
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@ -74,13 +72,16 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, IEService
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dontDelete = dontDeleteList.ToHashSet();
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}
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Log.Information("Leaving {RemainingCount} guilds every {Delay} seconds, {DontDeleteCount} will remain", allGuildIds.Length - dontDelete.Count, delay, dontDelete.Count);
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Log.Information("Leaving {RemainingCount} guilds every {Delay} seconds, {DontDeleteCount} will remain",
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allGuildIds.Length - dontDelete.Count,
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shardId,
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dontDelete.Count);
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foreach (var guildId in allGuildIds)
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{
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if (dontDelete.Contains(guildId))
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continue;
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await Task.Delay(delay);
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await Task.Delay(1016);
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SocketGuild? guild = null;
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try
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@ -236,8 +237,8 @@ public sealed class CleanupService : ICleanupService, IReadyExecutor, IEService
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return await table.CountAsync();
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}
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public async Task LeaveUnkeptServers(int shardId, int delay)
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=> await _pubSub.Pub(_keepTriggerKey, (shardId, delay));
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public async Task LeaveUnkeptServers(int shardId)
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=> await _pubSub.Pub(_keepTriggerKey, shardId);
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private ValueTask OnKeepReport(KeepReport report)
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{
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@ -5,5 +5,5 @@ public interface ICleanupService
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Task<KeepResult?> DeleteMissingGuildDataAsync();
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Task<bool> KeepGuild(ulong guildId);
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Task<int> GetKeptGuildCount();
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Task LeaveUnkeptServers(int shardId, int delay);
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Task LeaveUnkeptServers(int shardId);
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}
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@ -4564,5 +4564,3 @@ leaveunkeptservers:
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params:
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- shardId:
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desc: "Shard id from which to start leaving unkept servers."
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- delay:
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desc: "Delay in miliseconds between leaves"
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