Added Ayu.Discord.Voice
This commit is contained in:
parent
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commit
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17 changed files with 1332 additions and 0 deletions
14
src/ayu/Ayu.Discord.Voice/Ayu.Discord.Voice.csproj
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14
src/ayu/Ayu.Discord.Voice/Ayu.Discord.Voice.csproj
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<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="Current">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<NoWarn>CS8632</NoWarn>
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<Version>1.0.2</Version>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="Serilog" Version="2.12.0" />
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<PackageReference Include="System.Threading.Channels" Version="7.0.0" />
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</ItemGroup>
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</Project>
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35
src/ayu/Ayu.Discord.Voice/CloseCodes.cs
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35
src/ayu/Ayu.Discord.Voice/CloseCodes.cs
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Ayu.Discord.Gateway
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{
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public static class CloseCodes
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{
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private static IReadOnlyDictionary<int, (string, string)> _closeCodes = new ReadOnlyDictionary<int, (string, string)>(
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new Dictionary<int, (string, string)>()
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{
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{ 4000, ("Unknown error", "We're not sure what went wrong. Try reconnecting?")},
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{ 4001, ("Unknown opcode", "You sent an invalid Gateway opcode or an invalid payload for an opcode. Don't do that!")},
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{ 4002, ("Decode error", "You sent an invalid payload to us. Don't do that!")},
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{ 4003, ("Not authenticated", "You sent us a payload prior to identifying.")},
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{ 4004, ("Authentication failed", "The account token sent with your identify payload is incorrect.")},
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{ 4005, ("Already authenticated", "You sent more than one identify payload. Don't do that!")},
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{ 4007, ("Invalid seq", "The sequence sent when resuming the session was invalid. Reconnect and start a new session.")},
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{ 4008, ("Rate limited", "Woah nelly! You're sending payloads to us too quickly. Slow it down! You will be disconnected on receiving this.")},
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{ 4009, ("Session timed out", "Your session timed out. Reconnect and start a new one.")},
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{ 4010, ("Invalid shard", "You sent us an invalid shard when identifying.")},
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{ 4011, ("Sharding required", "The session would have handled too many guilds - you are required to shard your connection in order to connect.")},
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{ 4012, ("Invalid API version", "You sent an invalid version for the gateway.")},
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{ 4013, ("Invalid intent(s)", "You sent an invalid intent for a Gateway Intent. You may have incorrectly calculated the bitwise value.")},
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{ 4014, ("Disallowed intent(s)", "You sent a disallowed intent for a Gateway Intent. You may have tried to specify an intent that you have not enabled or are not whitelisted for.")}
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});
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public static (string Error, string Message) GetErrorCodeMessage(int closeCode)
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{
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if (_closeCodes.TryGetValue(closeCode, out var data))
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return data;
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return ("Unknown error", closeCode.ToString());
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}
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}
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}
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125
src/ayu/Ayu.Discord.Voice/LibOpus.cs
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125
src/ayu/Ayu.Discord.Voice/LibOpus.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Ayu.Discord.Voice
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{
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internal static unsafe class LibOpus
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{
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public const string OPUS = "data/lib/opus";
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[DllImport(OPUS, EntryPoint = "opus_encoder_create", CallingConvention = CallingConvention.Cdecl)]
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internal static extern IntPtr CreateEncoder(int Fs, int channels, int application, out OpusError error);
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[DllImport(OPUS, EntryPoint = "opus_encoder_destroy", CallingConvention = CallingConvention.Cdecl)]
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internal static extern void DestroyEncoder(IntPtr encoder);
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[DllImport(OPUS, EntryPoint = "opus_encode", CallingConvention = CallingConvention.Cdecl)]
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internal static extern int Encode(IntPtr st, byte* pcm, int frame_size, byte* data, int max_data_bytes);
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[DllImport(OPUS, EntryPoint = "opus_encode_float", CallingConvention = CallingConvention.Cdecl)]
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internal static extern int EncodeFloat(IntPtr st, byte* pcm, int frame_size, byte* data, int max_data_bytes);
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[DllImport(OPUS, EntryPoint = "opus_encoder_ctl", CallingConvention = CallingConvention.Cdecl)]
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internal static extern int EncoderCtl(IntPtr st, OpusCtl request, int value);
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}
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public enum OpusApplication
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{
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VOIP = 2048,
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Audio = 2049,
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RestrictedLowdelay = 2051
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}
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public unsafe class LibOpusEncoder : IDisposable
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{
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private readonly IntPtr _encoderPtr;
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private readonly int _sampleRate;
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// private readonly int _channels;
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// private readonly int _bitRate;
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private readonly int _frameDelay;
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private readonly int _frameSizePerChannel;
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public int FrameSizePerChannel => _frameSizePerChannel;
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public const int MaxData = 1276;
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public LibOpusEncoder(int sampleRate, int channels, int bitRate, int frameDelay)
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{
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_sampleRate = sampleRate;
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// _channels = channels;
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// _bitRate = bitRate;
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_frameDelay = frameDelay;
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_frameSizePerChannel = _sampleRate * _frameDelay / 1000;
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_encoderPtr = LibOpus.CreateEncoder(sampleRate, channels, (int)OpusApplication.Audio, out var error);
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if (error != OpusError.OK)
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throw new ExternalException(error.ToString());
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LibOpus.EncoderCtl(_encoderPtr, OpusCtl.SetSignal, (int)OpusSignal.Music);
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LibOpus.EncoderCtl(_encoderPtr, OpusCtl.SetInbandFEC, 1);
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LibOpus.EncoderCtl(_encoderPtr, OpusCtl.SetBitrate, bitRate);
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LibOpus.EncoderCtl(_encoderPtr, OpusCtl.SetPacketLossPerc, 2);
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}
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public int SetControl(OpusCtl ctl, int value)
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=> LibOpus.EncoderCtl(_encoderPtr, ctl, value);
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public int Encode(Span<byte> input, byte[] output)
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{
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fixed (byte* inPtr = input)
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fixed (byte* outPtr = output)
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return LibOpus.Encode(_encoderPtr, inPtr, FrameSizePerChannel, outPtr, output.Length);
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}
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public int EncodeFloat(Span<byte> input, byte[] output)
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{
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fixed (byte* inPtr = input)
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fixed (byte* outPtr = output)
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return LibOpus.EncodeFloat(_encoderPtr, inPtr, FrameSizePerChannel, outPtr, output.Length);
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}
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public void Dispose()
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=> LibOpus.DestroyEncoder(_encoderPtr);
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}
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public enum OpusCtl
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{
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SetBitrate = 4002,
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GetBitrate = 4003,
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SetBandwidth = 4008,
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GetBandwidth = 4009,
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SetComplexity = 4010,
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GetComplexity = 4011,
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SetInbandFEC = 4012,
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GetInbandFEC = 4013,
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SetPacketLossPerc = 4014,
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GetPacketLossPerc = 4015,
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SetLsbDepth = 4036,
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GetLsbDepth = 4037,
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SetDtx = 4016,
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GetDtx = 4017,
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SetSignal = 4024
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}
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public enum OpusError
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{
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OK = 0,
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BadArg = -1,
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BufferToSmall = -2,
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InternalError = -3,
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InvalidPacket = -4,
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Unimplemented = -5,
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InvalidState = -6,
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AllocFail = -7
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}
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public enum OpusSignal
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{
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Auto = -1000,
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Voice = 3001,
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Music = 3002,
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}
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}
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32
src/ayu/Ayu.Discord.Voice/LibSodium.cs
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32
src/ayu/Ayu.Discord.Voice/LibSodium.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Ayu.Discord.Voice
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{
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internal static unsafe class Sodium
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{
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private const string SODIUM = "data/lib/libsodium";
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[DllImport(SODIUM, EntryPoint = "crypto_secretbox_easy", CallingConvention = CallingConvention.Cdecl)]
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private static extern int SecretBoxEasy(byte* output, byte* input, long inputLength, byte* nonce, byte* secret);
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[DllImport(SODIUM, EntryPoint = "crypto_secretbox_open_easy", CallingConvention = CallingConvention.Cdecl)]
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private static extern int SecretBoxOpenEasy(byte* output, byte* input, ulong inputLength, byte* nonce, byte* secret);
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public static int Encrypt(byte[] input, int inputOffset, long inputLength, byte[] output, int outputOffset, in ReadOnlySpan<byte> nonce, byte[] secret)
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{
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fixed (byte* inPtr = input)
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fixed (byte* outPtr = output)
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fixed (byte* noncePtr = nonce)
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fixed (byte* secretPtr = secret)
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return SecretBoxEasy(outPtr + outputOffset, inPtr + inputOffset, inputLength - inputOffset, noncePtr, secretPtr);
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}
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public static int Decrypt(byte[] input, ulong inputLength, byte[] output, in ReadOnlySpan<byte> nonce, byte[] secret)
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{
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fixed (byte* outPtr = output)
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fixed (byte* inPtr = input)
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fixed (byte* noncePtr = nonce)
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fixed (byte* secretPtr = secret)
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return SecretBoxOpenEasy(outPtr, inPtr, inputLength, noncePtr, secretPtr);
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}
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}
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}
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23
src/ayu/Ayu.Discord.Voice/Models/SelectProtocol.cs
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23
src/ayu/Ayu.Discord.Voice/Models/SelectProtocol.cs
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using Newtonsoft.Json;
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namespace Ayu.Discord.Voice.Models
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{
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public sealed class SelectProtocol
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{
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[JsonProperty("protocol")]
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public string Protocol { get; set; }
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[JsonProperty("data")]
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public ProtocolData Data { get; set; }
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public sealed class ProtocolData
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{
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[JsonProperty("address")]
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public string Address { get; set; }
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[JsonProperty("port")]
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public int Port { get; set; }
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[JsonProperty("mode")]
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public string Mode { get; set; }
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}
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}
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}
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10
src/ayu/Ayu.Discord.Voice/Models/VoiceHello.cs
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10
src/ayu/Ayu.Discord.Voice/Models/VoiceHello.cs
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using Newtonsoft.Json;
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namespace Ayu.Discord.Voice.Models
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{
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public sealed class VoiceHello
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{
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[JsonProperty("heartbeat_interval")]
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public int HeartbeatInterval { get; set; }
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}
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}
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20
src/ayu/Ayu.Discord.Voice/Models/VoiceIdentify.cs
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20
src/ayu/Ayu.Discord.Voice/Models/VoiceIdentify.cs
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using Newtonsoft.Json;
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namespace Ayu.Discord.Voice.Models
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{
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public sealed class VoiceIdentify
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{
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[JsonProperty("server_id")]
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public string ServerId { get; set; }
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[JsonProperty("user_id")]
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public string UserId { get; set; }
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[JsonProperty("session_id")]
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public string SessionId { get; set; }
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[JsonProperty("token")]
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public string Token { get; set; }
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}
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}
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29
src/ayu/Ayu.Discord.Voice/Models/VoicePayload.cs
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29
src/ayu/Ayu.Discord.Voice/Models/VoicePayload.cs
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace Discord.Models.Gateway
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{
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public sealed class VoicePayload
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{
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[JsonProperty("op")]
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public VoiceOpCode OpCode { get; set; }
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[JsonProperty("d")]
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public JToken Data { get; set; }
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}
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public enum VoiceOpCode
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{
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Identify = 0,
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SelectProtocol = 1,
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Ready = 2,
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Heartbeat = 3,
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SessionDescription = 4,
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Speaking = 5,
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HeartbeatAck = 6,
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Resume = 7,
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Hello = 8,
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Resumed = 9,
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ClientDisconnect = 13,
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}
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}
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22
src/ayu/Ayu.Discord.Voice/Models/VoiceReady.cs
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22
src/ayu/Ayu.Discord.Voice/Models/VoiceReady.cs
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using Newtonsoft.Json;
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namespace Ayu.Discord.Voice.Models
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{
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public sealed class VoiceReady
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{
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[JsonProperty("ssrc")]
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public uint Ssrc { get; set; }
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[JsonProperty("ip")]
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public string Ip { get; set; }
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[JsonProperty("port")]
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public int Port { get; set; }
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[JsonProperty("modes")]
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public string[] Modes { get; set; }
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[JsonProperty("heartbeat_interval")]
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public string HeartbeatInterval { get; set; }
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}
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}
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16
src/ayu/Ayu.Discord.Voice/Models/VoiceResume.cs
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16
src/ayu/Ayu.Discord.Voice/Models/VoiceResume.cs
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using Newtonsoft.Json;
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namespace Ayu.Discord.Voice.Models
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{
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public sealed class VoiceResume
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{
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[JsonProperty("server_id")]
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public string ServerId { get; set; }
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[JsonProperty("session_id")]
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public string SessionId { get; set; }
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[JsonProperty("token")]
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public string Token { get; set; }
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}
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}
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13
src/ayu/Ayu.Discord.Voice/Models/VoiceSessionDescription.cs
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13
src/ayu/Ayu.Discord.Voice/Models/VoiceSessionDescription.cs
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using Newtonsoft.Json;
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namespace Ayu.Discord.Voice.Models
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{
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public sealed class VoiceSessionDescription
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{
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[JsonProperty("mode")]
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public string Mode { get; set; }
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[JsonProperty("secret_key")]
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public byte[] SecretKey { get; set; }
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}
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}
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26
src/ayu/Ayu.Discord.Voice/Models/VoiceSpeaking.cs
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26
src/ayu/Ayu.Discord.Voice/Models/VoiceSpeaking.cs
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using Newtonsoft.Json;
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using System;
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namespace Ayu.Discord.Voice.Models
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{
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public sealed class VoiceSpeaking
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{
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[JsonProperty("speaking")]
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public int Speaking { get; set; }
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[JsonProperty("delay")]
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public int Delay { get; set; }
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[JsonProperty("ssrc")]
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public uint Ssrc { get; set; }
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[Flags]
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public enum State
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{
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None = 0,
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Microphone = 1 << 0,
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Soundshare = 1 << 1,
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Priority = 1 << 2
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}
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}
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}
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136
src/ayu/Ayu.Discord.Voice/PoopyBufferImmortalized.cs
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136
src/ayu/Ayu.Discord.Voice/PoopyBufferImmortalized.cs
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#nullable enable
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using System;
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using System.Buffers;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ayu.Discord.Voice
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{
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public sealed class PoopyBufferImmortalized : ISongBuffer
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{
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private readonly byte[] _buffer;
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private readonly byte[] _outputArray;
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private CancellationToken _cancellationToken;
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private bool _isStopped;
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public int ReadPosition { get; private set; }
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public int WritePosition { get; private set; }
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public int ContentLength => WritePosition >= ReadPosition
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? WritePosition - ReadPosition
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: (_buffer.Length - ReadPosition) + WritePosition;
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public int FreeSpace => _buffer.Length - ContentLength;
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public bool Stopped => _cancellationToken.IsCancellationRequested || _isStopped;
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public PoopyBufferImmortalized(int frameSize)
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{
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_buffer = ArrayPool<byte>.Shared.Rent(1_000_000);
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_outputArray = new byte[frameSize];
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ReadPosition = 0;
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WritePosition = 0;
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}
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public void Stop()
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=> _isStopped = true;
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// this method needs a rewrite
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public Task<bool> BufferAsync(ITrackDataSource source, CancellationToken cancellationToken)
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{
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_cancellationToken = cancellationToken;
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var bufferingCompleted = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
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Task.Run(async () =>
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{
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var output = ArrayPool<byte>.Shared.Rent(38400);
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try
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{
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int read;
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while (!Stopped && (read = source.Read(output)) > 0)
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{
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while (!Stopped && FreeSpace <= read)
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{
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bufferingCompleted.TrySetResult(true);
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await Task.Delay(100, cancellationToken).ConfigureAwait(false);
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}
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if (Stopped)
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break;
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Write(output, read);
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}
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(output);
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bufferingCompleted.TrySetResult(true);
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}
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}, cancellationToken);
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return bufferingCompleted.Task;
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}
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private void Write(byte[] input, int writeCount)
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{
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if (WritePosition + writeCount < _buffer.Length)
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{
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Buffer.BlockCopy(input, 0, _buffer, WritePosition, writeCount);
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WritePosition += writeCount;
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return;
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}
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|
||||
var wroteNormally = _buffer.Length - WritePosition;
|
||||
Buffer.BlockCopy(input, 0, _buffer, WritePosition, wroteNormally);
|
||||
var wroteFromStart = writeCount - wroteNormally;
|
||||
Buffer.BlockCopy(input, wroteNormally, _buffer, 0, wroteFromStart);
|
||||
WritePosition = wroteFromStart;
|
||||
}
|
||||
|
||||
public Span<byte> Read(int count, out int length)
|
||||
{
|
||||
var toRead = Math.Min(ContentLength, count);
|
||||
var wp = WritePosition;
|
||||
|
||||
if (ContentLength == 0)
|
||||
{
|
||||
length = 0;
|
||||
return Span<byte>.Empty;
|
||||
}
|
||||
|
||||
if (wp > ReadPosition || ReadPosition + toRead <= _buffer.Length)
|
||||
{
|
||||
// thsi can be achieved without copying if
|
||||
// writer never writes until the end,
|
||||
// but leaves a single chunk free
|
||||
Span<byte> toReturn = _outputArray;
|
||||
((Span<byte>)_buffer).Slice(ReadPosition, toRead).CopyTo(toReturn);
|
||||
ReadPosition += toRead;
|
||||
length = toRead;
|
||||
return toReturn;
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<byte> toReturn = _outputArray;
|
||||
var toEnd = _buffer.Length - ReadPosition;
|
||||
var bufferSpan = (Span<byte>)_buffer;
|
||||
|
||||
bufferSpan.Slice(ReadPosition, toEnd).CopyTo(toReturn);
|
||||
var fromStart = toRead - toEnd;
|
||||
bufferSpan.Slice(0, fromStart).CopyTo(toReturn.Slice(toEnd));
|
||||
ReadPosition = fromStart;
|
||||
length = toEnd + fromStart;
|
||||
return toReturn;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
=> ArrayPool<byte>.Shared.Return(_buffer);
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ReadPosition = 0;
|
||||
WritePosition = 0;
|
||||
}
|
||||
}
|
||||
}
|
154
src/ayu/Ayu.Discord.Voice/SocketClient.cs
Normal file
154
src/ayu/Ayu.Discord.Voice/SocketClient.cs
Normal file
|
@ -0,0 +1,154 @@
|
|||
using Serilog;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ayu.Discord.Gateway
|
||||
{
|
||||
public class SocketClient : IDisposable
|
||||
{
|
||||
private ClientWebSocket? _ws;
|
||||
|
||||
public event Func<byte[], Task>? PayloadReceived = delegate { return Task.CompletedTask; };
|
||||
public event Func<string, Task>? WebsocketClosed = delegate { return Task.CompletedTask; };
|
||||
|
||||
const int CHUNK_SIZE = 1024 * 16;
|
||||
|
||||
public async Task RunAndBlockAsync(Uri url, CancellationToken cancel)
|
||||
{
|
||||
var error = "Error.";
|
||||
var bufferWriter = new ArrayBufferWriter<byte>(CHUNK_SIZE);
|
||||
try
|
||||
{
|
||||
using (_ws = new())
|
||||
{
|
||||
await _ws.ConnectAsync(url, cancel).ConfigureAwait(false);
|
||||
// WebsocketConnected!.Invoke(this);
|
||||
|
||||
while (true)
|
||||
{
|
||||
var result = await _ws.ReceiveAsync(bufferWriter.GetMemory(CHUNK_SIZE), cancel);
|
||||
bufferWriter.Advance(result.Count);
|
||||
if (result.MessageType == WebSocketMessageType.Close)
|
||||
{
|
||||
var closeMessage = CloseCodes.GetErrorCodeMessage((int?)_ws.CloseStatus ?? 0).Message;
|
||||
error = $"Websocket closed ({_ws.CloseStatus}): {_ws.CloseStatusDescription} {closeMessage}";
|
||||
break;
|
||||
}
|
||||
|
||||
if (result.EndOfMessage)
|
||||
{
|
||||
var pr = PayloadReceived;
|
||||
var data = bufferWriter.WrittenMemory.ToArray();
|
||||
bufferWriter.Clear();
|
||||
|
||||
if (pr is not null)
|
||||
{
|
||||
await pr.Invoke(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (WebSocketException ex)
|
||||
{
|
||||
Log.Warning("Disconnected, check your internet connection...");
|
||||
Log.Debug(ex, "Websocket Exception in websocket client");
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Error in websocket client. {Message}", ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
bufferWriter.Clear();
|
||||
_ws = null;
|
||||
await ClosedAsync(error).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ClosedAsync(string msg = "Error")
|
||||
{
|
||||
try
|
||||
{
|
||||
await WebsocketClosed!.Invoke(msg).ConfigureAwait(false);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private readonly SemaphoreSlim _sendLock = new SemaphoreSlim(1, 1);
|
||||
|
||||
public async Task SendAsync(byte[] data)
|
||||
{
|
||||
await _sendLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
var ws = _ws;
|
||||
if (ws is null)
|
||||
throw new WebSocketException("Websocket is disconnected.");
|
||||
for (var i = 0; i < data.Length; i += 4096)
|
||||
{
|
||||
var count = i + 4096 > data.Length ? data.Length - i : 4096;
|
||||
await ws.SendAsync(new(data, i, count),
|
||||
WebSocketMessageType.Text,
|
||||
i + count >= data.Length,
|
||||
CancellationToken.None).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sendLock.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public async Task SendBulkAsync(byte[] data)
|
||||
{
|
||||
var ws = _ws;
|
||||
if (ws is null)
|
||||
throw new WebSocketException("Websocket is disconnected.");
|
||||
|
||||
await ws.SendAsync(new(data, 0, data.Length),
|
||||
WebSocketMessageType.Binary,
|
||||
true,
|
||||
CancellationToken.None).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public async Task<bool> CloseAsync(string msg = "Stop")
|
||||
{
|
||||
if (_ws is not null && _ws.State != WebSocketState.Closed)
|
||||
{
|
||||
try
|
||||
{
|
||||
await _ws.CloseAsync(WebSocketCloseStatus.InternalServerError, msg, CancellationToken.None)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
PayloadReceived = null;
|
||||
WebsocketClosed = null;
|
||||
var ws = _ws;
|
||||
if (ws is null)
|
||||
return;
|
||||
|
||||
ws.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
95
src/ayu/Ayu.Discord.Voice/SongBuffer.cs
Normal file
95
src/ayu/Ayu.Discord.Voice/SongBuffer.cs
Normal file
|
@ -0,0 +1,95 @@
|
|||
using Serilog;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ayu.Discord.Voice
|
||||
{
|
||||
public interface ISongBuffer : IDisposable
|
||||
{
|
||||
Span<byte> Read(int toRead, out int read);
|
||||
Task<bool> BufferAsync(ITrackDataSource source, CancellationToken cancellationToken);
|
||||
void Reset();
|
||||
void Stop();
|
||||
}
|
||||
|
||||
public interface ITrackDataSource
|
||||
{
|
||||
public int Read(byte[] output);
|
||||
}
|
||||
|
||||
public sealed class FfmpegTrackDataSource : ITrackDataSource, IDisposable
|
||||
{
|
||||
private Process _p;
|
||||
|
||||
private readonly string _streamUrl;
|
||||
private readonly bool _isLocal;
|
||||
private readonly string _pcmType;
|
||||
|
||||
private FfmpegTrackDataSource(int bitDepth, string streamUrl, bool isLocal)
|
||||
{
|
||||
this._pcmType = bitDepth == 16 ? "s16le" : "f32le";
|
||||
this._streamUrl = streamUrl;
|
||||
this._isLocal = isLocal;
|
||||
}
|
||||
|
||||
public static FfmpegTrackDataSource CreateAsync(int bitDepth, string streamUrl, bool isLocal)
|
||||
{
|
||||
try
|
||||
{
|
||||
var source = new FfmpegTrackDataSource(bitDepth, streamUrl, isLocal);
|
||||
source.StartFFmpegProcess();
|
||||
return source;
|
||||
}
|
||||
catch (System.ComponentModel.Win32Exception)
|
||||
{
|
||||
Log.Error(@"You have not properly installed or configured FFMPEG.
|
||||
Please install and configure FFMPEG to play music.
|
||||
Check the guides for your platform on how to setup ffmpeg correctly:
|
||||
Windows Guide: https://goo.gl/OjKk8F
|
||||
Linux Guide: https://goo.gl/ShjCUo");
|
||||
throw;
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Information(ex, "Error starting ffmpeg: {ErrorMessage}", ex.Message);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Process StartFFmpegProcess()
|
||||
{
|
||||
var args = $"-err_detect ignore_err -i {_streamUrl} -f {_pcmType} -ar 48000 -vn -ac 2 pipe:1 -loglevel error";
|
||||
if (!_isLocal)
|
||||
args = $"-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5 {args}";
|
||||
|
||||
return _p = Process.Start(new ProcessStartInfo
|
||||
{
|
||||
FileName = "ffmpeg",
|
||||
Arguments = args,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = false,
|
||||
CreateNoWindow = true,
|
||||
});
|
||||
}
|
||||
|
||||
public int Read(byte[] output)
|
||||
=> _p.StandardOutput.BaseStream.Read(output);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
try { _p?.Kill(); } catch { }
|
||||
|
||||
try { _p?.Dispose(); } catch { }
|
||||
}
|
||||
}
|
||||
}
|
207
src/ayu/Ayu.Discord.Voice/VoiceClient.cs
Normal file
207
src/ayu/Ayu.Discord.Voice/VoiceClient.cs
Normal file
|
@ -0,0 +1,207 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ayu.Discord.Voice
|
||||
{
|
||||
public sealed class VoiceClient : IDisposable
|
||||
{
|
||||
delegate int EncodeDelegate(Span<byte> input, byte[] output);
|
||||
|
||||
private readonly int sampleRate;
|
||||
private readonly int bitRate;
|
||||
private readonly int channels;
|
||||
private readonly int frameDelay;
|
||||
private readonly int bitDepth;
|
||||
|
||||
public LibOpusEncoder Encoder { get; }
|
||||
private readonly ArrayPool<byte> _arrayPool;
|
||||
|
||||
public int BitDepth => bitDepth * 8;
|
||||
public int Delay => frameDelay;
|
||||
|
||||
private int FrameSizePerChannel => Encoder.FrameSizePerChannel;
|
||||
public int InputLength => FrameSizePerChannel * channels * bitDepth;
|
||||
|
||||
EncodeDelegate Encode;
|
||||
|
||||
// https://github.com/xiph/opus/issues/42 w
|
||||
public VoiceClient(SampleRate sampleRate = SampleRate._48k,
|
||||
Bitrate bitRate = Bitrate._192k,
|
||||
Channels channels = Channels.Two,
|
||||
FrameDelay frameDelay = FrameDelay.Delay20,
|
||||
BitDepthEnum bitDepthEnum = BitDepthEnum.Float32)
|
||||
{
|
||||
this.frameDelay = (int)frameDelay;
|
||||
this.sampleRate = (int)sampleRate;
|
||||
this.bitRate = (int)bitRate;
|
||||
this.channels = (int)channels;
|
||||
this.bitDepth = (int)bitDepthEnum;
|
||||
|
||||
this.Encoder = new(this.sampleRate, this.channels, this.bitRate, this.frameDelay);
|
||||
|
||||
Encode = bitDepthEnum switch
|
||||
{
|
||||
BitDepthEnum.Float32 => Encoder.EncodeFloat,
|
||||
BitDepthEnum.UInt16 => Encoder.Encode,
|
||||
_ => throw new NotSupportedException(nameof(BitDepth))
|
||||
};
|
||||
|
||||
if (bitDepthEnum == BitDepthEnum.Float32)
|
||||
{
|
||||
Encode = Encoder.EncodeFloat;
|
||||
}
|
||||
else
|
||||
{
|
||||
Encode = Encoder.Encode;
|
||||
}
|
||||
|
||||
_arrayPool = ArrayPool<byte>.Shared;
|
||||
}
|
||||
|
||||
public int SendPcmFrame(VoiceGateway gw, Span<byte> data, int offset, int count)
|
||||
{
|
||||
var secretKey = gw.SecretKey;
|
||||
if (secretKey.Length == 0)
|
||||
{
|
||||
return (int)SendPcmError.SecretKeyUnavailable;
|
||||
}
|
||||
|
||||
// encode using opus
|
||||
var encodeOutput = _arrayPool.Rent(LibOpusEncoder.MaxData);
|
||||
try
|
||||
{
|
||||
var encodeOutputLength = Encode(data, encodeOutput);
|
||||
return SendOpusFrame(gw, encodeOutput, 0, encodeOutputLength);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_arrayPool.Return(encodeOutput);
|
||||
}
|
||||
}
|
||||
|
||||
public int SendOpusFrame(VoiceGateway gw, byte[] data, int offset, int count)
|
||||
{
|
||||
var secretKey = gw.SecretKey;
|
||||
if (secretKey is null)
|
||||
{
|
||||
return (int)SendPcmError.SecretKeyUnavailable;
|
||||
}
|
||||
|
||||
// form RTP header
|
||||
var headerLength = 1 // version + flags
|
||||
+ 1 // payload type
|
||||
+ 2 // sequence
|
||||
+ 4 // timestamp
|
||||
+ 4; // ssrc
|
||||
|
||||
var header = new byte[headerLength];
|
||||
|
||||
header[0] = 0x80; // version + flags
|
||||
header[1] = 0x78; // payload type
|
||||
|
||||
// get byte values for header data
|
||||
var seqBytes = BitConverter.GetBytes(gw.Sequence); // 2
|
||||
var nonceBytes = BitConverter.GetBytes(gw.NonceSequence); // 2
|
||||
var timestampBytes = BitConverter.GetBytes(gw.Timestamp); // 4
|
||||
var ssrcBytes = BitConverter.GetBytes(gw.Ssrc); // 4
|
||||
|
||||
gw.Timestamp += (uint)FrameSizePerChannel;
|
||||
gw.Sequence++;
|
||||
gw.NonceSequence++;
|
||||
|
||||
if (BitConverter.IsLittleEndian)
|
||||
{
|
||||
Array.Reverse(seqBytes);
|
||||
Array.Reverse(nonceBytes);
|
||||
Array.Reverse(timestampBytes);
|
||||
Array.Reverse(ssrcBytes);
|
||||
}
|
||||
|
||||
// copy headers
|
||||
Buffer.BlockCopy(seqBytes, 0, header, 2, 2);
|
||||
Buffer.BlockCopy(timestampBytes, 0, header, 4, 4);
|
||||
Buffer.BlockCopy(ssrcBytes, 0, header, 8, 4);
|
||||
|
||||
//// encryption part
|
||||
//// create a byte array where to store the encrypted data
|
||||
//// it has to be inputLength + crypto_secretbox_MACBYTES (constant with value 16)
|
||||
var encryptedBytes = new byte[count + 16];
|
||||
|
||||
//// form nonce with header + 12 empty bytes
|
||||
//var nonce = new byte[24];
|
||||
//Buffer.BlockCopy(rtpHeader, 0, nonce, 0, rtpHeader.Length);
|
||||
|
||||
var nonce = new byte[4];
|
||||
Buffer.BlockCopy(seqBytes, 0, nonce, 2, 2);
|
||||
|
||||
Sodium.Encrypt(data, 0, count, encryptedBytes, 0, nonce, secretKey);
|
||||
|
||||
var rtpDataLength = headerLength + encryptedBytes.Length + nonce.Length;
|
||||
var rtpData = _arrayPool.Rent(rtpDataLength);
|
||||
try
|
||||
{
|
||||
//copy headers
|
||||
Buffer.BlockCopy(header, 0, rtpData, 0, header.Length);
|
||||
//copy audio data
|
||||
Buffer.BlockCopy(encryptedBytes, 0, rtpData, header.Length, encryptedBytes.Length);
|
||||
Buffer.BlockCopy(nonce, 0, rtpData, rtpDataLength - 4, 4);
|
||||
|
||||
gw.SendRtpData(rtpData, rtpDataLength);
|
||||
// FUTURE When there's a break in the sent data,
|
||||
// the packet transmission shouldn't simply stop.
|
||||
// Instead, send five frames of silence (0xF8, 0xFF, 0xFE)
|
||||
// before stopping to avoid unintended Opus interpolation
|
||||
// with subsequent transmissions.
|
||||
|
||||
return rtpDataLength;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_arrayPool.Return(rtpData);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
=> Encoder.Dispose();
|
||||
}
|
||||
|
||||
public enum SendPcmError
|
||||
{
|
||||
SecretKeyUnavailable = -1,
|
||||
}
|
||||
|
||||
|
||||
public enum FrameDelay
|
||||
{
|
||||
Delay5 = 5,
|
||||
Delay10 = 10,
|
||||
Delay20 = 20,
|
||||
Delay40 = 40,
|
||||
Delay60 = 60,
|
||||
}
|
||||
|
||||
public enum BitDepthEnum
|
||||
{
|
||||
UInt16 = sizeof(UInt16),
|
||||
Float32 = sizeof(float),
|
||||
}
|
||||
|
||||
public enum SampleRate
|
||||
{
|
||||
_48k = 48_000,
|
||||
}
|
||||
|
||||
public enum Bitrate
|
||||
{
|
||||
_64k = 64 * 1024,
|
||||
_96k = 96 * 1024,
|
||||
_128k = 128 * 1024,
|
||||
_192k = 192 * 1024,
|
||||
}
|
||||
|
||||
public enum Channels
|
||||
{
|
||||
One = 1,
|
||||
Two = 2,
|
||||
}
|
||||
}
|
375
src/ayu/Ayu.Discord.Voice/VoiceGateway.cs
Normal file
375
src/ayu/Ayu.Discord.Voice/VoiceGateway.cs
Normal file
|
@ -0,0 +1,375 @@
|
|||
using Ayu.Discord.Voice.Models;
|
||||
using Discord.Models.Gateway;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Serilog;
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Channels;
|
||||
using System.Threading.Tasks;
|
||||
using Ayu.Discord.Gateway;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Ayu.Discord.Voice
|
||||
{
|
||||
public class VoiceGateway
|
||||
{
|
||||
private class QueueItem
|
||||
{
|
||||
public VoicePayload Payload { get; }
|
||||
public TaskCompletionSource<bool> Result { get; }
|
||||
|
||||
public QueueItem(VoicePayload payload, TaskCompletionSource<bool> result)
|
||||
{
|
||||
Payload = payload;
|
||||
Result = result;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ulong _guildId;
|
||||
private readonly ulong _userId;
|
||||
private readonly string _sessionId;
|
||||
private readonly string _token;
|
||||
private readonly string _endpoint;
|
||||
private readonly Uri _websocketUrl;
|
||||
private readonly Channel<QueueItem> _channel;
|
||||
|
||||
public TaskCompletionSource<bool> ConnectingFinished { get; }
|
||||
|
||||
private readonly Random _rng;
|
||||
private readonly SocketClient _ws;
|
||||
private readonly UdpClient _udpClient;
|
||||
private Timer? _heartbeatTimer;
|
||||
private bool _receivedAck;
|
||||
private IPEndPoint? _udpEp;
|
||||
|
||||
public uint Ssrc { get; private set; }
|
||||
public string Ip { get; private set; } = string.Empty;
|
||||
public int Port { get; private set; } = 0;
|
||||
public byte[] SecretKey { get; private set; } = Array.Empty<byte>();
|
||||
public string Mode { get; private set; } = string.Empty;
|
||||
public ushort Sequence { get; set; }
|
||||
public uint NonceSequence { get; set; }
|
||||
public uint Timestamp { get; set; }
|
||||
public string MyIp { get; private set; } = string.Empty;
|
||||
public ushort MyPort { get; private set; }
|
||||
private bool _shouldResume;
|
||||
|
||||
private readonly CancellationTokenSource _stopCancellationSource;
|
||||
private readonly CancellationToken _stopCancellationToken;
|
||||
public bool Stopped => _stopCancellationToken.IsCancellationRequested;
|
||||
|
||||
public event Func<VoiceGateway, Task> OnClosed = delegate { return Task.CompletedTask; };
|
||||
|
||||
public VoiceGateway(ulong guildId, ulong userId, string session, string token, string endpoint)
|
||||
{
|
||||
this._guildId = guildId;
|
||||
this._userId = userId;
|
||||
this._sessionId = session;
|
||||
this._token = token;
|
||||
this._endpoint = endpoint;
|
||||
|
||||
//Log.Information("g: {GuildId} u: {UserId} sess: {Session} tok: {Token} ep: {Endpoint}",
|
||||
// guildId, userId, session, token, endpoint);
|
||||
|
||||
this._websocketUrl = new($"wss://{_endpoint.Replace(":80", "")}?v=4");
|
||||
this._channel = Channel.CreateUnbounded<QueueItem>(new()
|
||||
{
|
||||
SingleReader = true,
|
||||
SingleWriter = false,
|
||||
AllowSynchronousContinuations = false,
|
||||
});
|
||||
|
||||
ConnectingFinished = new();
|
||||
|
||||
_rng = new();
|
||||
|
||||
_ws = new();
|
||||
_udpClient = new();
|
||||
_stopCancellationSource = new();
|
||||
_stopCancellationToken = _stopCancellationSource.Token;
|
||||
|
||||
_ws.PayloadReceived += _ws_PayloadReceived;
|
||||
_ws.WebsocketClosed += _ws_WebsocketClosed;
|
||||
}
|
||||
|
||||
public Task WaitForReadyAsync()
|
||||
=> ConnectingFinished.Task;
|
||||
|
||||
private async Task SendLoop()
|
||||
{
|
||||
while (!_stopCancellationToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
var qi = await _channel.Reader.ReadAsync(_stopCancellationToken);
|
||||
//Log.Information("Sending payload with opcode {OpCode}", qi.Payload.OpCode);
|
||||
|
||||
var json = JsonConvert.SerializeObject(qi.Payload);
|
||||
|
||||
if (!_stopCancellationToken.IsCancellationRequested)
|
||||
await _ws.SendAsync(Encoding.UTF8.GetBytes(json));
|
||||
_ = Task.Run(() => qi.Result.TrySetResult(true));
|
||||
}
|
||||
catch (ChannelClosedException)
|
||||
{
|
||||
Log.Warning("Voice gateway send channel is closed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task _ws_PayloadReceived(byte[] arg)
|
||||
{
|
||||
var payload = JsonConvert.DeserializeObject<VoicePayload>(Encoding.UTF8.GetString(arg));
|
||||
if (payload is null)
|
||||
return;
|
||||
try
|
||||
{
|
||||
//Log.Information("Received payload with opcode {OpCode}", payload.OpCode);
|
||||
|
||||
switch (payload.OpCode)
|
||||
{
|
||||
case VoiceOpCode.Identify:
|
||||
// sent, not received.
|
||||
break;
|
||||
case VoiceOpCode.SelectProtocol:
|
||||
// sent, not received
|
||||
break;
|
||||
case VoiceOpCode.Ready:
|
||||
var ready = payload.Data.ToObject<VoiceReady>();
|
||||
await HandleReadyAsync(ready!);
|
||||
_shouldResume = true;
|
||||
break;
|
||||
case VoiceOpCode.Heartbeat:
|
||||
// sent, not received
|
||||
break;
|
||||
case VoiceOpCode.SessionDescription:
|
||||
var sd = payload.Data.ToObject<VoiceSessionDescription>();
|
||||
await HandleSessionDescription(sd!);
|
||||
break;
|
||||
case VoiceOpCode.Speaking:
|
||||
// ignore for now
|
||||
break;
|
||||
case VoiceOpCode.HeartbeatAck:
|
||||
_receivedAck = true;
|
||||
break;
|
||||
case VoiceOpCode.Resume:
|
||||
// sent, not received
|
||||
break;
|
||||
case VoiceOpCode.Hello:
|
||||
var hello = payload.Data.ToObject<VoiceHello>();
|
||||
await HandleHelloAsync(hello!);
|
||||
break;
|
||||
case VoiceOpCode.Resumed:
|
||||
_shouldResume = true;
|
||||
break;
|
||||
case VoiceOpCode.ClientDisconnect:
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Error handling payload with opcode {OpCode}: {Message}", payload.OpCode, ex.Message);
|
||||
}
|
||||
}
|
||||
private Task _ws_WebsocketClosed(string arg)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(arg))
|
||||
{
|
||||
Log.Warning("Voice Websocket closed: {Arg}", arg);
|
||||
}
|
||||
|
||||
var hbt = _heartbeatTimer;
|
||||
hbt?.Change(Timeout.Infinite, Timeout.Infinite);
|
||||
_heartbeatTimer = null;
|
||||
|
||||
if (!_stopCancellationToken.IsCancellationRequested && _shouldResume)
|
||||
{
|
||||
_ = _ws.RunAndBlockAsync(_websocketUrl, _stopCancellationToken);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
_ws.WebsocketClosed -= _ws_WebsocketClosed;
|
||||
_ws.PayloadReceived -= _ws_PayloadReceived;
|
||||
|
||||
if (!_stopCancellationToken.IsCancellationRequested)
|
||||
_stopCancellationSource.Cancel();
|
||||
|
||||
return this.OnClosed(this);
|
||||
}
|
||||
|
||||
public void SendRtpData(byte[] rtpData, int length)
|
||||
=> _udpClient.Send(rtpData, length, _udpEp);
|
||||
|
||||
private Task HandleSessionDescription(VoiceSessionDescription sd)
|
||||
{
|
||||
SecretKey = sd.SecretKey;
|
||||
Mode = sd.Mode;
|
||||
|
||||
_ = Task.Run(() => ConnectingFinished.TrySetResult(true));
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task ResumeAsync()
|
||||
{
|
||||
_shouldResume = false;
|
||||
return SendCommandPayloadAsync(new()
|
||||
{
|
||||
OpCode = VoiceOpCode.Resume,
|
||||
Data = JToken.FromObject(new VoiceResume
|
||||
{
|
||||
ServerId = this._guildId.ToString(),
|
||||
SessionId = this._sessionId,
|
||||
Token = this._token,
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
private async Task HandleReadyAsync(VoiceReady ready)
|
||||
{
|
||||
Ssrc = ready.Ssrc;
|
||||
|
||||
//Log.Information("Received ready {GuildId}, {Session}, {Token}", guildId, session, token);
|
||||
|
||||
_udpEp = new(IPAddress.Parse(ready.Ip), ready.Port);
|
||||
|
||||
var ssrcBytes = BitConverter.GetBytes(Ssrc);
|
||||
Array.Reverse(ssrcBytes);
|
||||
var ipDiscoveryData = new byte[74];
|
||||
Buffer.BlockCopy(ssrcBytes, 0, ipDiscoveryData, 4, ssrcBytes.Length);
|
||||
ipDiscoveryData[0] = 0x00;
|
||||
ipDiscoveryData[1] = 0x01;
|
||||
ipDiscoveryData[2] = 0x00;
|
||||
ipDiscoveryData[3] = 0x46;
|
||||
await _udpClient.SendAsync(ipDiscoveryData, ipDiscoveryData.Length, _udpEp);
|
||||
while (true)
|
||||
{
|
||||
var buffer = _udpClient.Receive(ref _udpEp);
|
||||
|
||||
if (buffer.Length == 74)
|
||||
{
|
||||
//Log.Information("Received IP discovery data.");
|
||||
|
||||
var myIp = Encoding.UTF8.GetString(buffer, 8, buffer.Length - 10);
|
||||
MyIp = myIp.TrimEnd('\0');
|
||||
MyPort = (ushort)((buffer[^2] << 8) | buffer[^1]);
|
||||
|
||||
//Log.Information("{MyIp}:{MyPort}", MyIp, MyPort);
|
||||
|
||||
await SelectProtocol();
|
||||
return;
|
||||
}
|
||||
|
||||
//Log.Information("Received voice data");
|
||||
}
|
||||
}
|
||||
|
||||
private Task HandleHelloAsync(VoiceHello data)
|
||||
{
|
||||
_receivedAck = true;
|
||||
_heartbeatTimer = new(async _ =>
|
||||
{
|
||||
await SendHeartbeatAsync();
|
||||
}, default, data.HeartbeatInterval, data.HeartbeatInterval);
|
||||
|
||||
if (_shouldResume)
|
||||
{
|
||||
return ResumeAsync();
|
||||
}
|
||||
|
||||
return IdentifyAsync();
|
||||
}
|
||||
|
||||
private Task IdentifyAsync()
|
||||
=> SendCommandPayloadAsync(new()
|
||||
{
|
||||
OpCode = VoiceOpCode.Identify,
|
||||
Data = JToken.FromObject(new VoiceIdentify
|
||||
{
|
||||
ServerId = _guildId.ToString(),
|
||||
SessionId = _sessionId,
|
||||
Token = _token,
|
||||
UserId = _userId.ToString(),
|
||||
})
|
||||
});
|
||||
|
||||
private Task SelectProtocol()
|
||||
=> SendCommandPayloadAsync(new()
|
||||
{
|
||||
OpCode = VoiceOpCode.SelectProtocol,
|
||||
Data = JToken.FromObject(new SelectProtocol
|
||||
{
|
||||
Protocol = "udp",
|
||||
Data = new()
|
||||
{
|
||||
Address = MyIp,
|
||||
Port = MyPort,
|
||||
Mode = "xsalsa20_poly1305_lite",
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
private async Task SendHeartbeatAsync()
|
||||
{
|
||||
if (!_receivedAck)
|
||||
{
|
||||
Log.Warning("Voice gateway didn't receive HearbeatAck - closing");
|
||||
var success = await _ws.CloseAsync();
|
||||
if (!success)
|
||||
await _ws_WebsocketClosed(null);
|
||||
return;
|
||||
}
|
||||
|
||||
_receivedAck = false;
|
||||
await SendCommandPayloadAsync(new()
|
||||
{
|
||||
OpCode = VoiceOpCode.Heartbeat,
|
||||
Data = JToken.FromObject(_rng.Next())
|
||||
});
|
||||
}
|
||||
|
||||
public Task SendSpeakingAsync(VoiceSpeaking.State speaking)
|
||||
=> SendCommandPayloadAsync(new()
|
||||
{
|
||||
OpCode = VoiceOpCode.Speaking,
|
||||
Data = JToken.FromObject(new VoiceSpeaking
|
||||
{
|
||||
Delay = 0,
|
||||
Ssrc = Ssrc,
|
||||
Speaking = (int)speaking
|
||||
})
|
||||
});
|
||||
|
||||
public Task StopAsync()
|
||||
{
|
||||
Started = false;
|
||||
_shouldResume = false;
|
||||
if (!_stopCancellationSource.IsCancellationRequested)
|
||||
try { _stopCancellationSource.Cancel(); } catch { }
|
||||
return _ws.CloseAsync("Stopped by the user.");
|
||||
}
|
||||
|
||||
public Task Start()
|
||||
{
|
||||
Started = true;
|
||||
_ = SendLoop();
|
||||
return _ws.RunAndBlockAsync(_websocketUrl, _stopCancellationToken);
|
||||
}
|
||||
|
||||
public bool Started { get; set; }
|
||||
|
||||
public async Task SendCommandPayloadAsync(VoicePayload payload)
|
||||
{
|
||||
var complete = new TaskCompletionSource<bool>(TaskCreationOptions.RunContinuationsAsynchronously);
|
||||
var queueItem = new QueueItem(payload, complete);
|
||||
|
||||
if (!_channel.Writer.TryWrite(queueItem))
|
||||
await _channel.Writer.WriteAsync(queueItem);
|
||||
|
||||
await complete.Task;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue