Discord.Net/docs/guides/int_basics/message-components/intro.md

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2024-06-12 22:43:59 -07:00
---
uid: Guides.MessageComponents.Intro
title: Getting Started with Components
---
# Message Components
Message components are a framework for adding interactive elements to a message your app or bot sends. They're accessible, customizable, and easy to use.
## What is a Component
Components are a new parameter you can use when sending messages with your bot. There are currently 2 different types of components you can use: Buttons and Select Menus.
## Creating components
Lets create a simple component that has a button. First thing we need is a way to trigger the message, this can be done via commands or simply a ready event. Lets make a command that triggers our button message.
```cs
[Command("spawner")]
public async Task Spawn()
{
// Reply with some components
}
```
We now have our command, but we need to actually send the buttons with the command. To do that, lets look at the `ComponentBuilder` class:
| Name | Description |
| ---------------- | --------------------------------------------------------------------------- |
| `FromMessage` | Creates a new builder from a message. |
| `FromComponents` | Creates a new builder from the provided list of components. |
| `WithSelectMenu` | Adds a `SelectMenuBuilder` to the `ComponentBuilder` at the specific row. |
| `WithButton` | Adds a `ButtonBuilder` to the `ComponentBuilder` at the specific row. |
| `Build` | Builds this builder into a `MessageComponent` used to send your components. |
We see that we can use the `WithButton` function so lets do that. looking at its parameters it takes:
- `label` - The display text of the button.
- `customId` - The custom id of the button, this is whats sent by discord when your button is clicked.
- `style` - The discord defined style of the button.
- `emote` - An emote to be displayed with the button.
- `url` - The url of the button if its a link button.
- `disabled` - Whether or not the button is disabled.
- `row` - The row the button will occupy.
Since were just making a busic button, we dont have to specify anything else besides the label and custom id.
```cs
var builder = new ComponentBuilder()
.WithButton("label", "custom-id");
```
Lets add this to our command:
```cs
[Command("spawner")]
public async Task Spawn()
{
var builder = new ComponentBuilder()
.WithButton("label", "custom-id");
await ReplyAsync("Here is a button!", components: builder.Build());
}
```
![](images/image1.png)