81 lines
1.8 KiB
Markdown
81 lines
1.8 KiB
Markdown
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---
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uid: Discord.IEmote
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seealso:
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- linkId: Discord.Emote
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- linkId: Discord.Emoji
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- linkId: Discord.GuildEmote
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- linkId: Discord.IUserMessage
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remarks: *content
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---
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This interface is often used with reactions. It can represent an
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unicode-based @Discord.Emoji, or a custom @Discord.Emote.
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---
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uid: Discord.Emote
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seealso:
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- linkId: Discord.IEmote
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- linkId: Discord.GuildEmote
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- linkId: Discord.Emoji
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- linkId: Discord.IUserMessage
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remarks: *content
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---
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> [!NOTE]
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> A valid @Discord.Emote format is `<:emoteName:emoteId>`. This can be
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> obtained by escaping with a `\` in front of the emote using the
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> Discord chat client.
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This class represents a custom emoji. This type of emoji can be
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created via the @Discord.Emote.Parse* or @Discord.Emote.TryParse*
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method.
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---
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uid: Discord.Emoji
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seealso:
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- linkId: Discord.Emote
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- linkId: Discord.GuildEmote
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- linkId: Discord.Emoji
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- linkId: Discord.IUserMessage
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remarks: *content
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---
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> [!NOTE]
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> A valid @Discord.Emoji format is Unicode-based. This means only
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> something like `🙃` or `\U0001f643` would work, instead of
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> `:upside_down:`.
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>
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> A Unicode-based emoji can be obtained by escaping with a `\` in
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> front of the emote using the Discord chat client or by looking up on
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> [Emojipedia](https://emojipedia.org).
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This class represents a standard Unicode-based emoji. This type of emoji
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can be created by passing the Unicode into the constructor.
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---
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uid: Discord.IEmote
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example: [*content]
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---
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[!include[Example Section](IEmote.Inclusion.md)]
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---
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uid: Discord.Emoji
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example: [*content]
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---
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[!include[Example Section](IEmote.Inclusion.md)]
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---
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uid: Discord.Emote
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example: [*content]
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---
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[!include[Example Section](IEmote.Inclusion.md)]
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---
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uid: Discord.GuildEmote
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example: [*content]
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---
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[!include[Example Section](IEmote.Inclusion.md)]
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