using Discord; using Serilog; using Serilog.Events; public class Program { static void Main(string[] args) => new Program().MainAsync().GetAwaiter().GetResult(); public async Task MainAsync() { Log.Logger = new LoggerConfiguration() .MinimumLevel.Verbose() .Enrich.FromLogContext() .WriteTo.Console() .CreateLogger(); _client = new DiscordSocketClient(); _client.Log += LogAsync; // You can assign your bot token to a string, and pass that in to connect. // This is, however, insecure, particularly if you plan to have your code hosted in a public repository. var token = "token"; // Some alternative options would be to keep your token in an Environment Variable or a standalone file. // var token = Environment.GetEnvironmentVariable("NameOfYourEnvironmentVariable"); // var token = File.ReadAllText("token.txt"); // var token = JsonConvert.DeserializeObject(File.ReadAllText("config.json")).Token; await _client.LoginAsync(TokenType.Bot, token); await _client.StartAsync(); // Block this task until the program is closed. await Task.Delay(Timeout.Infinite); } }