using Discord.Rest; using NSubstitute; using System; using Xunit; namespace Discord; public class GuildHelperTests { [Theory] [InlineData(PremiumTier.None, 25)] [InlineData(PremiumTier.Tier1, 25)] [InlineData(PremiumTier.Tier2, 50)] [InlineData(PremiumTier.Tier3, 100)] public void GetUploadLimit(PremiumTier tier, ulong factor) { var expected = factor * (ulong)Math.Pow(2, 20); var actual = GuildHelper.GetUploadLimit(tier); Assert.Equal(expected, actual); } }