using System.Diagnostics; using Model = Discord.API.Rpc.GuildStatusEvent; namespace Discord.Rpc { [DebuggerDisplay(@"{DebuggerDisplay,nq}")] public class RpcGuildStatus { public RpcGuildSummary Guild { get; } public int Online { get; private set; } internal RpcGuildStatus(ulong guildId) { Guild = new RpcGuildSummary(guildId); } internal static RpcGuildStatus Create(Model model) { var entity = new RpcGuildStatus(model.Guild.Id); entity.Update(model); return entity; } internal void Update(Model model) { Online = model.Online; } public override string ToString() => Guild.Name; private string DebuggerDisplay => $"{Guild.Name} ({Guild.Id}, {Online} Online)"; } }