34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Discord;
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using Discord.WebSocket;
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public class Program
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{
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private static DiscordSocketClient _client;
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public static async Task MainAsync()
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{
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// When working with events that have Cacheable<IMessage, ulong> parameters,
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// you must enable the message cache in your config settings if you plan to
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// use the cached message entity.
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var _config = new DiscordSocketConfig { MessageCacheSize = 100 };
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_client = new DiscordSocketClient(_config);
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await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("DiscordToken"));
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await _client.StartAsync();
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_client.MessageUpdated += MessageUpdated;
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_client.Ready += () =>
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{
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Console.WriteLine("Bot is connected!");
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return Task.CompletedTask;
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};
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await Task.Delay(-1);
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}
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private static async Task MessageUpdated(Cacheable<IMessage, ulong> before, SocketMessage after, ISocketMessageChannel channel)
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{
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// If the message was not in the cache, downloading it will result in getting a copy of `after`.
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var message = await before.GetOrDownloadAsync();
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Console.WriteLine($"{message} -> {after}");
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}
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}
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