10 lines
200 B
Text
10 lines
200 B
Text
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@vertex
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fn vmain(@location(0) v: vec4<f32>) -> @builtin(position) vec4f {
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return v;
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}
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@fragment
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fn fmain(@builtin(position) pos: vec4f) -> @location(0) vec4f {
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return vec4f(0.25,0.25,1.0,1.0);
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}
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