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# DO NOT CHANGE
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version : 12
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# Currency settings
currency :
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# What is the emoji/character which represents the currency
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sign : "💵"
# What is the name of the currency
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name : Ellie Cash
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# For how long (in days) will the transactions be kept in the database (curtrs)
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# Set 0 to disable cleanup (keep transactions forever)
transactionsLifetime : 0
# Minimum amount users can bet (>=0)
minBet : 0
# Maximum amount users can bet
# Set 0 for unlimited
maxBet : 0
# Settings for betflip command
betFlip :
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# Bet multiplier if user guesses correctly
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multiplier : 1.95
# Settings for betroll command
betRoll :
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# When betroll is played, user will roll a number 0-100.
# This setting will describe which multiplier is used for when the roll is higher than the given number.
# Doesn't have to be ordered.
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pairs :
- whenAbove : 99
multiplyBy : 10
- whenAbove : 90
multiplyBy : 4
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- whenAbove : 64
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multiplyBy : 2
# Automatic currency generation settings.
generation :
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# when currency is generated, should it also have a random password
# associated with it which users have to type after the .pick command
# in order to get it
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hasPassword : true
# Every message sent has a certain % chance to generate the currency
# specify the percentage here (1 being 100%, 0 being 0% - for example
# default is 0.02, which is 2%
chance : 0.02
# How many seconds have to pass for the next message to have a chance to spawn currency
genCooldown : 10
# Minimum amount of currency that can spawn
minAmount : 1
# Maximum amount of currency that can spawn.
# Set to the same value as MinAmount to always spawn the same amount
maxAmount : 1
# Settings for timely command
# (letting people claim X amount of currency every Y hours)
timely :
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# How much currency will the users get every time they run .timely command
# setting to 0 or less will disable this feature
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amount : 120
# How often (in hours) can users claim currency with .timely command
# setting to 0 or less will disable this feature
cooldown : 12
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# How will timely be protected?
# None, Button (users have to click the button) or Captcha (users have to type the captcha from an image)
protType : Button
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# How much will each user's owned currency decay over time.
decay :
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# Percentage of user's current currency which will be deducted every 24h.
# 0 - 1 (1 is 100%, 0.5 50%, 0 disabled)
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percent : 0
# Maximum amount of user's currency that can decay at each interval. 0 for unlimited.
maxDecay : 0
# Only users who have more than this amount will have their currency decay.
minThreshold : 99
# How often, in hours, does the decay run. Default is 24 hours
hourInterval : 24
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# What is the bot's cut on some transactions
botCuts :
# Shop sale cut percentage.
# Whenever a user buys something from the shop, bot will take a cut equal to this percentage.
# The rest goes to the user who posted the item/role/whatever to the shop.
# This is a good way to reduce the amount of currency in circulation therefore keeping the inflation in check.
# Default 0.1 (10%).
shopSaleCut : 0.1
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# Settings for LuckyLadder command
luckyLadder :
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# Self-Explanatory. Has to have 8 values, otherwise the command won't work.
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multipliers :
- 2.4
- 1.7
- 1.5
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- 1.1
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- 0.5
- 0.3
- 0.2
- 0.1
# Settings related to waifus
waifu :
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# Minimum price a waifu can have
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minPrice : 50
multipliers :
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# Multiplier for waifureset. Default 150.
# Formula (at the time of writing this):
# price = (waifu_price * 1.25f) + ((number_of_divorces + changes_of_heart + 2) * WaifuReset) rounded up
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waifuReset : 150
# The minimum amount of currency that you have to pay
# in order to buy a waifu who doesn't have a crush on you.
# Default is 1.1
# Example: If a waifu is worth 100, you will have to pay at least 100 * NormalClaim currency to claim her.
# (100 * 1.1 = 110)
normalClaim : 1.1
# The minimum amount of currency that you have to pay
# in order to buy a waifu that has a crush on you.
# Default is 0.88
# Example: If a waifu is worth 100, you will have to pay at least 100 * CrushClaim currency to claim her.
# (100 * 0.88 = 88)
crushClaim : 0.88
# When divorcing a waifu, her new value will be her current value multiplied by this number.
# Default 0.75 (meaning will lose 25% of her value)
divorceNewValue : 0.75
# All gift prices will be multiplied by this number.
# Default 1 (meaning no effect)
allGiftPrices : 1.0
# What percentage of the value of the gift will a waifu gain when she's gifted.
# Default 0.95 (meaning 95%)
# Example: If a waifu is worth 1000, and she receives a gift worth 100, her new value will be 1095)
giftEffect : 0.95
# What percentage of the value of the gift will a waifu lose when she's gifted a gift marked as 'negative'.
# Default 0.5 (meaning 50%)
# Example: If a waifu is worth 1000, and she receives a negative gift worth 100, her new value will be 950)
negativeGiftEffect : 0.50
# Settings for periodic waifu price decay.
# Waifu price decays only if the waifu has no claimer.
decay :
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# Unclaimed waifus will decay by this percentage (0 - 100).
# Default is 0 (disabled)
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# For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$)
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unclaimedDecayPercent : 0
# Claimed waifus will decay by this percentage (0 - 100).
# Default is 0 (disabled)
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# For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$)
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claimedDecayPercent : 0
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# How often to decay waifu values, in hours
hourInterval : 24
# Minimum waifu price required for the decay to be applied.
# For example if this value is set to 300, any waifu with the price 300 or less will not experience decay.
minPrice : 300
# List of items available for gifting.
# If negative is true, gift will instead reduce waifu value.
items :
- itemEmoji : "🥔"
price : 5
name : Potato
- itemEmoji : "🍪"
price : 10
name : Cookie
- itemEmoji : "🥖"
price : 20
name : Bread
- itemEmoji : "🍭"
price : 30
name : Lollipop
- itemEmoji : "🌹"
price : 50
name : Rose
- itemEmoji : "🍺"
price : 70
name : Beer
- itemEmoji : "🌮"
price : 85
name : Taco
- itemEmoji : "💌"
price : 100
name : LoveLetter
- itemEmoji : "🥛"
price : 125
name : Milk
- itemEmoji : "🍕"
price : 150
name : Pizza
- itemEmoji : "🍫"
price : 200
name : Chocolate
- itemEmoji : "🍦"
price : 250
name : Icecream
- itemEmoji : "🍣"
price : 300
name : Sushi
- itemEmoji : "🍚"
price : 400
name : Rice
- itemEmoji : "🍉"
price : 500
name : Watermelon
- itemEmoji : "🍱"
price : 600
name : Bento
- itemEmoji : "🎟"
price : 800
name : MovieTicket
- itemEmoji : "🍰"
price : 1000
name : Cake
- itemEmoji : "📔"
price : 1500
name : Book
- itemEmoji : "🐱"
price : 2000
name : Cat
- itemEmoji : "🐶"
price : 2001
name : Dog
- itemEmoji : "🐼"
price : 2500
name : Panda
- itemEmoji : "💄"
price : 3000
name : Lipstick
- itemEmoji : "👛"
price : 3500
name : Purse
- itemEmoji : "📱"
price : 4000
name : iPhone
- itemEmoji : "👗"
price : 4500
name : Dress
- itemEmoji : "💻"
price : 5000
name : Laptop
- itemEmoji : "🎻"
price : 7500
name : Violin
- itemEmoji : "🎹"
price : 8000
name : Piano
- itemEmoji : "🚗"
price : 9000
name : Car
- itemEmoji : "💍"
price : 10000
name : Ring
- itemEmoji : "🛳"
price : 12000
name : Ship
- itemEmoji : "🏠"
price : 15000
name : House
- itemEmoji : "🚁"
price : 20000
name : Helicopter
- itemEmoji : "🚀"
price : 30000
name : Spaceship
- itemEmoji : "🌕"
price : 50000
name : Moon
- itemEmoji : "🥀"
price : 100
name : WiltedRose
negative : true
- itemEmoji : ✂️
price : 1000
name : Haircut
negative : true
- itemEmoji : "🧻"
price : 10000
name : ToiletPaper
negative : true
# Amount of currency selfhosters will get PER pledged dollar CENT.
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# 1 = 100 currency per $. Used almost exclusively on public ellie.
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patreonCurrencyPerCent : 1
# Currency reward per vote.
# This will work only if you've set up VotesApi and correct credentials for topgg and/or discords voting
voteReward : 100
# Slot config
slots :
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# Hex value of the color which the numbers on the slot image will have.
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currencyFontColor : ff0000
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# Bonus config for server boosts
boostBonus :
# Users will receive a bonus if they boost any of these servers
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guildIds : [ ]
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# This bonus will be added before any other multiplier is applied to the .timely command
baseTimelyBonus : 50