forked from EllieBotDevs/elliebot
Updated data files and GlobalUsings.cs
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11 changed files with 3689 additions and 1575 deletions
src/EllieBot/data
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@ -1,12 +1,12 @@
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# DO NOT CHANGE
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version: 6
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version: 7
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# Currency settings
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currency:
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# What is the emoji/character which represents the currency
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# What is the emoji/character which represents the currency
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sign: "💵"
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# What is the name of the currency
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name: Ellie Cash
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# For how long will the transactions be kept in the database (curtrs)
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# For how long (in days) will the transactions be kept in the database (curtrs)
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# Set 0 to disable cleanup (keep transactions forever)
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transactionsLifetime: 0
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# Minimum amount users can bet (>=0)
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@ -16,13 +16,13 @@ minBet: 0
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maxBet: 0
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# Settings for betflip command
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betFlip:
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# Bet multiplier if user guesses correctly
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# Bet multiplier if user guesses correctly
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multiplier: 1.95
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# Settings for betroll command
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betRoll:
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# When betroll is played, user will roll a number 0-100.
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# This setting will describe which multiplier is used for when the roll is higher than the given number.
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# Doesn't have to be ordered.
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# When betroll is played, user will roll a number 0-100.
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# This setting will describe which multiplier is used for when the roll is higher than the given number.
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# Doesn't have to be ordered.
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pairs:
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- whenAbove: 99
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multiplyBy: 10
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@ -32,9 +32,9 @@ betRoll:
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multiplyBy: 2
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# Automatic currency generation settings.
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generation:
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# when currency is generated, should it also have a random password
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# associated with it which users have to type after the .pick command
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# in order to get it
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# when currency is generated, should it also have a random password
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# associated with it which users have to type after the .pick command
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# in order to get it
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hasPassword: true
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# Every message sent has a certain % chance to generate the currency
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# specify the percentage here (1 being 100%, 0 being 0% - for example
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@ -50,16 +50,16 @@ generation:
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# Settings for timely command
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# (letting people claim X amount of currency every Y hours)
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timely:
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# How much currency will the users get every time they run .timely command
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# setting to 0 or less will disable this feature
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# How much currency will the users get every time they run .timely command
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# setting to 0 or less will disable this feature
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amount: 120
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# How often (in hours) can users claim currency with .timely command
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# setting to 0 or less will disable this feature
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cooldown: 12
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# How much will each user's owned currency decay over time.
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decay:
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# Percentage of user's current currency which will be deducted every 24h.
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# 0 - 1 (1 is 100%, 0.5 50%, 0 disabled)
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# Percentage of user's current currency which will be deducted every 24h.
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# 0 - 1 (1 is 100%, 0.5 50%, 0 disabled)
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percent: 0
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# Maximum amount of user's currency that can decay at each interval. 0 for unlimited.
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maxDecay: 0
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@ -67,9 +67,17 @@ decay:
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minThreshold: 99
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# How often, in hours, does the decay run. Default is 24 hours
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hourInterval: 24
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# What is the bot's cut on some transactions
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botCuts:
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# Shop sale cut percentage.
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# Whenever a user buys something from the shop, bot will take a cut equal to this percentage.
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# The rest goes to the user who posted the item/role/whatever to the shop.
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# This is a good way to reduce the amount of currency in circulation therefore keeping the inflation in check.
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# Default 0.1 (10%).
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shopSaleCut: 0.1
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# Settings for LuckyLadder command
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luckyLadder:
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# Self-Explanatory. Has to have 8 values, otherwise the command won't work.
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# Self-Explanatory. Has to have 8 values, otherwise the command won't work.
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multipliers:
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- 2.4
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- 1.7
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@ -81,12 +89,12 @@ luckyLadder:
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- 0.1
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# Settings related to waifus
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waifu:
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# Minimum price a waifu can have
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# Minimum price a waifu can have
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minPrice: 50
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multipliers:
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# Multiplier for waifureset. Default 150.
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# Formula (at the time of writing this):
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# price = (waifu_price * 1.25f) + ((number_of_divorces + changes_of_heart + 2) * WaifuReset) rounded up
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# Multiplier for waifureset. Default 150.
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# Formula (at the time of writing this):
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# price = (waifu_price * 1.25f) + ((number_of_divorces + changes_of_heart + 2) * WaifuReset) rounded up
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waifuReset: 150
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# The minimum amount of currency that you have to pay
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# in order to buy a waifu who doesn't have a crush on you.
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# Settings for periodic waifu price decay.
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# Waifu price decays only if the waifu has no claimer.
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decay:
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# Percentage (0 - 100) of the waifu value to reduce.
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# Set 0 to disable
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# For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$)
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# Percentage (0 - 100) of the waifu value to reduce.
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# Set 0 to disable
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# For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$)
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percent: 0
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# How often to decay waifu values, in hours
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hourInterval: 24
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@ -257,5 +265,5 @@ patreonCurrencyPerCent: 1
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voteReward: 100
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# Slot config
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slots:
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# Hex value of the color which the numbers on the slot image will have.
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# Hex value of the color which the numbers on the slot image will have.
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currencyFontColor: ff0000
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