# DO NOT CHANGE version: 12 # Currency settings currency: # What is the emoji/character which represents the currency sign: "๐ต" # What is the name of the currency name: Ellie Cash # For how long (in days) will the transactions be kept in the database (curtrs) # Set 0 to disable cleanup (keep transactions forever) transactionsLifetime: 0 # Minimum amount users can bet (>=0) minBet: 0 # Maximum amount users can bet # Set 0 for unlimited maxBet: 0 # Settings for betflip command betFlip: # Bet multiplier if user guesses correctly multiplier: 1.95 # Settings for betroll command betRoll: # When betroll is played, user will roll a number 0-100. # This setting will describe which multiplier is used for when the roll is higher than the given number. # Doesn't have to be ordered. pairs: - whenAbove: 99 multiplyBy: 10 - whenAbove: 90 multiplyBy: 4 - whenAbove: 65 multiplyBy: 2 # Automatic currency generation settings. generation: # when currency is generated, should it also have a random password # associated with it which users have to type after the .pick command # in order to get it hasPassword: true # Every message sent has a certain % chance to generate the currency # specify the percentage here (1 being 100%, 0 being 0% - for example # default is 0.02, which is 2% chance: 0.02 # How many seconds have to pass for the next message to have a chance to spawn currency genCooldown: 10 # Minimum amount of currency that can spawn minAmount: 1 # Maximum amount of currency that can spawn. # Set to the same value as MinAmount to always spawn the same amount maxAmount: 1 # Settings for timely command # (letting people claim X amount of currency every Y hours) timely: # How much currency will the users get every time they run .timely command # setting to 0 or less will disable this feature amount: 120 # How often (in hours) can users claim currency with .timely command # setting to 0 or less will disable this feature cooldown: 12 # How will timely be protected? # None, Button (users have to click the button) or Captcha (users have to type the captcha from an image) protType: Button # How much will each user's owned currency decay over time. decay: # Percentage of user's current currency which will be deducted every 24h. # 0 - 1 (1 is 100%, 0.5 50%, 0 disabled) percent: 0 # Maximum amount of user's currency that can decay at each interval. 0 for unlimited. maxDecay: 0 # Only users who have more than this amount will have their currency decay. minThreshold: 99 # How often, in hours, does the decay run. Default is 24 hours hourInterval: 24 # What is the bot's cut on some transactions botCuts: # Shop sale cut percentage. # Whenever a user buys something from the shop, bot will take a cut equal to this percentage. # The rest goes to the user who posted the item/role/whatever to the shop. # This is a good way to reduce the amount of currency in circulation therefore keeping the inflation in check. # Default 0.1 (10%). shopSaleCut: 0.1 # Settings for LuckyLadder command luckyLadder: # Self-Explanatory. Has to have 8 values, otherwise the command won't work. multipliers: - 2.4 - 1.7 - 1.5 - 1.1 - 0.5 - 0.3 - 0.2 - 0.1 # Settings related to waifus waifu: # Minimum price a waifu can have minPrice: 50 multipliers: # Multiplier for waifureset. Default 150. # Formula (at the time of writing this): # price = (waifu_price * 1.25f) + ((number_of_divorces + changes_of_heart + 2) * WaifuReset) rounded up waifuReset: 150 # The minimum amount of currency that you have to pay # in order to buy a waifu who doesn't have a crush on you. # Default is 1.1 # Example: If a waifu is worth 100, you will have to pay at least 100 * NormalClaim currency to claim her. # (100 * 1.1 = 110) normalClaim: 1.1 # The minimum amount of currency that you have to pay # in order to buy a waifu that has a crush on you. # Default is 0.88 # Example: If a waifu is worth 100, you will have to pay at least 100 * CrushClaim currency to claim her. # (100 * 0.88 = 88) crushClaim: 0.88 # When divorcing a waifu, her new value will be her current value multiplied by this number. # Default 0.75 (meaning will lose 25% of her value) divorceNewValue: 0.75 # All gift prices will be multiplied by this number. # Default 1 (meaning no effect) allGiftPrices: 1.0 # What percentage of the value of the gift will a waifu gain when she's gifted. # Default 0.95 (meaning 95%) # Example: If a waifu is worth 1000, and she receives a gift worth 100, her new value will be 1095) giftEffect: 0.95 # What percentage of the value of the gift will a waifu lose when she's gifted a gift marked as 'negative'. # Default 0.5 (meaning 50%) # Example: If a waifu is worth 1000, and she receives a negative gift worth 100, her new value will be 950) negativeGiftEffect: 0.50 # Settings for periodic waifu price decay. # Waifu price decays only if the waifu has no claimer. decay: # Unclaimed waifus will decay by this percentage (0 - 100). # Default is 0 (disabled) # For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$) unclaimedDecayPercent: 0 # Claimed waifus will decay by this percentage (0 - 100). # Default is 0 (disabled) # For example if a waifu has a price of 500$, setting this value to 10 would reduce the waifu value by 10% (50$) claimedDecayPercent: 0 # How often to decay waifu values, in hours hourInterval: 24 # Minimum waifu price required for the decay to be applied. # For example if this value is set to 300, any waifu with the price 300 or less will not experience decay. minPrice: 300 # List of items available for gifting. # If negative is true, gift will instead reduce waifu value. items: - itemEmoji: "๐ฅ" price: 5 name: Potato - itemEmoji: "๐ช" price: 10 name: Cookie - itemEmoji: "๐ฅ" price: 20 name: Bread - itemEmoji: "๐ญ" price: 30 name: Lollipop - itemEmoji: "๐น" price: 50 name: Rose - itemEmoji: "๐บ" price: 70 name: Beer - itemEmoji: "๐ฎ" price: 85 name: Taco - itemEmoji: "๐" price: 100 name: LoveLetter - itemEmoji: "๐ฅ" price: 125 name: Milk - itemEmoji: "๐" price: 150 name: Pizza - itemEmoji: "๐ซ" price: 200 name: Chocolate - itemEmoji: "๐ฆ" price: 250 name: Icecream - itemEmoji: "๐ฃ" price: 300 name: Sushi - itemEmoji: "๐" price: 400 name: Rice - itemEmoji: "๐" price: 500 name: Watermelon - itemEmoji: "๐ฑ" price: 600 name: Bento - itemEmoji: "๐" price: 800 name: MovieTicket - itemEmoji: "๐ฐ" price: 1000 name: Cake - itemEmoji: "๐" price: 1500 name: Book - itemEmoji: "๐ฑ" price: 2000 name: Cat - itemEmoji: "๐ถ" price: 2001 name: Dog - itemEmoji: "๐ผ" price: 2500 name: Panda - itemEmoji: "๐" price: 3000 name: Lipstick - itemEmoji: "๐" price: 3500 name: Purse - itemEmoji: "๐ฑ" price: 4000 name: iPhone - itemEmoji: "๐" price: 4500 name: Dress - itemEmoji: "๐ป" price: 5000 name: Laptop - itemEmoji: "๐ป" price: 7500 name: Violin - itemEmoji: "๐น" price: 8000 name: Piano - itemEmoji: "๐" price: 9000 name: Car - itemEmoji: "๐" price: 10000 name: Ring - itemEmoji: "๐ณ" price: 12000 name: Ship - itemEmoji: "๐ " price: 15000 name: House - itemEmoji: "๐" price: 20000 name: Helicopter - itemEmoji: "๐" price: 30000 name: Spaceship - itemEmoji: "๐" price: 50000 name: Moon - itemEmoji: "๐ฅ" price: 100 name: WiltedRose negative: true - itemEmoji: โ๏ธ price: 1000 name: Haircut negative: true - itemEmoji: "๐งป" price: 10000 name: ToiletPaper negative: true # Amount of currency selfhosters will get PER pledged dollar CENT. # 1 = 100 currency per $. Used almost exclusively on public ellie. patreonCurrencyPerCent: 1 # Currency reward per vote. # This will work only if you've set up VotesApi and correct credentials for topgg and/or discords voting voteReward: 100 # Slot config slots: # Hex value of the color which the numbers on the slot image will have. currencyFontColor: ff0000 # Bonus config for server boosts boostBonus: # Users will receive a bonus if they boost any of these servers guildIds: [] # This bonus will be added before any other multiplier is applied to the .timely command baseTimelyBonus: 50