64 lines
1.9 KiB
JavaScript
64 lines
1.9 KiB
JavaScript
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const Discord = require("discord.js");
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const client = new Discord.Client({
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intents: [
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Discord.IntentsBitField.Flags.Guilds,
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Discord.IntentsBitField.Flags.GuildMessageReactions,
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],
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});
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// Load Enmap
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const Enmap = require("enmap");
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// Create giveaways table
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const giveawayDB = new Enmap({ name: "giveaways" });
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const { GiveawaysManager } = require("discord-giveaways");
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const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
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// This function is called when the manager needs to get all giveaways which are stored in the database.
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async getAllGiveaways() {
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// Get all giveaways from the database
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return giveawayDB.fetchEverything().array();
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}
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// This function is called when a giveaway needs to be saved in the database.
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async saveGiveaway(messageId, giveawayData) {
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// Add the new giveaway to the database
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giveawayDB.set(messageId, giveawayData);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be edited in the database.
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async editGiveaway(messageId, giveawayData) {
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// Replace the unedited giveaway with the edited giveaway
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giveawayDB.set(messageId, giveawayData);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be deleted from the database.
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async deleteGiveaway(messageId) {
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// Remove the giveaway from the database
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giveawayDB.delete(messageId);
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// Don't forget to return something!
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return true;
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}
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};
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// Create a new instance of your new class
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const manager = new GiveawayManagerWithOwnDatabase(client, {
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default: {
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botsCanWin: false,
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embedColor: "#FF0000",
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embedColorEnd: "#000000",
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reaction: "🎉",
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},
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});
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// We now have a giveawaysManager property to access the manager everywhere!
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client.giveawaysManager = manager;
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client.on("ready", () => {
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console.log("Bot is ready!");
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});
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client.login(process.env.DISCORD_BOT_TOKEN);
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