106 lines
3.5 KiB
JavaScript
106 lines
3.5 KiB
JavaScript
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const fs = require('fs');
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const Discord = require('discord.js');
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const client = new Discord.Client({
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intents: [
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Discord.Intents.FLAGS.GUILDS,
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Discord.Intents.FLAGS.GUILD_MESSAGE_REACTIONS
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]
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});
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const config = require('./config.json');
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client.config = config;
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// Load quickmongo
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const { Database } = require('quickmongo');
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const db = new Database(`${config.mongo_url}`);
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// check the DB when it's ready
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db.once('ready', async () => {
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if (!Array.isArray(await db.get('giveaways')) === null) await db.set('giveaways', []);
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// start the manager only if the db got checked to prevent an error
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client.giveawaysManager._init();
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console.log('SUCCESS!');
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});
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// Init discord giveaways
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const { GiveawaysManager } = require('discord-giveaways');
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class GiveawayManagerWithOwnDatabase extends GiveawaysManager {
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// This funtion is called when the manager need to get all the giveaways stored in the database
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async getAllGiveaways() {
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return await db.get('giveaways');
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}
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// This function is called when a giveaway needs to be saved in the database (when a giveaway is created or when a giveaway is edited).
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async saveGiveaway(messageID, giveawayData) {
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// Add the nw one
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await db.push('giveaways', giveawayData);
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// Can't forget to return something.
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return true;
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}
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async editGiveaway(messageID, giveawayData) {
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// Gets all the current giveaways
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const giveaways = await db.get('giveaways');
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// Remove the old giveaway from the current giveaways ID
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const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageID !== messageID);
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// Push the new giveaway to the array
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newGiveawaysArray.push(giveawayData);
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// Save the updated array
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await db.set('giveaways', newGiveawaysArray);
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// Can't forget to return something.
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return true;
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}
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async deleteGiveaway(messageID) {
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// Gets all the current giveaways
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const data = await db.get('giveaways');
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// Remove the giveaway from the array
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const newGiveawaysArray = data.filter((giveaway) => giveaway.messageID !== messageID);
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// Save the updated array
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await db.set('giveaways', newGiveawaysArray);
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// Can't forget to return something.
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return true;
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}
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}
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// Create a new instance of your new class
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const manager = new GiveawayManagerWithOwnDatabase(client, {
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updateCountdownEvery: 10000,
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default: {
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botsCanWin: false,
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embedColor: "#FF0000",
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embedColorEnd: '#000000',
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reaction: "🎉"
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}
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}, false)
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client.giveawaysManager = manager;
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/* Load all events */
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fs.readdir("./events/", (_err, files) => {
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files.forEach((file) => {
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if (!file.endsWith(".js")) return;
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const event = require(`./events/${file}`);
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let eventName = file.split(".")[0];
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console.log(`👌 Event loaded: ${eventName}`);
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client.on(eventName, event.bind(null, client));
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delete require.cache[require.resolve(`./events/${file}`)];
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});
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});
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client.commands = new Discord.Collection();
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/* Load all commands */
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fs.readdir("./commands", (_err, files) => {
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files.forEach((file) => {
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if (!file.endsWith(".js")) return;
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let props = require(`./commands/${file}`);
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let commandName = file.split(".")[0];
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client.commands.set(commandName, props);
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console.log(`👌 Command loaded: ${commandName}`);
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});
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});
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// Login
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client.login(config.token);
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