Added and removed database files
This commit is contained in:
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13 changed files with 744 additions and 296 deletions
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# Custom/External Database
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you can use the pre-built available database example in your bot as your need. Read the following carefully to understand the Custom Databases.
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## Database Setup
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```md
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SQL Database Setup
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- Copy the code from the given file from: ./Database Examples/index4mysql.js.
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- Install the mysql package: `npm i mysql`.
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- Insert your DB values.
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and that's it start the bot and it should work.
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```
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```md
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MongoDB Setup
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- Copy the code from the given file from: ./Database Examples/index4mongo.js.
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- Install the quickmongo package: npm i quickmongo
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- Add your connection string in the config file with the following variable: "mongo_url": "your-mongo-connection-string"
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and that's it start the bot and it should work.
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```
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@ -1,119 +0,0 @@
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const fs = require('fs');
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const Discord = require('discord.js');
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const client = new Discord.Client({
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intents: [
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Discord.Intents.FLAGS.GUILDS,
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Discord.Intents.FLAGS.GUILD_MEMBERS,
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Discord.Intents.FLAGS.GUILD_MESSAGE_REACTIONS
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]
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});
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const config = require('./config.json');
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client.config = config;
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// Load quickmongo
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const { Database } = require('quickmongo');
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const db = new Database(config.mongodb_url);
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// Ceck the DB when it is ready
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db.on('ready', async () => {
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if (!Array.isArray(await b.get('giveaways'))) await db.set('giveaways', []);
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// Start the manager only after the BD got checked to prevent an error
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client.giveawaysManager._init();
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console.log('SUCCESS!');
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})
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// Init discord giveaways
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const { GiveawaysManager } = require('discord-giveaways');
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const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
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// This function is called when the manager needs to get all giveaways which are stored in the database.
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async getAllGiveaways() {
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// Get all giveaways from the database
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return await db.get('giveaways');
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}
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// This function is called when a giveaway needs to be saved in the database.
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async sameGiveaway(messageId, giveawayData) {
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// Add the giveaway to the database
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await db.push('giveaways', giveawayData);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be edited in the database.
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async editGiveaway(messageId, giveawayData) {
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// Get all giveaways from the database
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const giveaways = await db.get('giveaways');
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// Remove the unexisting giveaway from the array
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const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageId !== messageId);
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// Push the edited giveaway to the array
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newGiveawaysArray.push(giveawayData);
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// Save the updated array
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await db.set('giveaways', newGiveawaysArray);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be deleted from the database.
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async deleteGiveaway(messageId) {
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// Get all giveaways from the database
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const giveaways = await db.get('giveaways');
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// Remove the unexisting giveaway from the array
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const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageId !== messageId);
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// Save the updated array
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await db.set('giveaways', newGiveawaysArray);
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// Don't forget to return something!
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return true;
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}
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};
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// Create a new instance of your new class
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const manager = new GiveawayManagerWithOwnDatabase(client, {
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default: {
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botsCanWin: false,
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embedColor: '#FF0000',
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embedColorEnd: '#000000',
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reaction: '🎉',
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}
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}, false);
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client.giveawaysManager = manager;
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/* Load all commands */
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client.commands = new Discord.Collection();
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fs.readdir("./commands/", (_err, files) => {
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files.forEach((file) => {
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if(!file.endsWith(".js")) return;
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let props = require(`./commands/${file}`);
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let commandName = file.split(".")[0];
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client.commands.set(commandName, {
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name: commandName,
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...props
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});
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console.log(`👌 Command loaded: ${commandName}`);
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});
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synchronizeSlashCommands(client, client.commands.map((c) => ({
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name: c.name,
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description: c.description,
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options: c.options,
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type: 'CHAT_INPUT'
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})), {
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debug: true
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});
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});
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/* Load all commands */
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fs.readdir("./events/", (_err, files) => {
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files.forEach((file) => {
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if (!file.endsWith(".js")) return;
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const event = require(`./events/${file}`);
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let eventName = file.split(".")[0];
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console.log(`👌 Event loaded: ${eventName}`);
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client.on(eventName, event.bind(null, client));
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delete require.cache[require.resolve(`.events/${file}`)];
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});
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});
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// Login
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client.login(config.token);
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const fs = require('fs');
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const { Client, Intents } = require('discord.js');
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const client = new Client({
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intents: [
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Intents.FLAGS.GUILDS,
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Intents.FLAGS.GUILD_MEMBERS,
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Intents.FLAGS.GUILD_MESSAGE_REACTIONS
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]
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});
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const config = require('./config.json');
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client.config = config;
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// Load MySQL
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const MySQL = require('mysql');
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const sql = MySQL.createConnection({
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host: 'localhost',
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user: 'Your MySQL user',
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password: 'Your MySQL password',
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database: 'Your MySQL database',
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charset: 'utf8mb4' // In order to save emojis in the database correctly
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});
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sql.connect((err) => {
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if (err) {
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// Stop the process if we can't connect to the MySQL server
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throw new Error('Impossible to connect to MySQL server. Code: ' + err.code);
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} else {
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console.log('[SQL] Connection to the MySQL server! Connection ID: ' + sql.threadId);
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}
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});
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// Create giveaways table
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sql.query(`
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CREATE TABLE IF NOT EXISTS \`giveaways\`
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(
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\`id\` INT(1) NOT NULL AUTO_INCREMENT,
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\`message_id\` VARCHAR(20) NOT NULL,
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\`data\` JSON NOT NULL,
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PRIMARY KEY (\`id\`)
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);
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`, (err) => {
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if (err) console.error(err);
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console.log('[SQL] Created table `giveaways`');
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});
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const { GiveawaysManager } = require('discord-giveaways');
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const GiveawaysManagerWithOwnDatabase = class extends GiveawaysManager {
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// This function is called when the manager needs to get all giveaways which are stored in the database
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async getAllGiveaways() {
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return new Promise((resolve, reject) => {
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sql.query('SELECT `data` FROM `giveaways`', (err, res) => {
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if (err) {
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console.error(err);
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return reject(err);
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}
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const giveaways = res.map((row) =>
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JSON.parse(row.data, (_, v) => (typeof v === 'string' && /BigInt\("(-?\d+)"\)/.test(v)) ? eval(v) : v)
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);
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resolve(giveaways);
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});
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});
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}
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// This function is called when a giveaway needs to be saved in the database.
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async saveGiveaway(messageId, giveawayData) {
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return new Promise((resolve, reject) => {
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sql.query(
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'INSERT INTO `giveaways` (`message_id`, `data`) VALUES (?,?)',
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[messageId, JSON.stringify(giveawayData, (_, v) => typeof v === 'bigint' ? `BigInt("${v}")` : v)],
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(err, res) => {
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if (err) {
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console.error(err);
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return reject(err);
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}
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resolve(true);
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}
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);
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});
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}
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// This function is called when a giveaway needs to be edited in the database.
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async editGiveaway(messageId, giveawayData) {
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return new Promise((resolve, reject) => {
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sql.query(
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'UPDATE `giveaways` SET `data` = ? WHERE `message_id` = ?',
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[JSON.stringify(giveawayData, (_, v) => typeof v === 'bigint' ? `BigInt("${v}")` : v), messageId],
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(err, res) => {
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if (err) {
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console.error(err);
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return reject(err);
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}
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resolve(true);
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}
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);
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});
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}
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// This function is called when a giveaway needs to be deleted from the database.
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async deleteGiveaway(messageId) {
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return new Promise((resolve, reject) => {
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sql.query('DELETE FROM `giveaways` WHERE `message_id` = ?', messageId, (err, res) => {
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if (err) {
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console.error(err);
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return reject(err);
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}
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resolve(true);
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});
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});
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}
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}
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// Create a new instance of your class
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const manager = new GiveawaysManagerWithOwnDatabase(cclient, {
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default: {
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botsCanWin: false,
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embedColor: '#FF0000',
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embedColorEnd: '#000000',
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reaction: '🎉',
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}
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});
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// We now have a giveawaysManager property to access the manager everywhere!
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client.giveawaysManager = manager;
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/* Load all commands */
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client.commands = new Discord.Collection();
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fs.readdir('./commands/', (_err, files) => {
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files.forEach((file) => {
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if (!file.endsWith('.js')) return;
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let props = require(`./commands/${file}`);
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let commandName = file.split('.')[0];
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client.commands.set(commandName, {
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name: commandName,
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...props
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});
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client.log(`👌 Command loaded: ${commandName}`);
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});
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syncroniseSlashCommands(client, client.commands.map((c) => ({
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name: c.name,
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description: c.description,
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options: c.options,
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type: 'CHAT_INPUT'
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})), {
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debug: true
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});
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});
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/* Load all events */
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fs.readdir('./events/', (_err, files) => {
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files.forEach((file) => {
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if (!file.endsWith('.js')) return;
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const event = require(`./events/${file}`);
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let eventName = file.split('.')[0];
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console.log(`👌 Event loaded: ${eventName}`);
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client.on(eventName, event.bind(null, client));
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delete require.cache[require.resolve(`./events/${file}`)];
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});
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});
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client.login(config.token);
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5
examples/custom-databases/.eslintrc.json
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5
examples/custom-databases/.eslintrc.json
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{
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"rules": {
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"no-restricted-globals": "off"
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}
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}
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64
examples/custom-databases/enmap.js
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64
examples/custom-databases/enmap.js
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const Discord = require("discord.js");
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const client = new Discord.Client({
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intents: [
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Discord.IntentsBitField.Flags.Guilds,
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Discord.IntentsBitField.Flags.GuildMessageReactions,
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],
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});
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// Load Enmap
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const Enmap = require("enmap");
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// Create giveaways table
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const giveawayDB = new Enmap({ name: "giveaways" });
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const { GiveawaysManager } = require("discord-giveaways");
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const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
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// This function is called when the manager needs to get all giveaways which are stored in the database.
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async getAllGiveaways() {
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// Get all giveaways from the database
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return giveawayDB.fetchEverything().array();
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}
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// This function is called when a giveaway needs to be saved in the database.
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async saveGiveaway(messageId, giveawayData) {
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// Add the new giveaway to the database
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giveawayDB.set(messageId, giveawayData);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be edited in the database.
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async editGiveaway(messageId, giveawayData) {
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// Replace the unedited giveaway with the edited giveaway
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giveawayDB.set(messageId, giveawayData);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be deleted from the database.
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async deleteGiveaway(messageId) {
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// Remove the giveaway from the database
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giveawayDB.delete(messageId);
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// Don't forget to return something!
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return true;
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}
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};
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// Create a new instance of your new class
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const manager = new GiveawayManagerWithOwnDatabase(client, {
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default: {
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botsCanWin: false,
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embedColor: "#FF0000",
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embedColorEnd: "#000000",
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reaction: "🎉",
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},
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});
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// We now have a giveawaysManager property to access the manager everywhere!
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client.giveawaysManager = manager;
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client.on("ready", () => {
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console.log("Bot is ready!");
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});
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client.login(process.env.DISCORD_BOT_TOKEN);
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133
examples/custom-databases/mongoose.js
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133
examples/custom-databases/mongoose.js
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const Discord = require("discord.js");
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const client = new Discord.Client({
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intents: [
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Discord.IntentsBitField.Flags.Guilds,
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Discord.IntentsBitField.Flags.GuildMessageReactions,
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],
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});
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// Connect to the database
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const mongoose = require("mongoose");
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mongoose.connect("mongodb://localhost/database");
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const db = mongoose.connection;
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// Check the connection
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db.on("error", console.error.bind(console, "Connection error:"));
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db.once("open", () => {
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console.log("Connected to MongoDB.");
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});
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// Create the schema for giveaways
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const giveawaySchema = new mongoose.Schema(
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{
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messageId: String,
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channelId: String,
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guildId: String,
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startAt: Number,
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endAt: Number,
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ended: Boolean,
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winnerCount: Number,
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prize: String,
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messages: {
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giveaway: String,
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giveawayEnded: String,
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title: String,
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inviteToParticipate: String,
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drawing: String,
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dropMessage: String,
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winMessage: mongoose.Mixed,
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embedFooter: mongoose.Mixed,
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noWinner: String,
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winners: String,
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endedAt: String,
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hostedBy: String,
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},
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thumbnail: String,
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image: String,
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hostedBy: String,
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winnerIds: { type: [String], default: undefined },
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reaction: mongoose.Mixed,
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botsCanWin: Boolean,
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embedColor: mongoose.Mixed,
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embedColorEnd: mongoose.Mixed,
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exemptPermissions: { type: [], default: undefined },
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exemptMembers: String,
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bonusEntries: String,
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extraData: mongoose.Mixed,
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lastChance: {
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enabled: Boolean,
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content: String,
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threshold: Number,
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embedColor: mongoose.Mixed,
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},
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pauseOptions: {
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isPaused: Boolean,
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content: String,
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unPauseAfter: Number,
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embedColor: mongoose.Mixed,
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durationAfterPause: Number,
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infiniteDurationText: String,
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},
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isDrop: Boolean,
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allowedMentions: {
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parse: { type: [String], default: undefined },
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users: { type: [String], default: undefined },
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roles: { type: [String], default: undefined },
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},
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},
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{ id: false }
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);
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// Create the model
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const giveawayModel = mongoose.model("giveaways", giveawaySchema);
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const { GiveawaysManager } = require("discord-giveaways");
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const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
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// This function is called when the manager needs to get all giveaways which are stored in the database.
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async getAllGiveaways() {
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// Get all giveaways from the database. We fetch all documents by passing an empty condition.
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return await giveawayModel.find().lean().exec();
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}
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// This function is called when a giveaway needs to be saved in the database.
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async saveGiveaway(messageId, giveawayData) {
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// Add the new giveaway to the database
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await giveawayModel.create(giveawayData);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be edited in the database.
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async editGiveaway(messageId, giveawayData) {
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// Find by messageId and update it
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await giveawayModel.updateOne({ messageId }, giveawayData).exec();
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be deleted from the database.
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async deleteGiveaway(messageId) {
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// Find by messageId and delete it
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await giveawayModel.deleteOne({ messageId }).exec();
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// Don't forget to return something!
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return true;
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}
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};
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// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
144
examples/custom-databases/mysql.js
Normal file
144
examples/custom-databases/mysql.js
Normal file
|
@ -0,0 +1,144 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load mysql
|
||||
const MySQL = require("mysql");
|
||||
const sql = MySQL.createConnection({
|
||||
host: "localhost",
|
||||
user: "Your MySQL user",
|
||||
password: "Your MySQL password",
|
||||
database: "Your MySQL database name",
|
||||
charset: "utf8mb4", // In order to save emojis correctly
|
||||
});
|
||||
sql.connect((err) => {
|
||||
if (err) {
|
||||
// Stop the process if we can't connect to the MySQL server
|
||||
throw new Error("Impossible to connect to MySQL server. Code: " + err.code);
|
||||
} else {
|
||||
console.log(
|
||||
"[SQL] Connected to the MySQL server! Connection ID: " + sql.threadId
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
// Create giveaways table
|
||||
sql.query(
|
||||
`
|
||||
CREATE TABLE IF NOT EXISTS \`giveaways\`
|
||||
(
|
||||
\`id\` INT(1) NOT NULL AUTO_INCREMENT,
|
||||
\`message_id\` VARCHAR(20) NOT NULL,
|
||||
\`data\` JSON NOT NULL,
|
||||
PRIMARY KEY (\`id\`)
|
||||
);
|
||||
`,
|
||||
(err) => {
|
||||
if (err) console.error(err);
|
||||
console.log("[SQL] Created table `giveaways`");
|
||||
}
|
||||
);
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query("SELECT `data` FROM `giveaways`", (err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
const giveaways = res.map((row) =>
|
||||
JSON.parse(row.data, (_, v) =>
|
||||
typeof v === "string" && /BigInt\("(-?\d+)"\)/.test(v) ? eval(v) : v
|
||||
)
|
||||
);
|
||||
resolve(giveaways);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
"INSERT INTO `giveaways` (`message_id`, `data`) VALUES (?,?)",
|
||||
[
|
||||
messageId,
|
||||
JSON.stringify(giveawayData, (_, v) =>
|
||||
typeof v === "bigint" ? `BigInt("${v}")` : v
|
||||
),
|
||||
],
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
"UPDATE `giveaways` SET `data` = ? WHERE `message_id` = ?",
|
||||
[
|
||||
JSON.stringify(giveawayData, (_, v) =>
|
||||
typeof v === "bigint" ? `BigInt("${v}")` : v
|
||||
),
|
||||
messageId,
|
||||
],
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
"DELETE FROM `giveaways` WHERE `message_id` = ?",
|
||||
messageId,
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
81
examples/custom-databases/nano.js
Normal file
81
examples/custom-databases/nano.js
Normal file
|
@ -0,0 +1,81 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load nano
|
||||
const nano = require("nano")("http://admin:mypassword@localhost:5984");
|
||||
let giveawayDB;
|
||||
|
||||
// Check the DB
|
||||
(async () => {
|
||||
if (!(await nano.db.list()).includes("giveaways"))
|
||||
await nano.db.create("giveaways");
|
||||
giveawayDB = nano.use("giveaways");
|
||||
// Start the manager only after the DB got checked to prevent an error
|
||||
client.giveawaysManager._init();
|
||||
})();
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return (await giveawayDB.list({ include_docs: true })).rows.map(
|
||||
(r) => r.doc
|
||||
);
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
await giveawayDB.insert(giveawayData, messageId);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get the unedited giveaway from the database
|
||||
const giveaway = await giveawayDB.get(messageId);
|
||||
// Edit the giveaway
|
||||
await giveawayDB.insert({ ...giveaway, ...giveawayData });
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get the giveaway from the database
|
||||
const giveaway = await giveawayDB.get(messageId);
|
||||
// Remove the giveaway from the database
|
||||
await giveawayDB.destroy(messageId, giveaway._rev);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(
|
||||
client,
|
||||
{
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
},
|
||||
false
|
||||
); // ATTENTION: Add "false" in order to not start the manager until the DB got checked, see below
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
76
examples/custom-databases/quick.db.js
Normal file
76
examples/custom-databases/quick.db.js
Normal file
|
@ -0,0 +1,76 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load quick.db
|
||||
const db = require("quick.db");
|
||||
if (!Array.isArray(db.get("giveaways"))) db.set("giveaways", []);
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return db.get("giveaways");
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
db.push("giveaways", giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = db.get("giveaways");
|
||||
// Remove the unedited giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Push the edited giveaway into the array
|
||||
newGiveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = db.get("giveaways");
|
||||
// Remove the giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Save the updated array
|
||||
db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
87
examples/custom-databases/quick.replit.js
Normal file
87
examples/custom-databases/quick.replit.js
Normal file
|
@ -0,0 +1,87 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load quick.replit
|
||||
const { Database } = require("quick.replit");
|
||||
const db = new Database();
|
||||
|
||||
// Check the DB when it is ready
|
||||
db.once("ready", async () => {
|
||||
if (!Array.isArray(await db.get("giveaways"))) await db.set("giveaways", []);
|
||||
// Start the manager only after the DB got checked to prevent an error
|
||||
client.giveawaysManager._init();
|
||||
});
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return await db.get("giveaways");
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
await db.push("giveaways", giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the unedited giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Push the edited giveaway into the array
|
||||
newGiveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(
|
||||
client,
|
||||
{
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
},
|
||||
false
|
||||
); // ATTENTION: Add "false" in order to not start the manager until the DB got checked, see below
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
71
examples/custom-databases/quickmongo.js
Normal file
71
examples/custom-databases/quickmongo.js
Normal file
|
@ -0,0 +1,71 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load quickmongo
|
||||
const { Database } = require("quickmongo");
|
||||
const giveawayDB = new Database("mongodb://localhost/database", {
|
||||
collectionName: "giveaways",
|
||||
});
|
||||
|
||||
// Start the manager only after the DB turned ready to prevent an error
|
||||
giveawayDB.once("ready", () => client.giveawaysManager._init());
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return (await giveawayDB.all()).map((element) => element.data);
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
await giveawayDB.set(messageId, giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Replace the unedited giveaway with the edited giveaway
|
||||
await giveawayDB.set(messageId, giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Remove the giveaway from the database
|
||||
await giveawayDB.delete(messageId);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(
|
||||
client,
|
||||
{
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
},
|
||||
false
|
||||
); // ATTENTION: Add "false" in order to not start the manager until the DB got checked, see below
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
83
examples/custom-databases/replit.js
Normal file
83
examples/custom-databases/replit.js
Normal file
|
@ -0,0 +1,83 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load Replit Database
|
||||
const Database = require("@replit/database");
|
||||
const db = new Database();
|
||||
(async () => {
|
||||
if (!Array.isArray(await db.get("giveaways"))) await db.set("giveaways", []);
|
||||
})();
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return await db.get("giveaways");
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveawaysArray = await db.get("giveaways");
|
||||
// Push the new giveaway into the array
|
||||
giveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", giveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the unedited giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Push the edited giveaway into the array
|
||||
newGiveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
0
examples/simple.js
Normal file
0
examples/simple.js
Normal file
Loading…
Reference in a new issue