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34 changed files with 2754 additions and 4146 deletions
18
.github/dependabot.yml
vendored
18
.github/dependabot.yml
vendored
|
@ -1,18 +0,0 @@
|
|||
# To get started with Dependabot version updates, you'll need to specify which
|
||||
# package ecosystems to update and where the package manifests are located.
|
||||
# Please see the documentation for all configuration options:
|
||||
# https://help.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
|
||||
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "npm" # See documentation for possible values
|
||||
directory: "/" # Location of package manifests
|
||||
schedule:
|
||||
interval: "daily"
|
||||
open-pull-requests-limit: 5
|
||||
reviewers:
|
||||
- EmotionChild
|
||||
target-branch: "development"
|
||||
labels:
|
||||
- "npm"
|
||||
- "dependencies"
|
|
@ -1,18 +0,0 @@
|
|||
# Custom/External Database
|
||||
you can use the pre-built available database example in your bot as your need. Read the following carefully to understand the Custom Databases.
|
||||
|
||||
## Database Setup
|
||||
```md
|
||||
SQL Database Setup
|
||||
- Copy the code from the given file from: ./Database Examples/index4mysql.js.
|
||||
- Install the mysql package: `npm i mysql`.
|
||||
- Insert your DB values.
|
||||
and that's it start the bot and it should work.
|
||||
```
|
||||
```md
|
||||
MongoDB Setup
|
||||
- Copy the code from the given file from: ./Database Examples/index4mongo.js.
|
||||
- Install the quickmongo package: npm i quickmongo
|
||||
- Add your connection string in the config file with the following variable: "mongo_url": "your-mongo-connection-string"
|
||||
and that's it start the bot and it should work.
|
||||
```
|
|
@ -1,119 +0,0 @@
|
|||
const fs = require('fs');
|
||||
|
||||
const Discord = require('discord.js');
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.Intents.FLAGS.GUILDS,
|
||||
Discord.Intents.FLAGS.GUILD_MEMBERS,
|
||||
Discord.Intents.FLAGS.GUILD_MESSAGE_REACTIONS
|
||||
]
|
||||
});
|
||||
|
||||
const config = require('./config.json');
|
||||
client.config = config;
|
||||
|
||||
// Load quickmongo
|
||||
const { Database } = require('quickmongo');
|
||||
const db = new Database(config.mongodb_url);
|
||||
|
||||
// Ceck the DB when it is ready
|
||||
db.on('ready', async () => {
|
||||
if (!Array.isArray(await b.get('giveaways'))) await db.set('giveaways', []);
|
||||
// Start the manager only after the BD got checked to prevent an error
|
||||
client.giveawaysManager._init();
|
||||
console.log('SUCCESS!');
|
||||
})
|
||||
|
||||
// Init discord giveaways
|
||||
const { GiveawaysManager } = require('discord-giveaways');
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return await db.get('giveaways');
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async sameGiveaway(messageId, giveawayData) {
|
||||
// Add the giveaway to the database
|
||||
await db.push('giveaways', giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get('giveaways');
|
||||
// Remove the unexisting giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageId !== messageId);
|
||||
// Push the edited giveaway to the array
|
||||
newGiveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
await db.set('giveaways', newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get('giveaways');
|
||||
// Remove the unexisting giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageId !== messageId);
|
||||
// Save the updated array
|
||||
await db.set('giveaways', newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: '#FF0000',
|
||||
embedColorEnd: '#000000',
|
||||
reaction: '🎉',
|
||||
}
|
||||
}, false);
|
||||
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
/* Load all commands */
|
||||
client.commands = new Discord.Collection();
|
||||
fs.readdir("./commands/", (_err, files) => {
|
||||
files.forEach((file) => {
|
||||
if(!file.endsWith(".js")) return;
|
||||
let props = require(`./commands/${file}`);
|
||||
let commandName = file.split(".")[0];
|
||||
client.commands.set(commandName, {
|
||||
name: commandName,
|
||||
...props
|
||||
});
|
||||
console.log(`👌 Command loaded: ${commandName}`);
|
||||
});
|
||||
synchronizeSlashCommands(client, client.commands.map((c) => ({
|
||||
name: c.name,
|
||||
description: c.description,
|
||||
options: c.options,
|
||||
type: 'CHAT_INPUT'
|
||||
})), {
|
||||
debug: true
|
||||
});
|
||||
});
|
||||
|
||||
/* Load all commands */
|
||||
fs.readdir("./events/", (_err, files) => {
|
||||
files.forEach((file) => {
|
||||
if (!file.endsWith(".js")) return;
|
||||
const event = require(`./events/${file}`);
|
||||
let eventName = file.split(".")[0];
|
||||
console.log(`👌 Event loaded: ${eventName}`);
|
||||
client.on(eventName, event.bind(null, client));
|
||||
delete require.cache[require.resolve(`.events/${file}`)];
|
||||
});
|
||||
});
|
||||
|
||||
// Login
|
||||
client.login(config.token);
|
|
@ -1,159 +0,0 @@
|
|||
const fs = require('fs');
|
||||
|
||||
const { Client, Intents } = require('discord.js');
|
||||
const client = new Client({
|
||||
intents: [
|
||||
Intents.FLAGS.GUILDS,
|
||||
Intents.FLAGS.GUILD_MEMBERS,
|
||||
Intents.FLAGS.GUILD_MESSAGE_REACTIONS
|
||||
]
|
||||
});
|
||||
const config = require('./config.json');
|
||||
client.config = config;
|
||||
|
||||
// Load MySQL
|
||||
const MySQL = require('mysql');
|
||||
const sql = MySQL.createConnection({
|
||||
host: 'localhost',
|
||||
user: 'Your MySQL user',
|
||||
password: 'Your MySQL password',
|
||||
database: 'Your MySQL database',
|
||||
charset: 'utf8mb4' // In order to save emojis in the database correctly
|
||||
});
|
||||
sql.connect((err) => {
|
||||
if (err) {
|
||||
// Stop the process if we can't connect to the MySQL server
|
||||
throw new Error('Impossible to connect to MySQL server. Code: ' + err.code);
|
||||
} else {
|
||||
console.log('[SQL] Connection to the MySQL server! Connection ID: ' + sql.threadId);
|
||||
}
|
||||
});
|
||||
|
||||
// Create giveaways table
|
||||
sql.query(`
|
||||
CREATE TABLE IF NOT EXISTS \`giveaways\`
|
||||
(
|
||||
\`id\` INT(1) NOT NULL AUTO_INCREMENT,
|
||||
\`message_id\` VARCHAR(20) NOT NULL,
|
||||
\`data\` JSON NOT NULL,
|
||||
PRIMARY KEY (\`id\`)
|
||||
);
|
||||
`, (err) => {
|
||||
if (err) console.error(err);
|
||||
console.log('[SQL] Created table `giveaways`');
|
||||
});
|
||||
|
||||
const { GiveawaysManager } = require('discord-giveaways');
|
||||
const GiveawaysManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database
|
||||
async getAllGiveaways() {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query('SELECT `data` FROM `giveaways`', (err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
const giveaways = res.map((row) =>
|
||||
JSON.parse(row.data, (_, v) => (typeof v === 'string' && /BigInt\("(-?\d+)"\)/.test(v)) ? eval(v) : v)
|
||||
);
|
||||
resolve(giveaways);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
'INSERT INTO `giveaways` (`message_id`, `data`) VALUES (?,?)',
|
||||
[messageId, JSON.stringify(giveawayData, (_, v) => typeof v === 'bigint' ? `BigInt("${v}")` : v)],
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
'UPDATE `giveaways` SET `data` = ? WHERE `message_id` = ?',
|
||||
[JSON.stringify(giveawayData, (_, v) => typeof v === 'bigint' ? `BigInt("${v}")` : v), messageId],
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query('DELETE FROM `giveaways` WHERE `message_id` = ?', messageId, (err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new instance of your class
|
||||
const manager = new GiveawaysManagerWithOwnDatabase(cclient, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: '#FF0000',
|
||||
embedColorEnd: '#000000',
|
||||
reaction: '🎉',
|
||||
}
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
/* Load all commands */
|
||||
client.commands = new Discord.Collection();
|
||||
fs.readdir('./commands/', (_err, files) => {
|
||||
files.forEach((file) => {
|
||||
if (!file.endsWith('.js')) return;
|
||||
let props = require(`./commands/${file}`);
|
||||
let commandName = file.split('.')[0];
|
||||
client.commands.set(commandName, {
|
||||
name: commandName,
|
||||
...props
|
||||
});
|
||||
client.log(`👌 Command loaded: ${commandName}`);
|
||||
});
|
||||
syncroniseSlashCommands(client, client.commands.map((c) => ({
|
||||
name: c.name,
|
||||
description: c.description,
|
||||
options: c.options,
|
||||
type: 'CHAT_INPUT'
|
||||
})), {
|
||||
debug: true
|
||||
});
|
||||
});
|
||||
|
||||
/* Load all events */
|
||||
fs.readdir('./events/', (_err, files) => {
|
||||
files.forEach((file) => {
|
||||
if (!file.endsWith('.js')) return;
|
||||
const event = require(`./events/${file}`);
|
||||
let eventName = file.split('.')[0];
|
||||
console.log(`👌 Event loaded: ${eventName}`);
|
||||
client.on(eventName, event.bind(null, client));
|
||||
delete require.cache[require.resolve(`./events/${file}`)];
|
||||
});
|
||||
});
|
||||
|
||||
client.login(config.token);
|
859
LICENSE
859
LICENSE
|
@ -1,674 +1,201 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
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||||
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||||
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||||
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|
||||
|
||||
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|
||||
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|
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||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
50
README.md
50
README.md
|
@ -1,37 +1,45 @@
|
|||
# Giveaway-Child
|
||||
# Holana
|
||||
|
||||
## Updates
|
||||
|
||||
- Update discord.js version to v13.
|
||||
- Format the code looks more cleaner.
|
||||
- Minor bot fixes and improvements.
|
||||
|
||||
## Requirements
|
||||
|
||||
- Nodejs v16
|
||||
- Invite your bot with bot and applications scope
|
||||
- Bot needs v16 of nodejs to work
|
||||
- Invite your bot with `bot` and `applications.commands` scope
|
||||
- Bot only uses slash commands, message content no longer exists.
|
||||
- Bot currently supports v14 of discord.js.
|
||||
|
||||
## Features
|
||||
|
||||
- Fast giveaways created using the best databases, like: mongodb, quick.db, .etc
|
||||
- LAST CHANCE TO ENTER warning when a giveaway is about to end.
|
||||
- Slash commands for faster giveaway creating.
|
||||
Drop giveaway ability, drop giveaways anytime in your server with the drop command.
|
||||
- Pause and un-pause giveaway feature.
|
||||
|
||||
- Lightning fast giveaways created using best databases, like: mongodb, quick.db, etc.
|
||||
- LAST CHANCE TO ENTER warning when giveaway is about to end.
|
||||
- Slash commands for faster and simpler giveaway creating.
|
||||
- Drop giveaway ability, drop giveaway anytime in your server with drop command.
|
||||
- Pause and un-pause giveaways.
|
||||
|
||||
## Links
|
||||
|
||||
- 🔗 [Invite Link](https://discord.com/api/oauth2/authorize?client_id=726333575091454002&permissions=8&scope=bot)
|
||||
- ℹ [Support Server Link](https://discord.gg/SVQVzJq)
|
||||
- 📑 [Commands](https://docs.emotionchild.com/coming_soon)
|
||||
- 🌐 [Website](https://docs.emotionchild.com/coming_soon)
|
||||
|
||||
## Custom/External Database setup
|
||||
|
||||
- Read the [README](Database%20Examples/README.md) file and you are good to go to use custom db's.
|
||||
- ℹ [Support Server Link](https://discord.gg/etQdZxSyEH)
|
||||
- 📑 [Commands](https://docs.elliebot.net/Giveaway-child/Commands)
|
||||
- 🌐 [Website](https://docs.elliebot.net/category/holana)
|
||||
|
||||
## Setup
|
||||
|
||||
- `npm i`
|
||||
- Pick a database from the Database Examples folder.
|
||||
- Just copy and paste it into the [index file](index.js)
|
||||
- Fill out the [config file](config.example.json) and save it as config.js.
|
||||
- Then run the bot with `npm run start`
|
||||
## Custom/External Database setup
|
||||
|
||||
- Check the example folder to get the custom database examples
|
||||
|
||||
## Manual setup on local machine
|
||||
|
||||
- Run command `npm i`
|
||||
- Pick a database from `Database Examples` folder and copy it to `index.js` file.
|
||||
- Fill the configurations.
|
||||
- Run command `npm run start`
|
||||
|
||||
## Credits
|
||||
|
||||
|
|
|
@ -1,48 +1,51 @@
|
|||
const messages = require("../utils/messages");
|
||||
const Discord = require("discord.js");
|
||||
const messages = require("../utils/messages.js");
|
||||
|
||||
module.exports = {
|
||||
|
||||
description: 'Create a drop giveaway',
|
||||
description: "Create a drop giveaway",
|
||||
|
||||
options: [
|
||||
{
|
||||
name: 'winners',
|
||||
description: 'How many winners the giveaway should have',
|
||||
type: 'INTEGER',
|
||||
required: true
|
||||
name: "winners",
|
||||
description: "How many winners the giveaway should have",
|
||||
type: Discord.ApplicationCommandOptionType.Integer,
|
||||
required: true,
|
||||
},
|
||||
{
|
||||
name: 'prize',
|
||||
description: 'What the prize of the giveaway should be',
|
||||
type: 'STRING',
|
||||
required: true
|
||||
name: "prize",
|
||||
description: "What the prize of the giveaway should be",
|
||||
type: Discord.ApplicationCommandOptionType.String,
|
||||
required: true,
|
||||
},
|
||||
{
|
||||
name: 'channel',
|
||||
description: 'The channel to start the giveaway in',
|
||||
type: 'CHANNEL',
|
||||
required: true
|
||||
}
|
||||
name: "channel",
|
||||
description: "The channel to start the giveaway in",
|
||||
type: Discord.ApplicationCommandOptionType.Channel,
|
||||
required: true,
|
||||
},
|
||||
],
|
||||
|
||||
run: async (client, interaction) => {
|
||||
|
||||
// If the member doesn't have enough permissions
|
||||
if(!interaction.member.permissions.has('MANAGE_MESSAGES') && !interaction.member.roles.cache.some((r) => r.name === "Giveaways")){
|
||||
if (
|
||||
!interaction.member.permissions.has("MANAGE_MESSAGES") &&
|
||||
!interaction.member.roles.cache.some((r) => r.name === "Giveaways")
|
||||
) {
|
||||
return interaction.reply({
|
||||
content: ':x: You need to have the manage messages permissions to start giveaways.',
|
||||
ephemeral: true
|
||||
content:
|
||||
":x: You need to have the manage messages permissions to start giveaways.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
const giveawayChannel = interaction.options.getChannel('channel');
|
||||
const giveawayWinnerCount = interaction.options.getInteger('winners');
|
||||
const giveawayPrize = interaction.options.getString('prize');
|
||||
const giveawayChannel = interaction.options.getChannel("channel");
|
||||
const giveawayWinnerCount = interaction.options.getInteger("winners");
|
||||
const giveawayPrize = interaction.options.getString("prize");
|
||||
|
||||
if(!giveawayChannel.isText()) {
|
||||
if (!giveawayChannel.isTextBased()) {
|
||||
return interaction.reply({
|
||||
content: ':x: Selected channel is not text-based.',
|
||||
ephemeral: true
|
||||
content: ":x: Selected channel is not text-based.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -57,10 +60,9 @@ module.exports = {
|
|||
// specify drop
|
||||
isDrop: true,
|
||||
// Messages
|
||||
messages
|
||||
messages,
|
||||
});
|
||||
|
||||
interaction.reply(`Giveaway started in ${giveawayChannel}!`);
|
||||
|
||||
}
|
||||
},
|
||||
};
|
|
@ -1,65 +1,71 @@
|
|||
const ms = require('ms');
|
||||
const Discord = require("discord.js");
|
||||
|
||||
module.exports = {
|
||||
|
||||
description: 'End a giveaway',
|
||||
description: "End a giveaway",
|
||||
|
||||
options: [
|
||||
{
|
||||
name: 'giveaway',
|
||||
description: 'The giveaway to end (message ID or giveaway prize)',
|
||||
type: 'STRING',
|
||||
required: true
|
||||
}
|
||||
name: "giveaway",
|
||||
description: "The giveaway to end (message ID or giveaway prize)",
|
||||
type: Discord.ApplicationCommandOptionType.String,
|
||||
required: true,
|
||||
},
|
||||
],
|
||||
|
||||
run: async (client, interaction) => {
|
||||
|
||||
// If the member doesn't have enough permissions
|
||||
if(!interaction.member.permissions.has('MANAGE_MESSAGES') && !interaction.member.roles.cache.some((r) => r.name === "Giveaways")){
|
||||
if (
|
||||
!interaction.member.permissions.has("MANAGE_MESSAGES") &&
|
||||
!interaction.member.roles.cache.some((r) => r.name === "Giveaways")
|
||||
) {
|
||||
return interaction.reply({
|
||||
content: ':x: You need to have the manage messages permissions to end giveaways.',
|
||||
ephemeral: true
|
||||
content:
|
||||
":x: You need to have the manage messages permissions to end giveaways.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
const query = interaction.options.getString('giveaway');
|
||||
const query = interaction.options.getString("giveaway");
|
||||
|
||||
// try to found the giveaway with prize then with ID
|
||||
const giveaway =
|
||||
// Search with giveaway prize
|
||||
client.giveawaysManager.giveaways.find((g) => g.prize === query && g.guildId === interaction.guild.id) ||
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.prize === query && g.guildId === interaction.guild.id
|
||||
) ||
|
||||
// Search with giveaway ID
|
||||
client.giveawaysManager.giveaways.find((g) => g.messageId === query && g.guildId === interaction.guild.id);
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.messageId === query && g.guildId === interaction.guild.id
|
||||
);
|
||||
|
||||
// If no giveaway was found
|
||||
if (!giveaway) {
|
||||
return interaction.reply({
|
||||
content: 'Unable to find a giveaway for `'+ query + '`.',
|
||||
ephemeral: true
|
||||
content: "Unable to find a giveaway for `" + query + "`.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
if (giveaway.ended) {
|
||||
return interaction.reply({
|
||||
content: 'This giveaway is already ended.',
|
||||
ephemeral: true
|
||||
content: "This giveaway is already ended.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
// Edit the giveaway
|
||||
client.giveawaysManager.end(giveaway.messageId)
|
||||
client.giveawaysManager
|
||||
.end(giveaway.messageId)
|
||||
// Success message
|
||||
.then(() => {
|
||||
// Success message
|
||||
interaction.reply('Giveaway ended!');
|
||||
interaction.reply("Giveaway ended!");
|
||||
})
|
||||
.catch((e) => {
|
||||
interaction.reply({
|
||||
content: e,
|
||||
ephemeral: true
|
||||
ephemeral: true,
|
||||
});
|
||||
});
|
||||
|
||||
}
|
||||
},
|
||||
};
|
|
@ -1,41 +1,44 @@
|
|||
const message = require('../utils/messages');
|
||||
const messages = require("../utils/messages");
|
||||
const {
|
||||
MessageEmbed,
|
||||
MessageActionRow,
|
||||
MessageButton
|
||||
} = require('discord.js');
|
||||
EmbedBuilder,
|
||||
ActionRowBuilder,
|
||||
ButtonBuilder,
|
||||
ButtonStyle,
|
||||
} = require("discord.js");
|
||||
|
||||
module.exports = {
|
||||
name: "help",
|
||||
description: "Get all Bot Commands",
|
||||
run: async (client, interaction) => {
|
||||
|
||||
let helpembed = new MessageEmbed()
|
||||
helpembed.setColor("RANDOM")
|
||||
helpembed.setAuthor(
|
||||
`Commands of ${client.user.username}`
|
||||
)
|
||||
helpembed.setColor("#2f3136")
|
||||
helpembed.setThumbnail("https://cdn.discordapp.com/avatars/608119997713350679/d71c7cbb2ba132867367ed47261aea6d.png")
|
||||
let helpembed = new EmbedBuilder();
|
||||
helpembed.setAuthor({ name: `Commands of ${client.user.username}` });
|
||||
helpembed.setColor("#2f3136");
|
||||
helpembed.setThumbnail(
|
||||
"https://cdn.discordapp.com/attachments/765441543100170271/837111290265993246/196270_IDaqfU3u.png"
|
||||
);
|
||||
client.commands.map((cmd) => {
|
||||
helpembed.addField(
|
||||
`\`${cmd.name}\``,
|
||||
`${cmd.description}`,
|
||||
true
|
||||
);
|
||||
})
|
||||
helpembed.setTimestamp()
|
||||
helpembed.setFooter(`© EmotionChild | Have a nice day!`);
|
||||
helpembed.addFields({
|
||||
name: `\`${cmd.name}\``,
|
||||
value: `${cmd.description}`,
|
||||
});
|
||||
});
|
||||
helpembed.setTimestamp();
|
||||
helpembed.setFooter({ text: `© Holana | Have a nice day!` });
|
||||
|
||||
const row = new MessageActionRow()
|
||||
.addComponents(
|
||||
new MessageButton()
|
||||
.setEmoji('865572290065072128')
|
||||
const row = new ActionRowBuilder().addComponents(
|
||||
new ButtonBuilder()
|
||||
.setEmoji("865572290065072128")
|
||||
.setLabel(`Invite ${client.user.username}`)
|
||||
.setURL(`https://discord.com/api/oauth2/authorize?client_id=726333575091454002&permissions=8&scope=bot%20applications.commands`)
|
||||
.setStyle('LINK'),
|
||||
.setURL(
|
||||
`https://discord.com/api/oauth2/authorize?client_id=726333575091454002&permissions=8&scope=bot%20applications.commands`
|
||||
)
|
||||
.setStyle(ButtonStyle.Link)
|
||||
);
|
||||
|
||||
await interaction.reply({ embeds: [helpembed],components: [row], ephemeral: true });
|
||||
await interaction.reply({
|
||||
embeds: [helpembed],
|
||||
components: [row],
|
||||
ephemeral: true,
|
||||
});
|
||||
},
|
||||
};
|
|
@ -1,29 +1,35 @@
|
|||
const messages = require('../utils/messages');
|
||||
const messages = require("../utils/messages");
|
||||
const {
|
||||
MessageEmbed,
|
||||
MessageActionRow,
|
||||
MessageButton
|
||||
} = require('discord.js');
|
||||
EmbedBuilder,
|
||||
ActionRowBuilder,
|
||||
ButtonBuilder,
|
||||
ButtonStyle,
|
||||
} = require("discord.js");
|
||||
|
||||
module.exports = {
|
||||
name: "invite",
|
||||
description: "Get Invite Link for Giveaway Child",
|
||||
description: "Get Invite Link for Holana",
|
||||
run: async (client, interaction) => {
|
||||
|
||||
let invite = new MessageEmbed()
|
||||
.setAuthor(`Invite of ${client.user.username}`, `${client.user.displayAvatarURL({ format: 'png' })}`)
|
||||
let invite = new EmbedBuilder()
|
||||
.setTitle(`${interaction.user.tag}`)
|
||||
.setDescription("You can invite the bot by clicking on the below button.")
|
||||
.setColor("#2f3136")
|
||||
.setFooter(`© EmotionChild | Have a nice day!`);
|
||||
.setFooter({ text: `© Holana | Have a nice day!` });
|
||||
|
||||
const row = new MessageActionRow()
|
||||
.addComponents(
|
||||
new MessageButton()
|
||||
.setEmoji('865572290065072128')
|
||||
const row = new ActionRowBuilder().addComponents(
|
||||
new ButtonBuilder()
|
||||
.setEmoji("865572290065072128")
|
||||
.setLabel(`Invite ${client.user.username}`)
|
||||
.setURL(`https://discord.com/api/oauth2/authorize?client_id=726333575091454002&permissions=8&scope=bot%20applications.commands`)
|
||||
.setStyle('LINK'),
|
||||
.setURL(
|
||||
`https://discord.com/api/oauth2/authorize?client_id=726333575091454002&permissions=8&scope=bot%20applications.commands`
|
||||
)
|
||||
.setStyle(ButtonStyle.Link)
|
||||
);
|
||||
|
||||
await interaction.reply({ embeds: [invite],components: [row], ephemeral: true });
|
||||
await interaction.reply({
|
||||
embeds: [invite],
|
||||
components: [row],
|
||||
ephemeral: true,
|
||||
});
|
||||
},
|
||||
};
|
71
commands/pause.js
Normal file
71
commands/pause.js
Normal file
|
@ -0,0 +1,71 @@
|
|||
const Discord = require("discord.js");
|
||||
|
||||
module.exports = {
|
||||
description: "Pause a giveaway",
|
||||
|
||||
options: [
|
||||
{
|
||||
name: "giveaway",
|
||||
description: "The giveaway to pause (message ID or giveaway prize)",
|
||||
type: Discord.ApplicationCommandOptionType.String,
|
||||
required: true,
|
||||
},
|
||||
],
|
||||
|
||||
run: async (client, interaction) => {
|
||||
// If the member doesn't have enough permissions
|
||||
if (
|
||||
!interaction.member.permissions.has("MANAGE_MESSAGES") &&
|
||||
!interaction.member.roles.cache.some((r) => r.name === "Giveaways")
|
||||
) {
|
||||
return interaction.reply({
|
||||
content:
|
||||
":x: You need to have the manage messages permissions to pause giveaways.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
const query = interaction.options.getString("giveaway");
|
||||
|
||||
// try to found the giveaway with prize then with ID
|
||||
const giveaway =
|
||||
// Search with giveaway prize
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.prize === query && g.guildId === interaction.guild.id
|
||||
) ||
|
||||
// Search with giveaway ID
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.messageId === query && g.guildId === interaction.guild.id
|
||||
);
|
||||
|
||||
// If no giveaway was found
|
||||
if (!giveaway) {
|
||||
return interaction.reply({
|
||||
content: "Unable to find a giveaway for `" + query + "`.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
if (giveaway.pauseOptions.isPaused) {
|
||||
return interaction.reply({
|
||||
content: "This giveaway is already paused.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
// Edit the giveaway
|
||||
client.giveawaysManager
|
||||
.pause(giveaway.messageId)
|
||||
// Success message
|
||||
.then(() => {
|
||||
// Success message
|
||||
interaction.reply("Giveaway paused!");
|
||||
})
|
||||
.catch((e) => {
|
||||
interaction.reply({
|
||||
content: e,
|
||||
ephemeral: true,
|
||||
});
|
||||
});
|
||||
},
|
||||
};
|
|
@ -1,9 +1,9 @@
|
|||
const messages = require('../utils/messages');
|
||||
const { MessageEmbed } = require("discord.js");
|
||||
const messages = require("../utils/messages");
|
||||
const { EmbedBuilder } = require("discord.js");
|
||||
|
||||
module.exports = {
|
||||
name: "ping",
|
||||
description: "Tells the bot's latency,",
|
||||
description: "Tells a bot latency,",
|
||||
run: async (client, interaction) => {
|
||||
// If the member doesn't have enough permissions
|
||||
if (!interaction.member.permissions.has("SEND_MESSAGES")) {
|
||||
|
@ -15,16 +15,16 @@ module.exports = {
|
|||
}
|
||||
|
||||
let circles = {
|
||||
green: "<:online:885049752297824276>",
|
||||
yellow: "<:idle:885049726460899339>",
|
||||
red: "<:offline:885049312877346817>",
|
||||
green: "<:online:903711513183940669>",
|
||||
yellow: "<:idle:903711513490112512> ",
|
||||
red: "<:dnd:903711513066487851>",
|
||||
};
|
||||
|
||||
let botping = new MessageEmbed()
|
||||
.setTitle(`${client.user.name} Ping`)
|
||||
let botping = new EmbedBuilder()
|
||||
.setTitle(`${client.user.username} Ping`)
|
||||
.setColor("2f3136")
|
||||
.addFields({
|
||||
name: "<:link:911514727375577088> Bot Ping:",
|
||||
name: "<:connection2:896715171454677013> Bot Ping:",
|
||||
value: `${
|
||||
client.ws?.ping <= 200
|
||||
? circles.green
|
||||
|
|
|
@ -1,62 +1,70 @@
|
|||
module.exports = {
|
||||
const Discord = require("discord.js");
|
||||
|
||||
description: 'Reroll a giveaway',
|
||||
module.exports = {
|
||||
description: "Reroll a giveaway",
|
||||
|
||||
options: [
|
||||
{
|
||||
name: 'giveaway',
|
||||
description: 'The giveaway to reroll (message ID or prize)',
|
||||
type: 'STRING',
|
||||
required: true
|
||||
}
|
||||
name: "giveaway",
|
||||
description: "The giveaway to reroll (message ID or prize)",
|
||||
type: Discord.ApplicationCommandOptionType.String,
|
||||
required: true,
|
||||
},
|
||||
],
|
||||
|
||||
run: async (client, interaction) => {
|
||||
|
||||
// If the member doesn't have enough permissions
|
||||
if(!interaction.member.permissions.has('MANAGE_MESSAGES') && !interaction.member.roles.cache.some((r) => r.name === "Giveaways")){
|
||||
if (
|
||||
!interaction.member.permissions.has("MANAGE_MESSAGES") &&
|
||||
!interaction.member.roles.cache.some((r) => r.name === "Giveaways")
|
||||
) {
|
||||
return interaction.reply({
|
||||
content: ':x: You need to have the manage messages permissions to reroll giveaways.',
|
||||
ephemeral: true
|
||||
content:
|
||||
":x: You need to have the manage messages permissions to reroll giveaways.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
const query = interaction.options.getString('giveaway');
|
||||
const query = interaction.options.getString("giveaway");
|
||||
|
||||
// try to found the giveaway with prize then with ID
|
||||
const giveaway =
|
||||
// Search with giveaway prize
|
||||
client.giveawaysManager.giveaways.find((g) => g.prize === query && g.guildId === interaction.guild.id) ||
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.prize === query && g.guildId === interaction.guild.id
|
||||
) ||
|
||||
// Search with giveaway ID
|
||||
client.giveawaysManager.giveaways.find((g) => g.messageId === query && g.guildId === interaction.guild.id);
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.messageId === query && g.guildId === interaction.guild.id
|
||||
);
|
||||
|
||||
// If no giveaway was found
|
||||
if (!giveaway) {
|
||||
return interaction.reply({
|
||||
content: 'Unable to find a giveaway for `'+ query +'`.',
|
||||
ephemeral: true
|
||||
content: "Unable to find a giveaway for `" + query + "`.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
if (!giveaway.ended) {
|
||||
return interaction.reply({
|
||||
content: 'The giveaway is not ended yet.',
|
||||
ephemeral: true
|
||||
content: "The giveaway is not ended yet.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
// Reroll the giveaway
|
||||
client.giveawaysManager.reroll(giveaway.messageId)
|
||||
client.giveawaysManager
|
||||
.reroll(giveaway.messageId)
|
||||
.then(() => {
|
||||
// Success message
|
||||
interaction.reply('Giveaway rerolled!');
|
||||
interaction.reply("Giveaway rerolled!");
|
||||
})
|
||||
.catch((e) => {
|
||||
interaction.reply({
|
||||
content: e,
|
||||
ephemeral: true
|
||||
ephemeral: true,
|
||||
});
|
||||
});
|
||||
|
||||
}
|
||||
},
|
||||
};
|
|
@ -1,56 +1,60 @@
|
|||
const ms = require('ms');
|
||||
const Discord = require("discord.js");
|
||||
const ms = require("ms");
|
||||
const messages = require("../utils/messages");
|
||||
|
||||
module.exports = {
|
||||
|
||||
description: 'Start a giveaway',
|
||||
description: "Start a giveaway",
|
||||
|
||||
options: [
|
||||
{
|
||||
name: 'duration',
|
||||
description: 'How long the giveaway should last for. Example values: 1m, 1h, 1d',
|
||||
type: 'STRING',
|
||||
required: true
|
||||
name: "duration",
|
||||
description:
|
||||
"How long the giveaway should last for. Example values: 1m, 1h, 1d",
|
||||
type: Discord.ApplicationCommandOptionType.String,
|
||||
required: true,
|
||||
},
|
||||
{
|
||||
name: 'winners',
|
||||
description: 'How many winners the giveaway should have',
|
||||
type: 'INTEGER',
|
||||
required: true
|
||||
name: "winners",
|
||||
description: "How many winners the giveaway should have",
|
||||
type: Discord.ApplicationCommandOptionType.Integer,
|
||||
required: true,
|
||||
},
|
||||
{
|
||||
name: 'prize',
|
||||
description: 'What the prize of the giveaway should be',
|
||||
type: 'STRING',
|
||||
required: true
|
||||
name: "prize",
|
||||
description: "What the prize of the giveaway should be",
|
||||
type: Discord.ApplicationCommandOptionType.String,
|
||||
required: true,
|
||||
},
|
||||
{
|
||||
name: 'channel',
|
||||
description: 'The channel to start the giveaway in',
|
||||
type: 'CHANNEL',
|
||||
required: true
|
||||
}
|
||||
name: "channel",
|
||||
description: "The channel to start the giveaway in",
|
||||
type: Discord.ApplicationCommandOptionType.Channel,
|
||||
required: true,
|
||||
},
|
||||
],
|
||||
|
||||
run: async (client, interaction) => {
|
||||
|
||||
// If the member doesn't have enough permissions
|
||||
if(!interaction.member.permissions.has('MANAGE_MESSAGES') && !interaction.member.roles.cache.some((r) => r.name === "Giveaways")){
|
||||
if (
|
||||
!interaction.member.permissions.has("MANAGE_MESSAGES") &&
|
||||
!interaction.member.roles.cache.some((r) => r.name === "Giveaways")
|
||||
) {
|
||||
return interaction.reply({
|
||||
content: ':x: You need to have the manage messages permissions to start giveaways.',
|
||||
ephemeral: true
|
||||
content:
|
||||
":x: You need to have the manage messages permissions to start giveaways.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
const giveawayChannel = interaction.options.getChannel('channel');
|
||||
const giveawayDuration = interaction.options.getString('duration');
|
||||
const giveawayWinnerCount = interaction.options.getInteger('winners');
|
||||
const giveawayPrize = interaction.options.getString('prize');
|
||||
const giveawayChannel = interaction.options.getChannel("channel");
|
||||
const giveawayDuration = interaction.options.getString("duration");
|
||||
const giveawayWinnerCount = interaction.options.getInteger("winners");
|
||||
const giveawayPrize = interaction.options.getString("prize");
|
||||
|
||||
if(!giveawayChannel.isText()) {
|
||||
if (!giveawayChannel.isTextBased()) {
|
||||
return interaction.reply({
|
||||
content: ':x: Selected channel is not text-based.',
|
||||
ephemeral: true
|
||||
content: ":x: Selected channel is not text-based.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -65,11 +69,9 @@ module.exports = {
|
|||
// Who hosts this giveaway
|
||||
hostedBy: client.config.hostedBy ? interaction.user : null,
|
||||
// Messages
|
||||
messages
|
||||
messages,
|
||||
});
|
||||
|
||||
interaction.reply(`Giveaway started in ${giveawayChannel}!`);
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
};
|
|
@ -1,10 +1,10 @@
|
|||
const os = require('os');
|
||||
const { MessageEmbed } = require('discord.js');
|
||||
const feroms = require('fero-ms');
|
||||
const os = require("os");
|
||||
const { EmbedBuilder } = require("discord.js");
|
||||
const feroms = require("fero-ms");
|
||||
|
||||
module.exports = {
|
||||
name: 'stats',
|
||||
description: 'Sends bot physical statistics',
|
||||
name: "stats",
|
||||
description: "Sends bot physical statistics",
|
||||
run: async (client, interaction) => {
|
||||
let uptime = client.uptime;
|
||||
let shortUptime = feroms.ms(uptime);
|
||||
|
@ -12,74 +12,76 @@ module.exports = {
|
|||
let cores = os.cpus().length;
|
||||
let platform = os.platform();
|
||||
let nodejs = process.version;
|
||||
let djs = require('discord.js').version;
|
||||
let botversion = require('../package.json').version;
|
||||
let djs = require("discord.js").version;
|
||||
let botversion = require("../package.json").version;
|
||||
let server = client.guilds.cache.size;
|
||||
let user = client.users.cache.size;
|
||||
let channel = client.channels.cache.size;
|
||||
|
||||
let statsembed = new MessageEmbed()
|
||||
let statsembed = new EmbedBuilder()
|
||||
.addFields(
|
||||
{
|
||||
name: '<:live2:896715171882500106> I have been online for?',
|
||||
value: `\`\`\`${shortUptime}\`\`\``
|
||||
name: "<:live2:896715171882500106> I have been online for?",
|
||||
value: `\`\`\`${shortUptime}\`\`\``,
|
||||
},
|
||||
{
|
||||
name: '<:globe:896718155416760340> Guilds',
|
||||
name: "<:globe:896718155416760340> Guilds",
|
||||
value: `\`${server}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:mention:896718358672707584> Users',
|
||||
name: "<:mention:896718358672707584> Users",
|
||||
value: `\`${user}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:channel:896717996326809641> Channels',
|
||||
name: "<:channel:896717996326809641> Channels",
|
||||
value: `\`${channel}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: 'Bot Version',
|
||||
name: "Bot Version",
|
||||
value: `\`v${botversion}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:prime:896718399776886816> Arch',
|
||||
name: "<:prime:896718399776886816> Arch",
|
||||
value: `\`${os.arch()}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:info:896718244461826140> Platform',
|
||||
name: "<:info:896718244461826140> Platform",
|
||||
value: `\`${platform}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:desktop:896718080821047346> Cores',
|
||||
name: "<:desktop:896718080821047346> Cores",
|
||||
value: `\`${cores}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<a:Discord:896723328277024819> Discord.js Version',
|
||||
name: "<a:Discord:896723328277024819> Discord.js Version",
|
||||
value: `\`v${djs}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:jss:896718571491704852> Node.js Version',
|
||||
name: "<:jss:896718571491704852> Node.js Version",
|
||||
value: `\`${nodejs}\``,
|
||||
inline: true
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:ram:896715172029276180> Ram Usage',
|
||||
value: `\`${(process.memoryUsage().heapUsed / 1024 / 1024).toFixed(2)}MB/ ${(os.totalmem() / 1024 / 1024).toFixed(2)}MB\``,
|
||||
inline: true
|
||||
name: "<:ram:896715172029276180> Ram Usage",
|
||||
value: `\`${(process.memoryUsage().heapUsed / 1024 / 1024).toFixed(
|
||||
2
|
||||
)}MB/ ${(os.totalmem() / 1024 / 1024).toFixed(2)}MB\``,
|
||||
inline: true,
|
||||
},
|
||||
{
|
||||
name: '<:desktop:896718080821047346> CPU Model',
|
||||
value: `\`\`\`${model}\`\`\``
|
||||
name: "<:desktop:896718080821047346> CPU Model",
|
||||
value: `\`\`\`${model}\`\`\``,
|
||||
}
|
||||
)
|
||||
.setTimestamp()
|
||||
.setTimestamp();
|
||||
await interaction.reply({ embeds: [statsembed] });
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
71
commands/unpause.js
Normal file
71
commands/unpause.js
Normal file
|
@ -0,0 +1,71 @@
|
|||
const Discord = require("discord.js");
|
||||
|
||||
module.exports = {
|
||||
description: "Unpause a giveaway",
|
||||
|
||||
options: [
|
||||
{
|
||||
name: "giveaway",
|
||||
description: "The giveaway to unpause (message ID or giveaway prize)",
|
||||
type: Discord.ApplicationCommandOptionType.String,
|
||||
required: true,
|
||||
},
|
||||
],
|
||||
|
||||
run: async (client, interaction) => {
|
||||
// If the member doesn't have enough permissions
|
||||
if (
|
||||
!interaction.member.permissions.has("MANAGE_MESSAGES") &&
|
||||
!interaction.member.roles.cache.some((r) => r.name === "Giveaways")
|
||||
) {
|
||||
return interaction.reply({
|
||||
content:
|
||||
":x: You need to have the manage messages permissions to unpause giveaways.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
const query = interaction.options.getString("giveaway");
|
||||
|
||||
// try to found the giveaway with prize then with ID
|
||||
const giveaway =
|
||||
// Search with giveaway prize
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.prize === query && g.guildId === interaction.guild.id
|
||||
) ||
|
||||
// Search with giveaway ID
|
||||
client.giveawaysManager.giveaways.find(
|
||||
(g) => g.messageId === query && g.guildId === interaction.guild.id
|
||||
);
|
||||
|
||||
// If no giveaway was found
|
||||
if (!giveaway) {
|
||||
return interaction.reply({
|
||||
content: "Unable to find a giveaway for `" + query + "`.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
if (!giveaway.pauseOptions.isPaused) {
|
||||
return interaction.reply({
|
||||
content: "This giveaway is not paused.",
|
||||
ephemeral: true,
|
||||
});
|
||||
}
|
||||
|
||||
// Edit the giveaway
|
||||
client.giveawaysManager
|
||||
.unpause(giveaway.messageId)
|
||||
// Success message
|
||||
.then(() => {
|
||||
// Success message
|
||||
interaction.reply("Giveaway unpaused!");
|
||||
})
|
||||
.catch((e) => {
|
||||
interaction.reply({
|
||||
content: e,
|
||||
ephemeral: true,
|
||||
});
|
||||
});
|
||||
},
|
||||
};
|
|
@ -1,13 +1,13 @@
|
|||
module.exports = (client, interaction) => {
|
||||
|
||||
if (!interaction.isCommand()) return;
|
||||
if (!interaction.isChatInputCommand()) return;
|
||||
|
||||
const command = client.commands.get(interaction.commandName);
|
||||
|
||||
if (!command) return void interaction.reply({
|
||||
if (!command)
|
||||
return void interaction.reply({
|
||||
content: `Command \`${interaction.commandName}\` not found.`,
|
||||
ephemeral: true
|
||||
ephemeral: true,
|
||||
});
|
||||
|
||||
command.run(client, interaction);
|
||||
};
|
||||
}
|
|
@ -1,12 +1,21 @@
|
|||
const { ActivityType } = require("discord.js");
|
||||
|
||||
module.exports = (client) => {
|
||||
console.log(
|
||||
`Ready to server in ${client.channels.cache.size} channels on ${client.guilds.cache.size} servers, for a total of ${client.users.cache.size} users.`
|
||||
`Ready to serve in ${client.channels.cache.size} channels on ${client.guilds.cache.size} servers, for a total of ${client.users.cache.size} users.`
|
||||
);
|
||||
|
||||
const activities = [`Giveaways in ${client.guilds.cache.size} guilds`,"g!help",`over ${client.users.cache.size} users!`];
|
||||
const activities = [
|
||||
`Giveaways in ${client.guilds.cache.size} guilds`,
|
||||
"/help",
|
||||
`over ${client.users.cache.size} users!`,
|
||||
`${
|
||||
client.giveawaysManager.giveaways.filter((g) => !g.ended).length
|
||||
} active giveaways!`,
|
||||
];
|
||||
|
||||
setInterval(() => {
|
||||
let activity = activities[Math.floor(Math.random() * activities.length)];
|
||||
client.user.setActivity(activity, { type: "WATCHING" });
|
||||
client.user.setActivity(activity, { type: ActivityType.Watching });
|
||||
}, 20000);
|
||||
|
||||
};
|
|
@ -1,6 +1,5 @@
|
|||
{
|
||||
"token": "Discord Bot Token",
|
||||
"mongo_url": "mongodb://localhost:27017/giveawaychild",
|
||||
"everyoneMention": false,
|
||||
"hostedBy": true
|
||||
}
|
5
examples/custom-databases/.eslintrc.json
Normal file
5
examples/custom-databases/.eslintrc.json
Normal file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"rules": {
|
||||
"no-restricted-globals": "off"
|
||||
}
|
||||
}
|
64
examples/custom-databases/enmap.js
Normal file
64
examples/custom-databases/enmap.js
Normal file
|
@ -0,0 +1,64 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load Enmap
|
||||
const Enmap = require("enmap");
|
||||
|
||||
// Create giveaways table
|
||||
const giveawayDB = new Enmap({ name: "giveaways" });
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return giveawayDB.fetchEverything().array();
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
giveawayDB.set(messageId, giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Replace the unedited giveaway with the edited giveaway
|
||||
giveawayDB.set(messageId, giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Remove the giveaway from the database
|
||||
giveawayDB.delete(messageId);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
133
examples/custom-databases/mongoose.js
Normal file
133
examples/custom-databases/mongoose.js
Normal file
|
@ -0,0 +1,133 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Connect to the database
|
||||
const mongoose = require("mongoose");
|
||||
mongoose.connect("mongodb://localhost/database");
|
||||
const db = mongoose.connection;
|
||||
|
||||
// Check the connection
|
||||
db.on("error", console.error.bind(console, "Connection error:"));
|
||||
db.once("open", () => {
|
||||
console.log("Connected to MongoDB.");
|
||||
});
|
||||
|
||||
// Create the schema for giveaways
|
||||
const giveawaySchema = new mongoose.Schema(
|
||||
{
|
||||
messageId: String,
|
||||
channelId: String,
|
||||
guildId: String,
|
||||
startAt: Number,
|
||||
endAt: Number,
|
||||
ended: Boolean,
|
||||
winnerCount: Number,
|
||||
prize: String,
|
||||
messages: {
|
||||
giveaway: String,
|
||||
giveawayEnded: String,
|
||||
title: String,
|
||||
inviteToParticipate: String,
|
||||
drawing: String,
|
||||
dropMessage: String,
|
||||
winMessage: mongoose.Mixed,
|
||||
embedFooter: mongoose.Mixed,
|
||||
noWinner: String,
|
||||
winners: String,
|
||||
endedAt: String,
|
||||
hostedBy: String,
|
||||
},
|
||||
thumbnail: String,
|
||||
image: String,
|
||||
hostedBy: String,
|
||||
winnerIds: { type: [String], default: undefined },
|
||||
reaction: mongoose.Mixed,
|
||||
botsCanWin: Boolean,
|
||||
embedColor: mongoose.Mixed,
|
||||
embedColorEnd: mongoose.Mixed,
|
||||
exemptPermissions: { type: [], default: undefined },
|
||||
exemptMembers: String,
|
||||
bonusEntries: String,
|
||||
extraData: mongoose.Mixed,
|
||||
lastChance: {
|
||||
enabled: Boolean,
|
||||
content: String,
|
||||
threshold: Number,
|
||||
embedColor: mongoose.Mixed,
|
||||
},
|
||||
pauseOptions: {
|
||||
isPaused: Boolean,
|
||||
content: String,
|
||||
unPauseAfter: Number,
|
||||
embedColor: mongoose.Mixed,
|
||||
durationAfterPause: Number,
|
||||
infiniteDurationText: String,
|
||||
},
|
||||
isDrop: Boolean,
|
||||
allowedMentions: {
|
||||
parse: { type: [String], default: undefined },
|
||||
users: { type: [String], default: undefined },
|
||||
roles: { type: [String], default: undefined },
|
||||
},
|
||||
},
|
||||
{ id: false }
|
||||
);
|
||||
|
||||
// Create the model
|
||||
const giveawayModel = mongoose.model("giveaways", giveawaySchema);
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database. We fetch all documents by passing an empty condition.
|
||||
return await giveawayModel.find().lean().exec();
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
await giveawayModel.create(giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Find by messageId and update it
|
||||
await giveawayModel.updateOne({ messageId }, giveawayData).exec();
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Find by messageId and delete it
|
||||
await giveawayModel.deleteOne({ messageId }).exec();
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
144
examples/custom-databases/mysql.js
Normal file
144
examples/custom-databases/mysql.js
Normal file
|
@ -0,0 +1,144 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load mysql
|
||||
const MySQL = require("mysql");
|
||||
const sql = MySQL.createConnection({
|
||||
host: "localhost",
|
||||
user: "Your MySQL user",
|
||||
password: "Your MySQL password",
|
||||
database: "Your MySQL database name",
|
||||
charset: "utf8mb4", // In order to save emojis correctly
|
||||
});
|
||||
sql.connect((err) => {
|
||||
if (err) {
|
||||
// Stop the process if we can't connect to the MySQL server
|
||||
throw new Error("Impossible to connect to MySQL server. Code: " + err.code);
|
||||
} else {
|
||||
console.log(
|
||||
"[SQL] Connected to the MySQL server! Connection ID: " + sql.threadId
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
// Create giveaways table
|
||||
sql.query(
|
||||
`
|
||||
CREATE TABLE IF NOT EXISTS \`giveaways\`
|
||||
(
|
||||
\`id\` INT(1) NOT NULL AUTO_INCREMENT,
|
||||
\`message_id\` VARCHAR(20) NOT NULL,
|
||||
\`data\` JSON NOT NULL,
|
||||
PRIMARY KEY (\`id\`)
|
||||
);
|
||||
`,
|
||||
(err) => {
|
||||
if (err) console.error(err);
|
||||
console.log("[SQL] Created table `giveaways`");
|
||||
}
|
||||
);
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query("SELECT `data` FROM `giveaways`", (err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
const giveaways = res.map((row) =>
|
||||
JSON.parse(row.data, (_, v) =>
|
||||
typeof v === "string" && /BigInt\("(-?\d+)"\)/.test(v) ? eval(v) : v
|
||||
)
|
||||
);
|
||||
resolve(giveaways);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
"INSERT INTO `giveaways` (`message_id`, `data`) VALUES (?,?)",
|
||||
[
|
||||
messageId,
|
||||
JSON.stringify(giveawayData, (_, v) =>
|
||||
typeof v === "bigint" ? `BigInt("${v}")` : v
|
||||
),
|
||||
],
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
"UPDATE `giveaways` SET `data` = ? WHERE `message_id` = ?",
|
||||
[
|
||||
JSON.stringify(giveawayData, (_, v) =>
|
||||
typeof v === "bigint" ? `BigInt("${v}")` : v
|
||||
),
|
||||
messageId,
|
||||
],
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
return new Promise((resolve, reject) => {
|
||||
sql.query(
|
||||
"DELETE FROM `giveaways` WHERE `message_id` = ?",
|
||||
messageId,
|
||||
(err, res) => {
|
||||
if (err) {
|
||||
console.error(err);
|
||||
return reject(err);
|
||||
}
|
||||
resolve(true);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
81
examples/custom-databases/nano.js
Normal file
81
examples/custom-databases/nano.js
Normal file
|
@ -0,0 +1,81 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load nano
|
||||
const nano = require("nano")("http://admin:mypassword@localhost:5984");
|
||||
let giveawayDB;
|
||||
|
||||
// Check the DB
|
||||
(async () => {
|
||||
if (!(await nano.db.list()).includes("giveaways"))
|
||||
await nano.db.create("giveaways");
|
||||
giveawayDB = nano.use("giveaways");
|
||||
// Start the manager only after the DB got checked to prevent an error
|
||||
client.giveawaysManager._init();
|
||||
})();
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return (await giveawayDB.list({ include_docs: true })).rows.map(
|
||||
(r) => r.doc
|
||||
);
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
await giveawayDB.insert(giveawayData, messageId);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get the unedited giveaway from the database
|
||||
const giveaway = await giveawayDB.get(messageId);
|
||||
// Edit the giveaway
|
||||
await giveawayDB.insert({ ...giveaway, ...giveawayData });
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get the giveaway from the database
|
||||
const giveaway = await giveawayDB.get(messageId);
|
||||
// Remove the giveaway from the database
|
||||
await giveawayDB.destroy(messageId, giveaway._rev);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(
|
||||
client,
|
||||
{
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
},
|
||||
false
|
||||
); // ATTENTION: Add "false" in order to not start the manager until the DB got checked, see below
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
76
examples/custom-databases/quick.db.js
Normal file
76
examples/custom-databases/quick.db.js
Normal file
|
@ -0,0 +1,76 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load quick.db
|
||||
const db = require("quick.db");
|
||||
if (!Array.isArray(db.get("giveaways"))) db.set("giveaways", []);
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return db.get("giveaways");
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
db.push("giveaways", giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = db.get("giveaways");
|
||||
// Remove the unedited giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Push the edited giveaway into the array
|
||||
newGiveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = db.get("giveaways");
|
||||
// Remove the giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Save the updated array
|
||||
db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
87
examples/custom-databases/quick.replit.js
Normal file
87
examples/custom-databases/quick.replit.js
Normal file
|
@ -0,0 +1,87 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load quick.replit
|
||||
const { Database } = require("quick.replit");
|
||||
const db = new Database();
|
||||
|
||||
// Check the DB when it is ready
|
||||
db.once("ready", async () => {
|
||||
if (!Array.isArray(await db.get("giveaways"))) await db.set("giveaways", []);
|
||||
// Start the manager only after the DB got checked to prevent an error
|
||||
client.giveawaysManager._init();
|
||||
});
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return await db.get("giveaways");
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
await db.push("giveaways", giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the unedited giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Push the edited giveaway into the array
|
||||
newGiveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(
|
||||
client,
|
||||
{
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
},
|
||||
false
|
||||
); // ATTENTION: Add "false" in order to not start the manager until the DB got checked, see below
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
71
examples/custom-databases/quickmongo.js
Normal file
71
examples/custom-databases/quickmongo.js
Normal file
|
@ -0,0 +1,71 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load quickmongo
|
||||
const { Database } = require("quickmongo");
|
||||
const giveawayDB = new Database("mongodb://localhost/database", {
|
||||
collectionName: "giveaways",
|
||||
});
|
||||
|
||||
// Start the manager only after the DB turned ready to prevent an error
|
||||
giveawayDB.once("ready", () => client.giveawaysManager._init());
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return (await giveawayDB.all()).map((element) => element.data);
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Add the new giveaway to the database
|
||||
await giveawayDB.set(messageId, giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Replace the unedited giveaway with the edited giveaway
|
||||
await giveawayDB.set(messageId, giveawayData);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Remove the giveaway from the database
|
||||
await giveawayDB.delete(messageId);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(
|
||||
client,
|
||||
{
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
},
|
||||
false
|
||||
); // ATTENTION: Add "false" in order to not start the manager until the DB got checked, see below
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
83
examples/custom-databases/replit.js
Normal file
83
examples/custom-databases/replit.js
Normal file
|
@ -0,0 +1,83 @@
|
|||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.IntentsBitField.Flags.Guilds,
|
||||
Discord.IntentsBitField.Flags.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
// Load Replit Database
|
||||
const Database = require("@replit/database");
|
||||
const db = new Database();
|
||||
(async () => {
|
||||
if (!Array.isArray(await db.get("giveaways"))) await db.set("giveaways", []);
|
||||
})();
|
||||
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
|
||||
// This function is called when the manager needs to get all giveaways which are stored in the database.
|
||||
async getAllGiveaways() {
|
||||
// Get all giveaways from the database
|
||||
return await db.get("giveaways");
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be saved in the database.
|
||||
async saveGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveawaysArray = await db.get("giveaways");
|
||||
// Push the new giveaway into the array
|
||||
giveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", giveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be edited in the database.
|
||||
async editGiveaway(messageId, giveawayData) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the unedited giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Push the edited giveaway into the array
|
||||
newGiveawaysArray.push(giveawayData);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function is called when a giveaway needs to be deleted from the database.
|
||||
async deleteGiveaway(messageId) {
|
||||
// Get all giveaways from the database
|
||||
const giveaways = await db.get("giveaways");
|
||||
// Remove the giveaway from the array
|
||||
const newGiveawaysArray = giveaways.filter(
|
||||
(giveaway) => giveaway.messageId !== messageId
|
||||
);
|
||||
// Save the updated array
|
||||
await db.set("giveaways", newGiveawaysArray);
|
||||
// Don't forget to return something!
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Create a new instance of your new class
|
||||
const manager = new GiveawayManagerWithOwnDatabase(client, {
|
||||
default: {
|
||||
botsCanWin: false,
|
||||
embedColor: "#FF0000",
|
||||
embedColorEnd: "#000000",
|
||||
reaction: "🎉",
|
||||
},
|
||||
});
|
||||
// We now have a giveawaysManager property to access the manager everywhere!
|
||||
client.giveawaysManager = manager;
|
||||
|
||||
client.on("ready", () => {
|
||||
console.log("Bot is ready!");
|
||||
});
|
||||
|
||||
client.login(process.env.DISCORD_BOT_TOKEN);
|
1
examples/simple.js
Normal file
1
examples/simple.js
Normal file
|
@ -0,0 +1 @@
|
|||
// Example bot available on https://toastielab.dev/toastie_t0ast/Holana
|
74
index.js
74
index.js
|
@ -1,23 +1,23 @@
|
|||
process.title = 'Giveaway Child';
|
||||
process.title = 'Holana';
|
||||
|
||||
const fs = require('fs');
|
||||
const fs = require("fs");
|
||||
|
||||
const Discord = require('discord.js');
|
||||
const Discord = require("discord.js");
|
||||
const client = new Discord.Client({
|
||||
intents: [
|
||||
Discord.Intents.FLAGS.GUILDS,
|
||||
Discord.Intents.FLAGS.GUILD_MEMBERS,
|
||||
Discord.Intents.FLAGS.GUILD_MESSAGE_REACTIONS
|
||||
]
|
||||
Discord.GatewayIntentBits.Guilds,
|
||||
Discord.GatewayIntentBits.GuildMembers,
|
||||
Discord.GatewayIntentBits.GuildMessageReactions,
|
||||
],
|
||||
});
|
||||
|
||||
const config = require('./config.json');
|
||||
const config = require("./config.json");
|
||||
client.config = config;
|
||||
|
||||
const synchronizeSlashCommands = require('discord-sync-commands');
|
||||
const synchronizeSlashCommands = require("discord-sync-commands");
|
||||
|
||||
// Init discord giveaways
|
||||
const { GiveawaysManager } = require('discord-giveaways');
|
||||
const { GiveawaysManager } = require("discord-giveaways");
|
||||
client.giveawaysManager = new GiveawaysManager(client, {
|
||||
storage: "./giveaways.json",
|
||||
default: {
|
||||
|
@ -26,24 +26,38 @@ client.giveawaysManager = new GiveawaysManager(client, {
|
|||
reaction: "🎉",
|
||||
lastChance: {
|
||||
enabled: true,
|
||||
content: '⚠️ **LAST CHANCE TO ENTER !** ⚠️',
|
||||
threshold: 5000,
|
||||
embedColor: '#FF0000'
|
||||
}
|
||||
}
|
||||
content: "⚠️ **LAST CHANCE TO ENTER !** ⚠️",
|
||||
threshold: 10000,
|
||||
embedColor: "#FF0000",
|
||||
},
|
||||
},
|
||||
});
|
||||
// We now have a client.giveawaysManager property to manage our giveaways!
|
||||
|
||||
client.giveawaysManager.on("giveawayReactionAdded", (giveaway, member, reaction) => {
|
||||
console.log(`${member.user.tag} entered giveaway #${giveaway.messageId} (${reaction.emoji.name})`);
|
||||
});
|
||||
client.giveawaysManager.on(
|
||||
"giveawayReactionAdded",
|
||||
(giveaway, member, reaction) => {
|
||||
console.log(
|
||||
`${member.user.tag} entered giveaway #${giveaway.messageId} (${reaction.emoji.name})`
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
client.giveawaysManager.on("giveawayReactionRemoved", (giveaway, member, reaction) => {
|
||||
console.log(`${member.user.tag} unreact to giveaway #${giveaway.messageId} (${reaction.emoji.name})`);
|
||||
});
|
||||
client.giveawaysManager.on(
|
||||
"giveawayReactionRemoved",
|
||||
(giveaway, member, reaction) => {
|
||||
console.log(
|
||||
`${member.user.tag} unreact to giveaway #${giveaway.messageId} (${reaction.emoji.name})`
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
client.giveawaysManager.on("giveawayEnded", (giveaway, winners) => {
|
||||
console.log(`Giveaway #${giveaway.messageId} ended! Winners: ${winners.map((member) => member.user.username).join(', ')}`);
|
||||
console.log(
|
||||
`Giveaway #${giveaway.messageId} ended! Winners: ${winners
|
||||
.map((member) => member.user.username)
|
||||
.join(", ")}`
|
||||
);
|
||||
});
|
||||
|
||||
/* Load all commands */
|
||||
|
@ -55,18 +69,22 @@ fs.readdir("./commands/", (_err, files) => {
|
|||
let commandName = file.split(".")[0];
|
||||
client.commands.set(commandName, {
|
||||
name: commandName,
|
||||
...props
|
||||
...props,
|
||||
});
|
||||
console.log(`👌 Command loaded: ${commandName}`);
|
||||
});
|
||||
synchronizeSlashCommands(client, client.commands.map((c) => ({
|
||||
synchronizeSlashCommands(
|
||||
client,
|
||||
client.commands.map((c) => ({
|
||||
name: c.name,
|
||||
description: c.description,
|
||||
options: c.options,
|
||||
type: 'CHAT_INPUT'
|
||||
})), {
|
||||
debug: true
|
||||
});
|
||||
type: Discord.ApplicationCommandType.ChatInput,
|
||||
})),
|
||||
{
|
||||
debug: true,
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
/* Load all events */
|
||||
|
|
2615
package-lock.json
generated
2615
package-lock.json
generated
File diff suppressed because it is too large
Load diff
27
package.json
27
package.json
|
@ -1,36 +1,33 @@
|
|||
{
|
||||
"name": "giveaway-child",
|
||||
"version": "2.1.0",
|
||||
"version": "3.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"start": "node index.js",
|
||||
"dev": "nodemon index.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": "16.x"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/EmotionChild/Giveaway-Child.git"
|
||||
"url": "git+https://toastielab.dev/toastie_t0ast/Holana.git"
|
||||
},
|
||||
"author": "EmotionChild",
|
||||
"license": "GPL-3.0-or-later",
|
||||
"author": "Toastie",
|
||||
"license": "Apache-2.0",
|
||||
"bugs": {
|
||||
"url": "https://github.com/EmotionChild/Giveaway-Child/issues"
|
||||
"url": "https://toastielab.dev/toastie_t0ast/Holana/issues"
|
||||
},
|
||||
"homepage": "https://github.com/EmotionChild/Giveaway-Child#readme",
|
||||
"homepage": "https://toastielab.dev/toastie_t0ast/Holana#readme",
|
||||
"dependencies": {
|
||||
"beautify": "^0.0.8",
|
||||
"beautify": "0.0.8",
|
||||
"discord-giveaways": "^6.0.1",
|
||||
"discord-sync-commands": "^0.3.0",
|
||||
"discord.js": "^14.3.0",
|
||||
"discord-sync-commands": "0.3.0",
|
||||
"discord.js": "^14.9.0",
|
||||
"fero-ms": "^2.0.7",
|
||||
"ms": "^2.1.3",
|
||||
"quickdb": "^1.0.5",
|
||||
"quickmongo": "^5.1.2"
|
||||
"quickdb": "1.0.5",
|
||||
"quickmongo": "4.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"nodemon": "^2.0.19"
|
||||
"nodemon": "^2.0.22"
|
||||
}
|
||||
}
|
1060
pnpm-lock.yaml
Normal file
1060
pnpm-lock.yaml
Normal file
File diff suppressed because it is too large
Load diff
|
@ -1,15 +1,18 @@
|
|||
const config = require('../config.json');
|
||||
const config = require("../config.json");
|
||||
|
||||
module.exports = {
|
||||
giveaway: (config.everyoneMention ? "@everyone\n\n" : "")+"🎉🎉 **GIVEAWAY** 🎉🎉",
|
||||
giveawayEnded: (config.everyoneMention ? "@everyone\n\n" : "")+"🎉🎉 **GIVEAWAY ENDED** 🎉🎉",
|
||||
giveaway:
|
||||
(config.everyoneMention ? "@everyone\n\n" : "") + "🎉🎉 **GIVEAWAY** 🎉🎉",
|
||||
giveawayEnded:
|
||||
(config.everyoneMention ? "@everyone\n\n" : "") +
|
||||
"🎉🎉 **GIVEAWAY ENDED** 🎉🎉",
|
||||
inviteToParticipate: "React with 🎉 to participate!",
|
||||
dropMessage: "Be the first to react with 🎉 !",
|
||||
drawing: 'Drawing: {timestamp}',
|
||||
drawing: "Drawing: {timestamp}",
|
||||
winMessage: "Congratulations, {winners}! You won **{this.prize}**!",
|
||||
embedFooter: "Giveaways",
|
||||
noWinner: "Giveaway cancelled, no valid participations.",
|
||||
hostedBy: "Hosted by: {this.hostedBy}",
|
||||
winners: "winner(s)",
|
||||
endedAt: "Ended at"
|
||||
endedAt: "Ended at",
|
||||
};
|
Loading…
Reference in a new issue