const Discord = require("discord.js"); const client = new Discord.Client({ intents: [ Discord.IntentsBitField.Flags.Guilds, Discord.IntentsBitField.Flags.GuildMessageReactions, ], }); // Connect to the database const mongoose = require("mongoose"); mongoose.connect("mongodb://localhost/database"); const db = mongoose.connection; // Check the connection db.on("error", console.error.bind(console, "Connection error:")); db.once("open", () => { console.log("Connected to MongoDB."); }); // Create the schema for giveaways const giveawaySchema = new mongoose.Schema( { messageId: String, channelId: String, guildId: String, startAt: Number, endAt: Number, ended: Boolean, winnerCount: Number, prize: String, messages: { giveaway: String, giveawayEnded: String, title: String, inviteToParticipate: String, drawing: String, dropMessage: String, winMessage: mongoose.Mixed, embedFooter: mongoose.Mixed, noWinner: String, winners: String, endedAt: String, hostedBy: String, }, thumbnail: String, image: String, hostedBy: String, winnerIds: { type: [String], default: undefined }, reaction: mongoose.Mixed, botsCanWin: Boolean, embedColor: mongoose.Mixed, embedColorEnd: mongoose.Mixed, exemptPermissions: { type: [], default: undefined }, exemptMembers: String, bonusEntries: String, extraData: mongoose.Mixed, lastChance: { enabled: Boolean, content: String, threshold: Number, embedColor: mongoose.Mixed, }, pauseOptions: { isPaused: Boolean, content: String, unPauseAfter: Number, embedColor: mongoose.Mixed, durationAfterPause: Number, infiniteDurationText: String, }, isDrop: Boolean, allowedMentions: { parse: { type: [String], default: undefined }, users: { type: [String], default: undefined }, roles: { type: [String], default: undefined }, }, }, { id: false } ); // Create the model const giveawayModel = mongoose.model("giveaways", giveawaySchema); const { GiveawaysManager } = require("discord-giveaways"); const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager { // This function is called when the manager needs to get all giveaways which are stored in the database. async getAllGiveaways() { // Get all giveaways from the database. We fetch all documents by passing an empty condition. return await giveawayModel.find().lean().exec(); } // This function is called when a giveaway needs to be saved in the database. async saveGiveaway(messageId, giveawayData) { // Add the new giveaway to the database await giveawayModel.create(giveawayData); // Don't forget to return something! return true; } // This function is called when a giveaway needs to be edited in the database. async editGiveaway(messageId, giveawayData) { // Find by messageId and update it await giveawayModel.updateOne({ messageId }, giveawayData).exec(); // Don't forget to return something! return true; } // This function is called when a giveaway needs to be deleted from the database. async deleteGiveaway(messageId) { // Find by messageId and delete it await giveawayModel.deleteOne({ messageId }).exec(); // Don't forget to return something! return true; } }; // Create a new instance of your new class const manager = new GiveawayManagerWithOwnDatabase(client, { default: { botsCanWin: false, embedColor: "#FF0000", embedColorEnd: "#000000", reaction: "🎉", }, }); // We now have a giveawaysManager property to access the manager everywhere! client.giveawaysManager = manager; client.on("ready", () => { console.log("Bot is ready!"); }); client.login(process.env.DISCORD_BOT_TOKEN);