const Discord = require("discord.js"); const client = new Discord.Client({ intents: [ Discord.IntentsBitField.Flags.Guilds, Discord.IntentsBitField.Flags.GuildMessageReactions, ], }); // Load Enmap const Enmap = require("enmap"); // Create giveaways table const giveawayDB = new Enmap({ name: "giveaways" }); const { GiveawaysManager } = require("discord-giveaways"); const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager { // This function is called when the manager needs to get all giveaways which are stored in the database. async getAllGiveaways() { // Get all giveaways from the database return giveawayDB.fetchEverything().array(); } // This function is called when a giveaway needs to be saved in the database. async saveGiveaway(messageId, giveawayData) { // Add the new giveaway to the database giveawayDB.set(messageId, giveawayData); // Don't forget to return something! return true; } // This function is called when a giveaway needs to be edited in the database. async editGiveaway(messageId, giveawayData) { // Replace the unedited giveaway with the edited giveaway giveawayDB.set(messageId, giveawayData); // Don't forget to return something! return true; } // This function is called when a giveaway needs to be deleted from the database. async deleteGiveaway(messageId) { // Remove the giveaway from the database giveawayDB.delete(messageId); // Don't forget to return something! return true; } }; // Create a new instance of your new class const manager = new GiveawayManagerWithOwnDatabase(client, { default: { botsCanWin: false, embedColor: "#FF0000", embedColorEnd: "#000000", reaction: "🎉", }, }); // We now have a giveawaysManager property to access the manager everywhere! client.giveawaysManager = manager; client.on("ready", () => { console.log("Bot is ready!"); }); client.login(process.env.DISCORD_BOT_TOKEN);