Holana/examples/custom-databases/enmap.js
2023-11-26 22:26:08 +13:00

64 lines
No EOL
1.9 KiB
JavaScript

const Discord = require("discord.js");
const client = new Discord.Client({
intents: [
Discord.IntentsBitField.Flags.Guilds,
Discord.IntentsBitField.Flags.GuildMessageReactions,
],
});
// Load Enmap
const Enmap = require("enmap");
// Create giveaways table
const giveawayDB = new Enmap({ name: "giveaways" });
const { GiveawaysManager } = require("discord-giveaways");
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
// This function is called when the manager needs to get all giveaways which are stored in the database.
async getAllGiveaways() {
// Get all giveaways from the database
return giveawayDB.fetchEverything().array();
}
// This function is called when a giveaway needs to be saved in the database.
async saveGiveaway(messageId, giveawayData) {
// Add the new giveaway to the database
giveawayDB.set(messageId, giveawayData);
// Don't forget to return something!
return true;
}
// This function is called when a giveaway needs to be edited in the database.
async editGiveaway(messageId, giveawayData) {
// Replace the unedited giveaway with the edited giveaway
giveawayDB.set(messageId, giveawayData);
// Don't forget to return something!
return true;
}
// This function is called when a giveaway needs to be deleted from the database.
async deleteGiveaway(messageId) {
// Remove the giveaway from the database
giveawayDB.delete(messageId);
// Don't forget to return something!
return true;
}
};
// Create a new instance of your new class
const manager = new GiveawayManagerWithOwnDatabase(client, {
default: {
botsCanWin: false,
embedColor: "#FF0000",
embedColorEnd: "#000000",
reaction: "🎉",
},
});
// We now have a giveawaysManager property to access the manager everywhere!
client.giveawaysManager = manager;
client.on("ready", () => {
console.log("Bot is ready!");
});
client.login(process.env.DISCORD_BOT_TOKEN);