b4c4c7bd1e
Fixed some bugs which were causing errors
119 lines
No EOL
3.9 KiB
JavaScript
119 lines
No EOL
3.9 KiB
JavaScript
const fs = require('fs');
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const Discord = require('discord.js');
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const client = new Discord.Client({
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intents: [
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Discord.Intents.FLAGS.GUILDS,
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Discord.Intents.FLAGS.GUILD_MEMBERS,
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Discord.Intents.FLAGS.GUILD_MESSAGE_REACTIONS
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]
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});
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const config = require('./config.json');
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client.config = config;
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// Load quickmongo
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const { Database } = require('quickmongo');
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const db = new Database(config.mongodb_url);
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// Ceck the DB when it is ready
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db.on('ready', async () => {
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if (!Array.isArray(await b.get('giveaways'))) await db.set('giveaways', []);
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// Start the manager only after the BD got checked to prevent an error
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client.giveawaysManager._init();
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console.log('SUCCESS!');
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})
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// Init discord giveaways
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const { GiveawaysManager } = require('discord-giveaways');
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const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
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// This function is called when the manager needs to get all giveaways which are stored in the database.
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async getAllGiveaways() {
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// Get all giveaways from the database
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return await db.get('giveaways');
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}
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// This function is called when a giveaway needs to be saved in the database.
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async sameGiveaway(messageId, giveawayData) {
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// Add the giveaway to the database
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await db.push('giveaways', giveawayData);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be edited in the database.
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async editGiveaway(messageId, giveawayData) {
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// Get all giveaways from the database
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const giveaways = await db.get('giveaways');
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// Remove the unexisting giveaway from the array
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const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageId !== messageId);
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// Push the edited giveaway to the array
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newGiveawaysArray.push(giveawayData);
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// Save the updated array
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await db.set('giveaways', newGiveawaysArray);
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// Don't forget to return something!
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return true;
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}
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// This function is called when a giveaway needs to be deleted from the database.
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async deleteGiveaway(messageId) {
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// Get all giveaways from the database
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const giveaways = await db.get('giveaways');
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// Remove the unexisting giveaway from the array
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const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageId !== messageId);
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// Save the updated array
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await db.set('giveaways', newGiveawaysArray);
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// Don't forget to return something!
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return true;
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}
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};
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// Create a new instance of your new class
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const manager = new GiveawayManagerWithOwnDatabase(client, {
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default: {
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botsCanWin: false,
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embedColor: '#FF0000',
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embedColorEnd: '#000000',
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reaction: '🎉',
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}
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}, false);
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client.giveawaysManager = manager;
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/* Load all commands */
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client.commands = new Discord.Collection();
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fs.readdir("./commands/", (_err, files) => {
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files.forEach((file) => {
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if(!file.endsWith(".js")) return;
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let props = require(`./commands/${file}`);
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let commandName = file.split(".")[0];
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client.commands.set(commandName, {
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name: commandName,
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...props
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});
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console.log(`👌 Command loaded: ${commandName}`);
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});
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synchronizeSlashCommands(client, client.commands.map((c) => ({
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name: c.name,
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description: c.description,
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options: c.options,
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type: 'CHAT_INPUT'
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})), {
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debug: true
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});
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});
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/* Load all commands */
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fs.readdir("./events/", (_err, files) => {
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files.forEach((file) => {
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if (!file.endsWith(".js")) return;
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const event = require(`./events/${file}`);
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let eventName = file.split(".")[0];
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console.log(`👌 Event loaded: ${eventName}`);
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client.on(eventName, event.bind(null, client));
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delete require.cache[require.resolve(`.events/${file}`)];
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});
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});
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// Login
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client.login(config.token); |