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game-project/source/utils/log.d

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2023-10-02 10:41:01 +00:00
module utils.log;
import std.stdio;
import std.format;
import std.conv;
import core.time;
import std.typecons;
import grimoire;
enum LogLevel {
INFOLOW, // Reserved for hot loop logging
INFOMED, // Reserved for loop repeated events
INFOHIGH, // Reserved for non loop rare events
DEBUG, // Reserved for sensitive events that may be bugs
WARN, // Reserved for pending bugs
ERROR // Reserved for bugs that may cause a crash in hot loop, should be guarded
}
enum CurrentLogLevel = LogLevel.INFOLOW;
public void log(LogLevel lvl, string data) {
static Nullable!MonoTime start;
if(start.isNull) start = MonoTime.currTime;
if(lvl >= CurrentLogLevel) writeln(format("%7.6f : %s : %s",(MonoTime.currTime - start.get).total!("hnsecs")/10_000_000.0, std.conv.to!string(lvl), data));
}
public void grLog(GrCall call) {
log(call.getEnum!LogLevel(0), "Gr> " ~ call.getString(1));
}
public GrLibrary getLogLibrary() {
auto lib = new GrLibrary();
auto loglvl_t = lib.addEnum("LogLevel", ["INFOLOW", "INFOMED", "INFOHIGH", "DEBUG", "WARN", "ERROR"]);
lib.addFunction(&grLog, "log", [loglvl_t, grString]);
return lib;
}