Added a world state object
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commit
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3 changed files with 15 additions and 3 deletions
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@ -9,13 +9,14 @@ import std.format;
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import std.conv : to;
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import core.time;
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import toki.symbols;
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import world.screen;
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import world;
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extern(C) __gshared string[] rt_options = [ "gcopt=initReserve:128 minPoolSize:256 parallel:2 profile:1" ];
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int main(string[] args) {
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try {
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worldContents = new WorldObjectList;
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InitWindow(800,600,"Unnamed project");
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log(LogLevel.INFOHIGH, "Window Initialized...");
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Screen.x = Screen.y = 0;
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@ -58,6 +59,12 @@ int main(string[] args) {
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log(LogLevel.INFOLOW, "Render start...");
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BeginDrawing();{
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ClearBackground(Colors.WHITE);
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foreach (obj; worldContents)
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{
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obj.render(deltaTime);
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}
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DrawFPS(0,0);
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auto pos = GetMousePosition();
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DrawText(toStringz(format("%f, %f", pos.x, pos.y)), 0, 24, 20, Colors.GREEN);
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@ -4,4 +4,7 @@ public {
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import world.world_object;
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import world.entity;
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import world.rigid;
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import world.screen;
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WorldObjectList worldContents;
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}
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@ -1,12 +1,14 @@
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module world.world_object;
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import utils.shapes;
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import utils.indexedarray;
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alias WorldObjectList = IndexedArray!(WorldObject, 1<<15);
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class WorldObject {
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public Vec2f position;
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public Rectf hitbox;
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void update(float deltaTime);
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void render(float deltaTime);
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abstract void update(float deltaTime);
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abstract void render(float deltaTime);
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}
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