elliebot/src/EllieBot/Modules/Games/Fish/FishItem.cs

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namespace EllieBot.Modules.Games;
/// <summary>
/// Represents an item used in the fishing game.
/// </summary>
public class FishItem
{
/// <summary>
/// Unique identifier for the item.
/// </summary>
public int Id { get; set; }
/// <summary>
/// Type of the fishing item (pole, bait, boat, potion).
/// </summary>
public FishItemType ItemType { get; set; }
/// <summary>
/// Name of the item.
/// </summary>
public string Name { get; set; } = string.Empty;
/// <summary>
/// Item Emoji
/// </summary>
public string Emoji { get; set; } = string.Empty;
/// <summary>
/// Description of the item.
/// </summary>
public string Description { get; set; } = string.Empty;
/// <summary>
/// Price of the item.
/// </summary>
public int Price { get; set; }
/// <summary>
/// Number of times the item can be used. Null means unlimited uses.
/// </summary>
public int? Uses { get; set; }
/// <summary>
/// Duration of the item's effect in minutes. Null means permanent effect.
/// </summary>
public int? DurationMinutes { get; set; }
/// <summary>
/// Multiplier affecting the fish catch rate.
/// </summary>
public double? FishMultiplier { get; set; }
/// <summary>
/// Multiplier affecting the trash catch rate.
/// </summary>
public double? TrashMultiplier { get; set; }
/// <summary>
/// Multiplier affecting the maximum star rating of caught fish.
/// </summary>
public double? MaxStarMultiplier { get; set; }
/// <summary>
/// Multiplier affecting the chance of catching rare fish.
/// </summary>
public double? RareMultiplier { get; set; }
/// <summary>
/// Multiplier affecting the fishing speed.
/// </summary>
public double? FishingSpeedMultiplier { get; set; }
}
/// <summary>
/// Defines the types of items available in the fishing game.
/// </summary>
public enum FishItemType
{
/// <summary>
/// Fishing pole used to catch fish.
/// </summary>
Pole,
/// <summary>
/// Bait used to attract fish.
/// </summary>
Bait,
/// <summary>
/// Boat used for fishing.
/// </summary>
Boat,
/// <summary>
/// Potion that provides temporary effects.
/// </summary>
Potion
}