You can list items in `.fishop`
Buy with `.fibuy`
See your inventory with `.finv`
Equip with `.fiuse`
Items are defined in items: array at the bottom of fish.yml
Items will show up in your .fili and bonuses will show up when you do .fish
The migrations for quests were meant to be sorted in 4c2b42ab7f
but it kind of decided to be very stupid.
98 lines
No EOL
2.4 KiB
C#
98 lines
No EOL
2.4 KiB
C#
namespace EllieBot.Modules.Games;
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/// <summary>
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/// Represents an item used in the fishing game.
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/// </summary>
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public class FishItem
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{
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/// <summary>
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/// Unique identifier for the item.
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/// </summary>
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public int Id { get; set; }
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/// <summary>
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/// Type of the fishing item (pole, bait, boat, potion).
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/// </summary>
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public FishItemType ItemType { get; set; }
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/// <summary>
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/// Name of the item.
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/// </summary>
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// Item Emoji
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/// </summary>
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public string Emoji { get; set; } = string.Empty;
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/// <summary>
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/// Description of the item.
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/// </summary>
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public string Description { get; set; } = string.Empty;
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/// <summary>
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/// Price of the item.
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/// </summary>
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public int Price { get; set; }
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/// <summary>
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/// Number of times the item can be used. Null means unlimited uses.
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/// </summary>
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public int? Uses { get; set; }
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/// <summary>
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/// Duration of the item's effect in minutes. Null means permanent effect.
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/// </summary>
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public int? DurationMinutes { get; set; }
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/// <summary>
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/// Multiplier affecting the fish catch rate.
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/// </summary>
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public double? FishMultiplier { get; set; }
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/// <summary>
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/// Multiplier affecting the trash catch rate.
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/// </summary>
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public double? TrashMultiplier { get; set; }
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/// <summary>
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/// Multiplier affecting the maximum star rating of caught fish.
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/// </summary>
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public double? MaxStarMultiplier { get; set; }
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/// <summary>
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/// Multiplier affecting the chance of catching rare fish.
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/// </summary>
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public double? RareMultiplier { get; set; }
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/// <summary>
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/// Multiplier affecting the fishing speed.
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/// </summary>
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public double? FishingSpeedMultiplier { get; set; }
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}
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/// <summary>
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/// Defines the types of items available in the fishing game.
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/// </summary>
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public enum FishItemType
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{
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/// <summary>
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/// Fishing pole used to catch fish.
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/// </summary>
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Pole,
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/// <summary>
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/// Bait used to attract fish.
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/// </summary>
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Bait,
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/// <summary>
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/// Boat used for fishing.
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/// </summary>
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Boat,
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/// <summary>
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/// Potion that provides temporary effects.
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/// </summary>
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Potion
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} |