Discord.Net/docs/guides/int_basics/modals/intro.md
2024-06-13 17:43:59 +12:00

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Guides.Modals.Intro Getting Started with Modals

Modals

Getting started with modals

This guide will show you how to use modals and give a few examples of valid use cases. If your question is not covered by this guide ask in the Discord.Net Discord Server.

What is a modal?

Modals are forms bots can send when responding to interactions. Modals are sent to Discord as an array of message components and converted into the form layout by user's clients. Modals are required to have a custom id, title, and at least one component.

Screenshot of a modal

When users submit modals, your client fires the ModalSubmitted event. You can get the components of the modal from the Data.Components property on the SocketModal:

Screenshot of modal data

Using modals

Lets create a simple modal with an entry field for users to tell us their favorite food. We can start by creating a slash command that will respond with the modal.

[SlashCommand("food", "Tell us about your favorite food!")]
public async Task FoodPreference()
{
    // send a modal
}

Now that we have our command set up, we need to build a modal. We can use the aptly named ModalBuilder for that:

Method Description
WithTitle Sets the modal's title.
WithCustomId Sets the modal's custom id.
AddTextInput Adds a TextInputBuilder to the modal.
AddComponents Adds multiple components to the modal.
Build Builds the ModalBuilder into a Modal.

We know we need to add a text input to the modal, so let's look at that method's parameters.

Parameter Description
label Sets the input's label.
customId Sets the input's custom id.
style Sets the input's style.
placeholder Sets the input's placeholder.
minLength Sets the minimum input length.
maxLength Sets the maximum input length.
required Sets whether or not the modal is required.
value Sets the input's default value.

To make a basic text input we would only need to set the label and customId, but in this example we will also use the placeholder parameter. Next we can build our modal:

var mb = new ModalBuilder()
    .WithTitle("Fav Food")
    .WithCustomId("food_menu")
    .AddTextInput("What??", "food_name", placeholder:"Pizza")
    .AddTextInput("Why??", "food_reason", TextInputStyle.Paragraph, 
        "Kus it's so tasty");

Now that we have a ModalBuilder we can update our command to respond with the modal.

[SlashCommand("food", "Tell us about your favorite food!")]
public async Task FoodPreference()
{
    var mb = new ModalBuilder()
    .WithTitle("Fav Food")
    .WithCustomId("food_menu")
    .AddTextInput("What??", "food_name", placeholder:"Pizza")
    .AddTextInput("Why??", "food_reason", TextInputStyle.Paragraph, 
        "Kus it's so tasty");
    
    await Context.Interaction.RespondWithModalAsync(mb.Build());
}

When we run the command, our modal should pop up:

screenshot of the above modal

Respond to modals

Warning

Modals can not be sent when responding to a modal.

Once a user has submitted the modal, we need to let everyone know what their favorite food is. We can start by hooking a task to the client's ModalSubmitted event.

_client.ModalSubmitted += async modal =>
{
    // Get the values of components.
    List<SocketMessageComponentData> components =
        modal.Data.Components.ToList();
    string food = components
        .First(x => x.CustomId == "food_name").Value;
    string reason = components
        .First(x => x.CustomId == "food_reason").Value;

    // Build the message to send.
    string message = "hey @everyone; I just learned " + 
        $"{modal.User.Mention}'s favorite food is " +
        $"{food} because {reason}.";

    // Specify the AllowedMentions so we don't actually ping everyone.
    AllowedMentions mentions = new AllowedMentions();
    mentions.AllowedTypes = AllowedMentionTypes.Users;

    // Respond to the modal.
    await modal.RespondAsync(message, allowedMentions:mentions);
}

Now responding to the modal should inform everyone of our tasty choices.

Response of the modal submitted event