53 lines
1.8 KiB
Markdown
53 lines
1.8 KiB
Markdown
---
|
|
uid: Guides.Concepts.ManageConnections
|
|
title: Managing Connections
|
|
---
|
|
|
|
# Managing Connections with Discord.Net
|
|
|
|
In Discord.Net, once a client has been started, it will automatically
|
|
maintain a connection to Discord's gateway until it is manually
|
|
stopped.
|
|
|
|
## Usage
|
|
|
|
To start a connection, invoke the `StartAsync` method on a client that
|
|
supports a WebSocket connection; to end a connection, invoke the
|
|
`StopAsync` method, which gracefully closes any open WebSocket or
|
|
UdpSocket connections.
|
|
|
|
Since the Start/Stop methods only signal to an underlying connection
|
|
manager that a connection needs to be started, **they return before a
|
|
connection is made.**
|
|
|
|
As a result, you need to hook into one of the connection-state
|
|
based events to have an accurate representation of when a client is
|
|
ready for use.
|
|
|
|
All clients provide a `Connected` and `Disconnected` event, which is
|
|
raised respectively when a connection opens or closes. In the case of
|
|
the [DiscordSocketClient], this does **not** mean that the client is
|
|
ready to be used.
|
|
|
|
A separate event, `Ready`, is provided on [DiscordSocketClient], which
|
|
is raised only when the client has finished guild stream or guild
|
|
sync and has a completed guild cache.
|
|
|
|
[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
|
|
|
|
## Reconnection
|
|
|
|
> [!TIP]
|
|
> Avoid running long-running code on the gateway! If you deadlock the
|
|
> gateway (as explained in [events]), the connection manager will
|
|
> **NOT** be able to recover and reconnect.
|
|
|
|
Assuming the client disconnected because of a fault on Discord's end,
|
|
and not a deadlock on your end, we will always attempt to reconnect
|
|
and resume a connection.
|
|
|
|
Don't worry about trying to maintain your own connections, the
|
|
connection manager is designed to be bulletproof and never fail - if
|
|
your client does not manage to reconnect, you have found a bug!
|
|
|
|
[events]: xref:Guides.Concepts.Events
|