Discord.Net/docs/guides/text_commands/post-execution.md
2024-06-13 17:43:59 +12:00

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Guides.TextCommands.PostExecution Post-command Execution Handling

Post-execution Handling for Text Commands

When developing commands, you may want to consider building a post-execution handling system so you can have finer control over commands. Discord.Net offers several post-execution workflows for you to work with.

If you recall, in the Command Guide, we have shown the following example for executing and handling commands,

[!codeCommand Handler]

You may notice that after we perform ExecuteAsync, we store the result and print it to the chat, essentially creating the most fundamental form of a post-execution handler.

With this in mind, we could start doing things like the following,

[!codeBasic Command Handler]

However, this may not always be preferred, because you are creating your post-execution logic with the essential command handler. This design could lead to messy code and could potentially be a violation of the SRP (Single Responsibility Principle).

Another major issue is if your command is marked with RunMode.Async, ExecuteAsync will always return a successful ExecuteResult instead of the actual result. You can learn more about the impact in @FAQ.Commands.General.

CommandExecuted Event

Enter CommandExecuted, an event that was introduced in Discord.Net 2.0. This event is raised whenever a command is executed regardless of its execution status. This means this event can be used to streamline your post-execution design, is not prone to RunMode.Async's ExecuteAsync drawbacks.

Thus, we can begin working on code such as:

[!codeCommandExecuted demo]

So now we have a streamlined post-execution pipeline, great! What's next? We can take this further by using RuntimeResult.

RuntimeResult

RuntimeResult was initially introduced in 1.0 to allow developers to centralize their command result logic. In other words, it is a result type that is designed to be returned when the command has finished its execution.

However, it wasn't widely adopted due to the aforementioned ExecuteAsync drawback. Since we now have access to a proper result-handler via the CommandExecuted event, we can start making use of this class.

The best way to make use of it is to create your version of RuntimeResult. You can achieve this by inheriting the RuntimeResult class.

The following creates a bare-minimum required for a sub-class of RuntimeResult,

[!codeBase Use]

The sky is the limit from here. You can add any additional information you would like regarding the execution result.

For example, you may want to add your result type or other helpful information regarding the execution, or something simple like static methods to help you create return types easily.

[!codeExtended Use]

After you're done creating your RuntimeResult, you can implement it in your command by marking the command return type to Task<RuntimeResult>.

Note

You must mark the return type as Task<RuntimeResult> instead of Task<MyCustomResult>. Only the former will be picked up when building the module.

Here's an example of a command that utilizes such logic:

[!codeUsage]

And now we can check for it in our CommandExecuted handler:

[!codeUsage]

CommandService.Log Event

We have so far covered the handling of various result types, but we have not talked about what to do if the command enters a catastrophic failure (i.e., exceptions). To resolve this, we can make use of the CommandService.Log event.

All exceptions thrown during a command execution are caught and sent to the Log event under the LogMessage.Exception property as a CommandException type. The CommandException class allows us to access the exception thrown, as well as the context of the command.

[!codeLogger Sample]