Only log guilds and roles once after connecting
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2 changed files with 9 additions and 0 deletions
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@ -18,6 +18,8 @@ namespace SupportChild;
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public static class EventHandler
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public static class EventHandler
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{
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{
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internal static bool hasLoggedGuilds = false;
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public static Task OnReady(DiscordClient client, GuildDownloadCompletedEventArgs e)
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public static Task OnReady(DiscordClient client, GuildDownloadCompletedEventArgs e)
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{
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{
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Logger.Log("Connected to Discord.");
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Logger.Log("Connected to Discord.");
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@ -35,6 +37,12 @@ public static class EventHandler
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public static async Task OnGuildAvailable(DiscordClient discordClient, GuildAvailableEventArgs e)
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public static async Task OnGuildAvailable(DiscordClient discordClient, GuildAvailableEventArgs e)
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{
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{
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if (hasLoggedGuilds)
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{
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return;
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}
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hasLoggedGuilds = true;
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Logger.Log("Found Discord server: " + e.Guild.Name + " (" + e.Guild.Id + ")");
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Logger.Log("Found Discord server: " + e.Guild.Name + " (" + e.Guild.Id + ")");
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if (SupportChild.commandLineArgs.serversToLeave.Contains(e.Guild.Id))
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if (SupportChild.commandLineArgs.serversToLeave.Contains(e.Guild.Id))
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@ -224,6 +224,7 @@ internal static class SupportChild
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client = clientBuilder.Build();
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client = clientBuilder.Build();
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Logger.Log("Connecting to Discord...");
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Logger.Log("Connecting to Discord...");
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EventHandler.hasLoggedGuilds = false;
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await client.ConnectAsync();
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await client.ConnectAsync();
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return true;
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return true;
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}
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}
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