Handle rendering of Rigids
This commit is contained in:
parent
737afc8179
commit
fc534fd8e1
7 changed files with 74 additions and 1 deletions
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@ -9,6 +9,7 @@ import std.format;
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import std.conv : to;
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import std.conv : to;
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import core.time;
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import core.time;
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import toki.symbols;
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import toki.symbols;
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import world.screen;
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extern(C) __gshared string[] rt_options = [ "gcopt=initReserve:128 minPoolSize:256 parallel:2 profile:1" ];
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extern(C) __gshared string[] rt_options = [ "gcopt=initReserve:128 minPoolSize:256 parallel:2 profile:1" ];
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@ -17,6 +18,9 @@ int main(string[] args) {
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try {
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try {
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InitWindow(800,600,"Unnamed project");
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InitWindow(800,600,"Unnamed project");
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log(LogLevel.INFOHIGH, "Window Initialized...");
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log(LogLevel.INFOHIGH, "Window Initialized...");
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Screen.x = Screen.y = 0;
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Screen.width = Screen.px_width = 800;
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Screen.height = Screen.px_height = 600;
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log(LogLevel.INFOHIGH, "Readying the engine...");
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log(LogLevel.INFOHIGH, "Readying the engine...");
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GrEngine engine = new GrEngine();
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GrEngine engine = new GrEngine();
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auto grstd = grLoadStdLibrary();
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auto grstd = grLoadStdLibrary();
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@ -37,7 +41,6 @@ int main(string[] args) {
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engine.load(bytecode);
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engine.load(bytecode);
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log(LogLevel.INFOHIGH, "Go Hot Dog, Go...");
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log(LogLevel.INFOHIGH, "Go Hot Dog, Go...");
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engine.process();
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engine.process();
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Toki[] p = convert("toki pona");
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auto reference = MonoTime.currTime();
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auto reference = MonoTime.currTime();
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auto deltaTime = 1f/60f;
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auto deltaTime = 1f/60f;
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10
source/utils/shapes.d
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10
source/utils/shapes.d
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@ -0,0 +1,10 @@
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module utils.shapes;
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public struct Vec2f {
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float x,y;
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}
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public struct Rectf {
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float x, y;
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float width, height;
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}
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7
source/world/entity.d
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7
source/world/entity.d
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@ -0,0 +1,7 @@
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module world.entity;
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import world.world_object;
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class Entity : WorldObject {
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}
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7
source/world/package.d
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7
source/world/package.d
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@ -0,0 +1,7 @@
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module world;
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public {
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import world.world_object;
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import world.entity;
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import world.rigid;
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}
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25
source/world/rigid.d
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25
source/world/rigid.d
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@ -0,0 +1,25 @@
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module world.rigid;
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import world.world_object;
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import world.screen;
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import raylib;
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import std.conv;
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class Rigid : WorldObject {
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Texture2D sprite;
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override void render(float) {
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if(IsTextureReady(sprite)){
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// Get position
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int drawX = to!int(Screen.px_width*(position.x + hitbox.x - Screen.x)/Screen.width);
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int drawY = to!int(Screen.px_height*(position.y + hitbox.y - Screen.y)/Screen.height);
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float scale = Screen.px_height/Screen.height;
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// Culling
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if(drawX > Screen.width || drawX + sprite.width*scale < 0) return;
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if(drawY > Screen.height || drawY + sprite.height*scale < 0) return;
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DrawTextureEx(sprite, Vector2(drawX, drawY), 0, scale, Colors.WHITE);
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}
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}
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}
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9
source/world/screen.d
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9
source/world/screen.d
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@ -0,0 +1,9 @@
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module world.screen;
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public ScreenT Screen;
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struct ScreenT {
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float x,y;
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float width, height;
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int px_width, px_height;
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}
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12
source/world/world_object.d
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12
source/world/world_object.d
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@ -0,0 +1,12 @@
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module world.world_object;
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import utils.shapes;
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class WorldObject {
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public Vec2f position;
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public Rectf hitbox;
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void update(float deltaTime);
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void render(float deltaTime);
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}
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